The Chronicles of Spellborn official site has been updated with another edition of their Gamedesign Dev Journal. This time the focus is on how ideas take form during the design process.
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Hi all, I'd like to first of all send you the best wishes for 2008!
It is not quickly that I sit down to write a dev journal, not because I do not want to or that it takes too much time, I simply have other stuff floating in my mind that I'd like to put to paper first.
So, now that most of the characters in my head are still asleep and the office is still devoid of life other than me and the critters in the carpet, I thought I'd take the change to explain how I personally, put things from my mind to paper and how that eventually becomes something you can walk through in a digital world.
The Shards of Spellborn
There are numerous examples of what comes into your mind and what makes it to paper in the Shards of Spellborn. The main idea and story line is so befitting freedom of thought and implementation of the weird and wonderful twists of a human brain that whatever you can think of can be accomplished.
This is also true for The Green District of Quarterstone, and this district will be the main focus of how some of my ideas became reality... to some extent of course.
Read more here.