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Castle Thorn Software | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 09/21/07)  | Pub:Castle Thorn Software
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

A Look at StarQuest Online

MMORPG.com StarQuest Online Correspondent Allen Richardson writes this introduction to the space-based MMORPG, StarQuest Online.

For the most part, space has been a hard setting to use for a MMO. You have futuristic MMOs like EVE, where your character is a ship. You don't really have an avatar. You have futuristic MMOs like Anarchy Online, where you are a character, but you are planet-bound. There seems to be very few happy mediums where both space side and planet side are wired seamlessly together, where you can be a character on both the planet, and the ship. There are many reasons why, the biggest being the engine coding problems. Star Trek Online promises such a medium, but only to a certain extent, you are only portrayed as a character on your ship when in a boarding party battle sequence.      

I really never paid much attention to StarQuest. It has been listed on mmorpg.com for a long time, but there never seemed to be any activity or news about it. The graphics are sub-par when compared with game like WAR or EVE. SQO uses DX8 graphics engine. The sound isn't exactly the crispest in the world, but I understand that a couple very resent patches upgraded the sound quite a bit. The community of StarQuest is small, but highly active. Some areas of character animations, like running, seem a bit girlish. This game definitely wasn't built to be a eye popping piece of graphical candy. Neither does it cater very well to the casual gamer. It is made entirely for those who want the most from their roleplay experience. When I finally went and tried the game out. Here is what I found.

     

In StarQuest Online, you are a character from start to finish, no matter what. You can walk around, run, swim, fly in suborbital vehicles and explore planets to your heart’s desire. While you are doing so, there may be a ship in orbit above the planet you are on. If someone is sitting at one of the ship's science panels, they will be able to scan the planet, and watch you run around in real time. There is no lag or delay, they know exactly where you are on that planet at all times. A teleporter (or eventually a shuttle) is used to transfer characters between planet and ship maps (or between ship maps). If the ship is yours, or in your faction, you can use a hand comm and call for a automatic teleport, or one of your buddies can fire up the teleporter, manually scan the planet, lock on to your life-sign, and port you aboard.            

The ships are no different than the planets. You can walk anywhere you want on the ship, you can even use the airlocks and walk OUTSIDE of the ship. On some ships, spacewalks are the only way to replace/upgrade the engines, as they are in pods outside the main hull. There are different sizes of ships, the biggest, a Ticonderoga Class Battleship, literally hundreds of players can be on the ship at once. It has 16 decks, with endless rows of rooms, all of which have a purpose. Some are crew bunk rooms, others storage, others are engineering rooms (think Jeffries tubes) where the ships critical systems are housed.

In battles where your enemy decides to board, it isn't a "switch to fight on bridge scene". The enemy must either disable your shields and port aboard, or force open an airlock. Boarding battles are as epic as ground based ones. Then you have the bridge, the nerve center of the ship. Since you are a character, not the ship, you can't use your keyboard to control the ship movement and functions. You have to sit at a panel, and use it. Simply moving a ship requires only one player be online and it doesn't have to be a helm person, anyone can use any station as long as they have the real life experience required to use the panel. If you plan on going into battle, you will need a full crew, with players at all the stations. The StarQuest engine manages to do what no other MMO engine can, it has maps moving within maps, that are moving within maps, all in real time, all seamlessly interacting with each other.    

The universe of StarQuest Online is a scientifically accurate map of the Milky Way. The map was computer generated, using data from several telescopes and satellites. It contains over 17,000 unique star systems containing over 100,000 unique planets. Travel between star systems is based upon Larry Niven's theory of hyperspace. The boundary, or well, around each star is defined by its gravitational gradient. 3D maneuvering and hyper-skipping works the same way in SQO's universe as it does in Niven's. This makes it possible for ships to fight, not only in star systems at sub-light speed, but in hyperspace between star systems also.  

