Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,597,932  Online:0
Guests:0  Posts:4,851,286
eGenesis | Official Site
MMORPG | Genre:Historical | Status:Final  (rel 05/27/06)  | Pub:eGenesis
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Subscription
Desktop Client | System Req: PC Mac Linux | Out of date info? Let us know!

A Tale in the Desert News - Q&A with Andrew Tepper

Posted by Dana Massey on May 01, 2006  | 12 comments in our forums

Andrew Tepper drops in to answer our questions for our latest Q&A. This interview focuses on the third installment of his social-Egyptian MMORPG. Unlike most games, A Tale in the Desert begins anew with fresh challenges once the players solve the goals of the previous tale. Recently, A Tale II came to an end, sending this game back into beta.

MMORPG.com: What would you say are the major distinguishing features between ATITD3 and ATITD2?

Andrew Tepper: In ATITD 1 and 2, we had a very good retention rate – 50% - through the point when a player becomes a Citizen. Typically that is 5 or 6 hours. And the game was very good about letting you know a good first goal – the path to Citizenship was laid out as a checklist that could be accomplished in any order.

Once a player became a citizen, the game branched enormously, and provided no “snack-sized” goals. Only the most self-directed, focused players did well in that post-citizenship phase, and that was a huge flaw in the game design.

In ATITD 3, we've introduced the concept of Levels. All the main goals (the Tests) post-citizenship have checklists associated with them. Complete a checklist, and you have completed “Principles of (the Test)”, and advance by one level. So for example, the Test of the Obelisk challenges you to build the tallest Obelisk in your region. Principles of the Obelisk requires you to build a 14 cubit-high Obelisk. While Tests sometimes have goals like “the biggest”, “the most highly rated”, or “the most complete”, Principles all have fixed goals.

You can read the Q&A here.

Read more Exclusive News...

 
 
 
Leave this field empty
Post Your Comment:
Our Rating
7.8
User Rating: 7.6
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
Latest News:
A Tale in the Desert : RipperX Plays in the Sandbox Reported on Jul 02, 2011
RipperX is at it again with his latest introductory video. This time, Ripper takes a... Read More
A Tale in the Desert : Version 5 Launches Reported on Aug 09, 2010
A Tale in the Desert V has officially launched. ATitD IV is now closed and... Read More
A Tale in the Desert : New Version Coming August 7th Reported on Jul 16, 2010
eGenesis has announced that A Tale in the Desert V will officially launch on August... Read More
A Tale in the Desert : Coming to a Close Reported on Jul 12, 2010
Developer eGenesis has announced the imminent end to A Tale in the Desert IV with... Read More
A Tale in the Desert : ATitD Review Reported on May 06, 2010
MMORPG.com's Adam Tingle writes this review of the game that has gone through many tellings,... Read More