The "Ins and Outs" of Online Gaming Community Management
Codemasters Online Gaming's Kyle Rowley, the Community Manager for RF Online, pens this Developer Journal about a day in the life of a Community Manager.
Whether you’re an active member in your preferred online game’s community or not, sometimes it’s good to get an insight into what the guys behind that vague forum title “Community Manager” actually do; outside of the participation in community-driven banter that you all love so much, that is.
For those of you who are not familiar with myself, or my alter ego “Laeth” I’ll do a quick introduction. My “real name” is Kyle Rowley and I’m the Community Manager (CM) for Codemasters Online Gaming’ Sci-Fi MMORPG Rising Force Online (RFO). Professionally, some could call me a n00b in the Community Management business – I’ve only been CM for RFO for around 10 months after all – so my words are not to be taken as the bee's knees on what community management entails, or how one would go about doing this for a living; but it should provide some insight for those of you who are interested.
Now…
I’m sure that a CM’s responsibilities will range from company to company, with some preferring a more hands-on approach to forum moderation / participation and others leaning more towards the delegation of such tasks to others whilst they take more of a PR role. Whatever the case – one thing is consistent throughout – is that it’s the CM’s job to ensure that the community that he/she is managing is happy, or at the very least, content with the game and how it is being operated. Obviously this isn’t always the case; actually more often than not it’s the other way around and CMs are seen to be putting out flames left right and centre – but the community are seen as representatives of the players who play the game and as such, should be treated well and with respect. So bearing that in mind, the rest of this article is entirely based on my own experiences within Codemasters Online Gaming… take it with a pinch of salt :D.
Day to Day…
When the sun rises and I awake from my slumber, I dread coming into work… oh the pain! Oh no, wait – that was my previous job working in a well-known UK based supermarket *shudders*. But nevertheless, this tells me something about what I’m doing now. I ENJOY IT! In reality when I wake up in the morning - apart from looking half dead – I’m fairly optimistic about the day ahead and all the lovely forumites I’ll get to harass, (they love it really).
After waking up, (way too early) and taking the scenic, motorway-enhanced, hour-long drive to work, I’m greeted by some rather charming receptionists. A nice stroll along some corridors and I arrive in my department – Codemasters Online Gaming (see photo below).
8am - So I’m equipped with my (strong) coffee and then I’m straight into a conference call with the developer, which in my case is CCR Inc.
It’s worth pointing out that Codemasters Online Gaming don’t have any of their MMO development staff on site and while a lot of developers prefer to use their own community staff – which is understandable for communication purposes – COG like to keep both the community team and the marketing team close together. The reasoning behind this will become more apparent later on :).
The purpose of the conference call is to ensure that we as operators and publishers are kept up to date on the latest goings on within the game. Bug fixes, updates, design changes etc. are all on the agenda, so it’s important for the community manager to pay close attention to the information being passed between the two parties as much of this news will get given to the players.
9am – Once the call with the developer is over, it’s time to check my email, (thousands upon thousands of emails… ARGHHH!!!!) and take a look at how the game's official forums are doing.
Depending on the company, some community managers are a lot more active on the forums than others. This could be for a host of different reasons: more staff or different priorities, to name a couple; but I personally like to keep a persistent presence on the forums. Community members like to know that someone is there reading their feedback, comments, praises or complaints. That’s not to say it’s always necessarily a pleasant experience…being a community member and browsing forums in your spare time is completely different to working on them for a living. As you’re representing a company you have to find a balance between ensuring your responses are accurate and informative as well as including your own personal touch. No one likes a ‘corporate-speak’, blabbering community manager after all.
For anyone looking to get into community management, I’ll give you this small warning. You have to be thick-skinned and willing to take a beating every now and then! I’ve had my fair share of beatings from the RF Online community: “Laeth you lose at life!” being one of my favourites for last year. On the other hand though – when the community feel you have made a decision that they agree with, or if the team has done something uber-cool that the community enjoy – it feels good to get some positive feedback / responses.
It’s quite bizarre really; on the one hand the community members can see me as one of the ‘corporate’ types where everything I say is a lie – but on the other hand I can get slammed in the office for acting too much like someone directly out of the community, so I can’t win either way.
But yes…email responding / forum-checking normally lasts for anything up to two hours. Community issues on the forums then get sent to the different areas within the company (marketing, production, network operations, web development etc.) for action items to be assigned. The community seems to generate more meetings than any other area of COG – I feel quite proud :D.
