The folks at The Chronicles of Spellborn recently put together a Developer Blog which takes a look at the efforts and philosophy behind the game's new tutorial.
In the last post (Easy to learn…hard to master) we explained how assumptions have caused problems in experiencing Spellborn. We assumed that controls (2 hands simultaneously) and game play (dodging, agile movement) would come naturally to people.
When designing the tutorial, our first focus was that “the enjoyment of Spellborn stands or falls with the players understanding of the combat system.”