We tracked down three of the most influential developers behind Star Trek Online at AGC in Austin. Executive Producer Daron Stinnett, Lead Designer Glen Dahlgren and recently hired Lead Systems Designer John Yoo met with us and discussed the progress of their title.
| There are dozens of other basic assumptions that the team plans to examine before they really get their game down.
“We need to understand our gameplay before we build content around it,” Stinnett explained.
The first is the interaction between characters and ships. How do you go from one to the other? How do you combine them in missions? How does this affect exploration and discovery? All of these are major hurdles that they need to get just right if they want the game to feel like Star Trek.
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