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Members:3,191,487 Users Online:0
Pluribus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 05/27/06)  | Pub:Pluribus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Subscription
System Req: PC Mac Linux | Out of date info? Let us know!

Comments from other members who rated A Tale in the Desert

Showing comments 1 to 10 (181 total)

MissBarbara writes: New management did the difference here! +++++ from me! Sun Sep 13 2015 9:02AM
light487 writes: The number one thing that makes this game awesome is the community. The game hinges on the community working together, for the most part, to bring together their time, energy and creative skills to bring the game alive. The game without the community would feel like such a grind without much purpose beyond building your own house in Egypt and so on. There's so many things to do in the game with 7 different specialisations. You can choose to do all of them or just one of them, with tests to work on in each. The goal is to achieve all test passes in a single discipline, but many people usually pass multiple tests in multiple disciplines. Early on it can seem a bit overwhelming and hard to get started but with an active community and wiki-page to assist, it can be quite enjoyable. Tue Sep 08 2015 3:33PM
marcus213 writes: You should try this game if you enjoy complex crafting systems and a great player community. When a new Tale starts, Egypt has only the landscape and a few schools and universities. Players work together or on their own to learn new skills and gradually help advance the levels of technology available. The map is divided into regions. Some have many players, some have few, so you have the opportunity to do your own thing or join the community. Yes, it may seem grindy at times, but if you want to build a tall obelisk, you need a lot of bricks. Some of the technologies available for eventual learning (based upon previous Tales) are glassblowing, blacksmithing, and even genetic analysis and cross-breeding to produce better strains of flax and flowers. In addition, there are several activities where a player can exercise their artistic creativity. Definitely worth a try if you're a crafter. Fri Sep 04 2015 1:52PM
Darkfyrex writes: While this game might not be graphically superior to other games, it makes up for in content and community. This is not an action game, but a more intellectual game. The ability to make a difference with laws that dynamically affect the game, create your own artwork and puzzles, and interact with other players on an intellectual level gives this game its own feeling unlike any other game. Some of the aspects feel a little bit "grindy", but the end product gives you a feeling of accomplishment. Tale 7 is posed to release most or all of the previous tellings content and tests giving the players choices. This gives the players a much less linear feel and will allow them much more freedom to play to their liking. Having played several tales before, I have a much better feeling about Tale 7 than I have the previous tellings. Fri Sep 04 2015 10:38AM
Swiftpain writes: With this game coming out in 2002, and having 0 major graphical updates as well as sound you can see the devs of this game are beating a dead horse. When playing the beta, I witnessed only a hand full of players running around, and with the time stamps in chat, some areas of the map had not seen people talking in over 2 hours. We can see this game is dead, but the idea still lives on. If the devs actually want people to play this game then removing the outragous subscribtion fee is needed. By todays standard this is a web browser game at best. This needs to be brought to kickstarter with a promise of fresh graphics and sound interface, with a complete design overhaul. I can name a million things I would rather speed 12 dollars on a month than this. Thu Sep 03 2015 9:23PM
Uilnaydar writes: New owner is really taking an interest in this game. Like how the beta looks and look forward to the next telling. Thu Sep 03 2015 8:21PM
rehpic writes: This game is getting new life under a new developer after being virtually abandoned by the original creator. Really looking forward to see what it can do with a dedicated developer behind it. Thu Sep 03 2015 7:51PM
baysic writes: I have played ATITD since the first telling. The community is like no other game and the crafting/building is the deepest I have found in any game. The challenging puzzles and artistic opportunities are fantastic. I personally have loved the beetle breeding and presenting for competition. Tue Sep 01 2015 9:25PM
tobel writes: New management is really showing ATITD some love. Best community I've ever been a part of, brand new start here on Sept 11th. Can't wait. Tue Sep 01 2015 7:56PM
Lun-Lun writes: My review goes back to 2006 when I played it for maybe 4 months. I liked that there is no combat in the game. A bit too much repetitive task (like picking grass). I quit playing it mostly due to not enough time for it. Tue Jul 24 2012 4:05AM