Great articel, hopefully more of us get some more respect towards a job like that (though i still have lost every single aspect of respect towards SOE even after reading this topic......sorry), Topics like this (or also the Wanna be a mmorpg develop) are topics really needed in forums like this.It sheds some light on darker areas in gaming it also explains why so many people would get the wrong answers on questions asked (sorry SOE again) seeing how bussy you all are it must be easy to make small mistakes but i also have lucky enough more good exp. from it then bad :)
I do think CR's are far too underapreciated usually and get all the flak for stuff they can't help. Articles like this help to make their job slightly more clear :)
When I get home - yes. Not enough hours in a day :d.
I think you can often tell how "healthy" a game is by the communication between players and the company. If the CMs are willing to discuss the game, answer questions, or find out an answer to a question if they do not know... then the game is doing well. If they are ignoring questions, don't know answers to too many questions, and there are a lot of complaints... there is a management problem somewhere - maybe they get no information because the developers think it's funny for the CMs to get chewed up by the wolves... in that event... eventually... they go down the toilet... like DNL or SWG.
This made me think of the CMs at a certain well-known MMO (not this one) that use the "working as intended" schtick overly much. It seems dismissive and condescending when you hear it for the, oh... 1,000th time with no reason why it is working as intended. They also treat their player-base like they're on drugs and dropped out of 3rd grade.
For example, the ambush skill reads, "cannot be dodged" My opponent dodges it... "Your ambush was dodged." I want to know why and if it's a bug. Instead, I get "working as intended"... ok, why?
CM comes back and says, "This is a rear-positional attack. Are you sure you weren't in front of your target?"
It makes me wonder if they even play their own game. You can't use this attack unless you are in the right position. You get a bright red warning message that says the action can not be performed. There is no way it can be used except in the correct position. It can't be dodged from the front if I never attack.
Issue unresolved - CM ditches the forum topic with a final working as intended. I smack my forehead repeatedly on the desk in frustration. I assume the overused "working as intended" means "Don't care, can't be bothered, or you must be mad or on drugs." I don't play that game anymore...
If i was a CM i'd hate not being able to slag the game off it i thought the company was putting it into the shitter like SWG lol.
Infact i'd hate working for SOE or Lucas Arts
As someone who wishes to get a job in the "wired and strange" world of CM, I'd like to know if I'm crippled by my lack of professional industry experience. I've been involved with fansites for years, have run my own and have written for others, but I get the feeling that his amateur experience is really not valued when companies go looking for CMs - they want someone with paid industry experience (and, as Laeth said, he had QA experience).
Also: how big is COG's CM staff? What sort of CM-staff-to-player ratio do you have?
Industry experience is not required to be a Community Manager at Codemasters. The more hands on experience you have running fan sites, press sites and anything else that enables you to directly deal with some kind of community will be beneficial. As long as you can show enthusiasm/passion for playing games, have good customer service skills and can demonstrate that you have the ability to successfully run an online community - in my opinion - you have a good chance.
As for our community team - we have one Community Manager per game and several community staff (Alchemic Dream) who help deal with forum moderation and community relations.
Hope that helps.
I myself am going to apply for a Community job at Codemasters soon and hope that my community experience over the last almost 10 years will help me achieve that. I have been running decent-sized guilds with very active guild community websites and forums for around 6 years now, I briefly worked for guidefox.com (Germany), writing professional Lineage II game guides and I have been hosting events (300 people LANs) a few times a couple years ago. I currently live in Denmark, however, I plan on moving to England as soon as I land a job there. Where in England doesn't matter to me.
I'm graduating at an international commercial college in a few months and I'm turning 21 in April. Is there an age or other requirements for a Community job that I might be lacking?
Thanks in advance for your feedback.
Hello DKSadow,
To my knowledge, the only real age requirement is that you're over 18 years of age. I myself am only 21 - so there is definitely no bottleneck there with regards to age and your application. It's hard for me to advise you on other skills / requirements you may be lacking, as I’m not the one who does the hiring and firing here in COG. It sounds like you have plenty of community driven expierence, plus you're keen on getting involved in LAN events which is always good (we do plenty of events here in COG).
If you have any other questions, don't hesitate to ask =)
Cheers and good luck!