   

Everything in the game is player owned. Starships and orbitals are built at shipyards, with resources mined from asteroids or planets. Colonies are founded and supplied by civilians. Even the 3 main game factions (the United Systems Alliance, the Klinshayan Empire, and the Therataan Protectorates) are run by players. The Admins created the starting point of the universe, with a richly outlined back story, but what happens from then on depends entirely on the players. The universe, and the timeline, are what you want it to be.

Combat between starships, and between characters, is very fast paced. Character fighting is twitch based, starship combat in SQO is a new breed of its own. In either one, you have to constantly make decisions. One wrong move such as standing up to take a risky shot, or taking your ship into combat head on instead of rolling to their flank, may mean the difference between life and death. Both depend heavily on the player's skill of using their character, not just the character's skill level. Combat itself, either PvP or PvE, is open ended.

      

      

Exploration in StarQuest Online is unlimited. There are star systems that not even the game developers themselves have seen. And if you get tired of exploring new worlds, and finding new races of aliens, there is always time-travel. Some players have managed to travel back to the earth Dinosaur Age, and a few beyond that. Wormholes can take you hundreds, maybe thousands of lightyears in seconds, or they will just tear your ship apart. Nothing is impossible.

      

      

The economy of StarQuest Online is entirely player driven. Supply and demand has been known to fluctuate the price a Atlas class cargo runner, as much as 211%, with its lowest selling price being 45 million credits, and its highest at 95 million. Smuggling plays a important part in the economy between the 3 major races. Ships are only restricted to race by the players. If a Terran manages to sneak on a Klinshayan ship and steal it, he is perfectly able to use it, provided the Klins don't eat him first.    

The learning curve of this game is very steep. I have played it for over 2 years, and I am constantly learning something new. The administrators are constantly adding something new to the game. In the time since its release, there have been 75 patches to the game, some of which are only bug-fixes, but a lot of those are adding loads of new content. The administrators are in constant conversation with their community. If you post a question to them on their forums, they will have sent you a reply within 12 hours, guaranteed.     

The community of StarQuest is top-notch. They are extremely helpful to anyone who needs it. They don't look down on new people, they are by your side, teaching and instructing. While you may find others equal to them, you wont find anyone better.    

This game may be considered "last generation" because of its lower quality graphics and sound, but from what I have seen, this game has taken the biggest step into the next generation of MMOs of any current game. SQO was natively programmed as a multi-threaded app, one of the first in the MMO world. It is a totally open ended sandbox game, something even the biggest producers have shied away from. There are no quests, no level grinding. Your future is what you make it. If you choose, you can turn the game inside out. You can break the standards and make them into whatever you want. You the player are in total control. Unlike any other, in StarQuest Online, your imagination is tested to its fullest extent. Do you have what it takes to survive?            

It is the dawn of the 23rd century.      

This is your destiny.    

Welcome to the world of StarQuest Online.     

In summary, this game is unique. There is nothing like it, nothing can be compared to it. Because of that uniqueness, you will either love it, or you won't. It depends entirely on what you like in a MMO. They have a 30 day free trial. Try it for yourself and find out. I think this game will take you by surprise, as it did me.

More StarQuest Online Features:

StarQuest Online - Developer Diary #1 Dev Journal added on Thursday September 16
StarQuest Online - The Good, the Bad and The Dark Side Interview added on Friday June 19
StarQuest Online - A Look at Squadrons Guide added on Thursday April 23

More At A Glance:

General - The Week Ahead: Family Week At A Glance added on Saturday November 26
Star Wars: Clone Wars Adventures - First Impressions At A Glance added on Friday July 02
Hunted: The Demon Forge - Hunted: The Demon Forge At A Glance added on Thursday July 01

More Features:

Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
 
 
jinxit writes:

Damn you make it sound awesome..when perpetual announced they were developing a star trek mmo I so wanted it to be exactly as you described this game, if i had have known all this a while back i would have checked this out...downloading very soon lol 

New Post Quote
11/06/08 2:00:56 PM
 
KILLkip writes:

Excellent

Try it out people, try it out! :)

New Post Quote
11/06/08 5:51:19 PM
 
Vevi writes:

Excellent review. This game sounds fun. Though with the scope of the galaxy, does the small population seem non existant?

