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RF Online (RFO)
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MMORPG | Genre:Sci-Fi | Status:Final  (rel 11/21/06)  | Pub:CCR, Inc.
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RF Online Forum » General Discussion raquo; CW Trappers

2 posts found
  Feldron

Novice Member

Joined: 5/28/04
Posts: 339

 
6/08/10 1:32:26 PM#1

The trapper classes mines at lv 50 do around 15k damage, players can also stack mines on top of other players mines, but they only stay around for a few mins after logging out.

 

What races need to do is have the players who can leave the computer on bring up trap classes to lv 50. Then when they arent going to be around for a cw they can lay mine around their races core and hsk ramp.

If they do this and stack mines they can kill off enemy players and help from the safty of any town just from using traps.

Also non time pvp reward items like the weapons can be banked for other chars.

 

This would increase any races strength and increase odds of winning CW's.

Just 3 players doing this will have 15 stacked mines for around 45k damage, with 12 you could wipe out most or all of attackers to your core.

I suggest only stack to 3 on a spot but you can try more for tanks and archons if you want.

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2127

6/08/10 1:34:52 PM#2

You know enemy trappers can simply destroy your traps, right?