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Pluribus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 05/27/06)  | Pub:Pluribus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Subscription
System Req: PC Mac Linux | Out of date info? Let us know!

Comments from other members who rated A Tale in the Desert

Showing comments 1 to 10 (177 total)

Swiftpain writes: With this game coming out in 2002, and having 0 major graphical updates as well as sound you can see the devs of this game are beating a dead horse. When playing the beta, I witnessed only a hand full of players running around, and with the time stamps in chat, some areas of the map had not seen people talking in over 2 hours. We can see this game is dead, but the idea still lives on. If the devs actually want people to play this game then removing the outragous subscribtion fee is needed. By todays standard this is a web browser game at best. This needs to be brought to kickstarter with a promise of fresh graphics and sound interface, with a complete design overhaul. I can name a million things I would rather speed 12 dollars on a month than this. Thu Sep 03 2015 8:23PM
Uilnaydar writes: New owner is really taking an interest in this game. Like how the beta looks and look forward to the next telling. Thu Sep 03 2015 7:21PM
rehpic writes: This game is getting new life under a new developer after being virtually abandoned by the original creator. Really looking forward to see what it can do with a dedicated developer behind it. Thu Sep 03 2015 6:51PM
baysic writes: I have played ATITD since the first telling. The community is like no other game and the crafting/building is the deepest I have found in any game. The challenging puzzles and artistic opportunities are fantastic. I personally have loved the beetle breeding and presenting for competition. Tue Sep 01 2015 8:25PM
tobel writes: New management is really showing ATITD some love. Best community I've ever been a part of, brand new start here on Sept 11th. Can't wait. Tue Sep 01 2015 6:56PM
Lun-Lun writes: My review goes back to 2006 when I played it for maybe 4 months. I liked that there is no combat in the game. A bit too much repetitive task (like picking grass). I quit playing it mostly due to not enough time for it. Tue Jul 24 2012 3:05AM
igulous writes: Very fun and challenging. Lack of advertising hurts the overall census. Building your own place and developing skills to increase your tech level is amazing. Mon Jul 09 2012 1:44PM
elocke writes: Charging for this in any way shape or form is robbery. Interesting idea, but it's own limitations hold it back. Wed Jul 13 2011 11:41AM
glibdud writes: Good, if you're willing to put up with its quirks. Doesn't get much developer attention these days. Fri May 13 2011 9:20AM
Kazuhiro writes: A very interesting game that is sadly ruined largly by poor design decisions and being very very unfriendly to new players. Starting out you can only make the most basic things, and to move onto anything above banging two stones together. (Even that to a degree as well.) Requires you travel to schools to learn how. That may not sound bad, but those schools take nearly a week of real life time (Actively playing) traveling over the game world to find. So you will spend a week (I remind you of actual playing time.) running over a massive landscape before you can really even start to play the game. Great concept, terrible implementation, and S...L...O...W starting out. Sun May 01 2011 8:40PM