New Post Quote
11/06/08 7:30:53 PM
 
jinxit writes:

account registration and management are down.....

New Post Quote
11/06/08 7:42:49 PM
 
TexSciFiChic writes:
Originally posted by jinxit

account registration and management are down.....

 

They're back up now

 

And it really is an awesome game, I've been playing since beta and it just keeps getting better and better

New Post Quote
11/06/08 9:19:42 PM
 
caemsg writes:

with the big galaxy people tend to stay in about 300-350 ly sphere around earth so you will see people all over the place myself and the Therataan protectorate are almost constantly running probes into the alliance so if nothing you will see us or one of our ships

also in the recent months the population has really sky rocketed so join up and you will definatly see people not many people but the player base is certainly growing

New Post Quote
11/06/08 10:40:18 PM
 
AlloughN writes:
Originally posted by Vevi

Excellent review. This game sounds fun. Though with the scope of the galaxy, does the small population seem non existant?

 

Starquest is a evolving MMO. People stick closer since the population is small. As the population gets bigger, the area in constant use spreads out.

 

 

New Post Quote
11/06/08 10:44:19 PM
 
AlloughN writes:
Originally posted by jinxit

account registration and management are down.....

 

It was down for about a hour, StarQuest got a new website. So don't worry, thats not going to happen again in the near future

 

 

New Post Quote
11/06/08 10:51:55 PM
 
Vevi writes:

Well I registered and down loaded the program but it does not work.

It fails on the windows extractor program.

New Post Quote
11/07/08 5:41:39 AM
 
caemsg writes:

are you on vista by any chance ? if so there is a trouble shooting guide on the game wiki

i wonder why some people get loads of problems and some get none

New Post Quote
11/07/08 6:07:50 AM
 
AlloughN writes:

Getting started with VISTA:

The SQO experience changes little no matter which Windows OS you have, but their are some things Vista requires you to do to get started, following this guide will assure the easiest setup.

1. Download the client from the SQO website.
2. Run the installer, as administrator, with the default options.
3. Restart your computer
4. Go to your firewall, and make sure that StarQuest Online is in your exceptions list.
5. RIGHT click the SQO shortcut, and click "Run as administrator"

6. Thats it, your ready to play. Bet you thought it would be a lot harder than that didn't you? 

New Post Quote
11/07/08 12:21:08 PM
 
Vevi writes:

Nope I am on XP

New Post Quote
11/07/08 5:58:00 PM
 
AlloughN writes:

Then your problem would be one we have never seen before.....

Drop me a line at venusteck@gmail.com and maybe we can figure out whats keeping you from installing.

New Post Quote
11/08/08 1:51:49 AM
 
Lowenblade writes:

I played a lot of Traveller and Mega Traveller, so when MMORPG.com worte an article about StarQuest Online (SQO), I eagerly signed up for a free trial. While downloading the client, I read the SQO forums, mainly sections dealing with getting new players situated- the newbie guide by darkjedi63 (in the FAQ section) was especially helpful.

 

SQO has got to be one of the friendliest MMOs around. Many offers of help and useful advice from established players came in, even before my client was fully downloaded! However, the game suffers from an antique  user interface that really takes the enjoyment of playing a game away. I'm not even talking about the 1990s graphics, because that doesn't affect game play. I mean the following-

1) Simple movement- you left-click your mouse to move. No A-W-D-S system. You can't even use "num lock" to auto-move. It's left-click to a spot, and left-click to another spot. You can't use your mouse to turn your character. Very inefficient, and not at all user friendly.

2) Camera- you can't hold down left mouse button to pan camera angles, because you have to use the mouse wheel. It's not a huge issue, but from playing UO, WoW, LotRO, SWG, EVE, and a multitude of PC games, I wonder why SQO game designers chose an oddball interface.

2) Doing simple things- You have to have money (credits) in your hand to purchase things. No logical tools like left-click for menu, hightlight item to purchase. You click control-L and control-R for left and right hand actions. Items obtained do not automatically fall into your backpack or pockets, you have to manually move them from your hand to your pack/pockts. What's the point in that?

 

I really want to like SQO, because it's the closest thing to Traveller/Mega Traveller on the market. But the unfriendly user interface makes playing SQO more work than play. We all play games to have fun, so it shouldn't be chores to do basic things like buy, sell, use tools/items, inventory management, and even something fundamental like walking around. At least add an auto-move button (like num lock) and let players turn with moving the mouse! On the other hand, players say you get used to the clunky user interface, and the game grows on you, so maybe I'll give it another shot. But WOW! What primative user interface!

New Post Quote
11/09/08 1:11:45 PM
 
Ozmodan writes:

I agree Lowenblade.  Nice game, friendly players, but the user interface really bothered me.  I wanted to play the game and have fun, not be frustrated with all the idiosyncracies of a nonintuitive UI.  I suppose you get used to it, I did not stay around long enough to find out.

New Post Quote
11/09/08 2:45:44 PM
 
AlloughN writes:

The players have spoken, the StarQuest devs listen (as always :D).

The UI has officially taken top priority on the Dev's list, and they want to know what you think.

We ask that you at least try out the current UI, (so you know what all it needs to do) then email your UI improvement suggestions to me at venusteck@gmail.com

Thanks for your input, we hope to have the UI more to your liking as soon as we can read all the suggestions. :D

New Post Quote
11/10/08 4:48:40 PM
 
Lowenblade writes:

*stunned*

 Now THAT's the kind of dev-player interactions missing from so many MMOs! I'll log on tonight and give it another spin.

New Post Quote
11/10/08 7:34:09 PM
 
AlloughN writes:

They got my soul when they stated that they read each and every account registration.

I was new and didn't really believe them, so I registered a fake account with some stupid joke in the "where did you hear about us" line, and it wasn't 12 hours later I got a warning about playing with the registrations. :P

Ya, the Devs not only listen, and chat everyday on the forums, but they also play with us sometimes. Actually they have killed the best crews we can put up against them several times, with no dev cheats.

So, bring on the suggestions, they will make a difference. ;)

New Post Quote
11/10/08 7:52:41 PM
 
KILLkip writes:

Heh I remember an admin giving me a 'heartattack' after I asked him what he'd do if I shot him

It was a good opportunity to check out the new carpet though..

New Post Quote
11/11/08 4:00:56 AM
 
TexSciFiChic writes:
Originally posted by AlloughN

The players have spoken, the StarQuest devs listen (as always :D).

The UI has officially taken top priority on the Dev's list, and they want to know what you think.

We ask that you at least try out the current UI, (so you know what all it needs to do) then email your UI improvement suggestions to me at venusteck@gmail.com

Thanks for your input, we hope to have the UI more to your liking as soon as we can read all the suggestions. :D

 

This is done already ! 

New Post Quote
11/14/08 7:22:38 PM
 
KILLkip writes:

And more is in the works..

New Post Quote
11/15/08 11:42:12 AM
 
jinxit writes:

Any guides to starting out?

I'm more than a little lost.......

New Post Quote
11/15/08 12:02:09 PM
 
AlloughN writes:

Getting Started Guide Part One.

Its going to show up on mmorpg.com frontpage, within a few days.

 

Until then, pitch me a email and I'll get you started.

New Post Quote
11/15/08 4:10:14 PM
 
Vevi writes:

Hey Jinxit

 

did you find some folks to help ya out?

New Post Quote
11/16/08 9:05:30 PM
 
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