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Spellborn NV / Frogster Asia Co.
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC 

The Chronicles of Spellborn News - Original Spellborn Goes Free to Play

Posted by Jon Wood on Aug 14, 2009  | 37 comments in our forums

The folks from The Chronicles of Spellborn have updated their Dev Blog here at MMORPG.com. This time, they talk about the game's move into the free to play arena.

It happens sometimes; a really good game will slip through the cracks. There are a lot of reasons why this happens and I know you will have opinions, but I’m not here to talk about that.

I feel like Spellborn was one of those games. A solid MMORPG with a twitch combat interface that meant that player skill actually mattered in PvP. Most of those who played it enjoyed it. And it did pretty well in the reviews online. It was originally a subscription based game with servers in EU and North America, and is now in redevelopment to be converted to a F2P. Acclaim still has servers running the original version and that is why I’m writing this.

Read Original Spellborn goes Free to Play

Read more Exclusive News...

 
 
Zorvan writes:

Historian, as usual, is full of crap. Most of those who played it did NOT like it. Otherwise, the company wouldn't have gone bankrupt ( while Historian pumped smoke up everyone's ass here about how everything was peachy ), allowing Acclaim to take it over as a FTP cash shop game.

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8/14/09 5:51:23 PM
 
ninjajucer writes:

Agreed. I find the article humorous with the line, "a really good game will slip through the cracks", pretty sure really good game does not include Spellborn.

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8/14/09 6:13:10 PM
 
anash writes:

I can't even get this game to run on my computers, I tried a few times and gave up...

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8/14/09 6:29:37 PM
 
Ozmodan writes:

Most of the f2p play games are better than spellborn, so I don't expect it will do well as a f2p either.

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8/14/09 6:32:41 PM
 
xbot7 writes:

well i DID like it!

great environment..

 

most peopel didnt like it.. because hey had to pay4it, and there were rumors for beeing a f2p game..

 

so why didnt YOU like it?

thank u for your answers

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8/14/09 7:33:48 PM
 
Cablespider writes:

I enjoyed it a lot! Unfortunately, the patches kept making it worse and not better.

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8/14/09 7:37:31 PM
 
fuzeblu writes:

Hm. I personally enjoyed the time, albeit somewhat short time, I had in Spellborn. The lore was rather fascinating to me, the combat bar was an interesting concept which took a little bit to get used to, but once gotten I liked it well enough. It was jumpy in combat occasionally, and some of the quests got tedious, as in all mmos. The art style was a nice change, the animations relatively decent. I think this game had alot of untapped potential, and could have been made into something decent.

I will probably still play it as a F2P. To those who don't like this game or move on to another, I wish you luck in your other mmorpg endeavors =)


-Fuze

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8/14/09 7:41:59 PM
 
spankybus writes:
Originally posted by anash

I can't even get this game to run on my computers, I tried a few times and gave up...

 

you have to pay extra for that now...

 

just check the item shop for <stable client>....should be cheap, unless it still says "Coming Soon!"

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8/14/09 7:46:32 PM
 
merv808 writes:

I enjoyed the game, I just stopped playing it after my first month of paying because I wasn't 100% sure it was worth the money. and If I'm going to pay for it-then I have to be sure. I will enjoy the game as a F2P though, and I think it will probably thrive with a cash shop model.

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8/14/09 7:48:32 PM
 
Melana writes:

maybe it have a new chance now....

i hope many people who have enough from the eternally  same games will try this

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8/14/09 8:26:22 PM
 
purewitz writes:

Its not a bad game (I played it in the Acclaim closed beta.), but I did see this coming from a mile away. I even said that Spellborn would go F2P within a year on the Acclaim forums back in January of this year  and got my thread deleted by a Mod, lol.

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8/14/09 9:09:07 PM
 
neoterrar writes:

Honestly I really liked the game. Didn't seem to pull me in like other MMOs though.

Early experiences with Acclaim didn't exactly help any either.

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8/14/09 10:05:46 PM
 
LeGray writes:


Originally posted by Zorvan
Historian, as usual, is full of crap. Most of those who played it did NOT like it. Otherwise, the company wouldn't have gone bankrupt ( while Historian pumped smoke up everyone's ass here about how everything was peachy ), allowing Acclaim to take it over as a FTP cash shop game.

actually, your post is also full of crap. :)

truth is, most who played it liked it. BUT: it was a niche game for a certain crowd, the usual wow-addon dependent couldn't cope with the different gameplay AND the way the launch was handled killed the few who would have subbed (US launch months later, and the absolutely stupid separation of EU into frogster/acclaim territory. I really hope the one who came up with this idea gets fired and is banned from ever influencing a mmo in the future).

so yeah, even good stuff can wither off if it's treated poorly...

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8/14/09 10:09:19 PM
 
Zorvan writes:
Originally posted by LeGray

 


Originally posted by Zorvan
Historian, as usual, is full of crap. Most of those who played it did NOT like it. Otherwise, the company wouldn't have gone bankrupt ( while Historian pumped smoke up everyone's ass here about how everything was peachy ), allowing Acclaim to take it over as a FTP cash shop game.

 

actually, your post is also full of crap. :)

truth is, most who played it liked it. BUT: it was a niche game for a certain crowd, the usual wow-addon dependent couldn't cope with the different gameplay AND the way the launch was handled killed the few who would have subbed (US launch months later, and the absolutely stupid separation of EU into frogster/acclaim territory. I really hope the one who came up with this idea gets fired and is banned from ever influencing a mmo in the future).

so yeah, even good stuff can wither off if it's treated poorly...
 


 

Historian full of bullshit as usual: check.

Company went bankrupt because noone would pay for the game? Check.

Acclaim now turning it into a FTP item shop game: check.

Nope, no crap in my post.

And again, most did NOT like it, otherwise they'd have been playing and paying. Trying to blame it on WoW players kinda puts you in the same league as the Historian. What different gameplay? They made the hotbar rotate, whoop-dee-do. Oh, and clothing had no stats unless you added gems, just like most cheap Korean FTP crap. Try as you might, you can't spin a turd into gold.

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8/14/09 11:11:18 PM
 
krakken writes:

 

whats up with the EU Version?

i can't connect to:  http://tcos.com

is the EU Version down?

oh and i like the game ...

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8/15/09 1:48:47 AM
 
tehowl writes:
Originally posted by Zorvan
Originally posted by LeGray

 


Originally posted by Zorvan
Historian, as usual, is full of crap. Most of those who played it did NOT like it. Otherwise, the company wouldn't have gone bankrupt ( while Historian pumped smoke up everyone's ass here about how everything was peachy ), allowing Acclaim to take it over as a FTP cash shop game.

 

actually, your post is also full of crap. :)

truth is, most who played it liked it. BUT: it was a niche game for a certain crowd, the usual wow-addon dependent couldn't cope with the different gameplay AND the way the launch was handled killed the few who would have subbed (US launch months later, and the absolutely stupid separation of EU into frogster/acclaim territory. I really hope the one who came up with this idea gets fired and is banned from ever influencing a mmo in the future).

so yeah, even good stuff can wither off if it's treated poorly...
 


 

Historian full of bullshit as usual: check.

Company went bankrupt because noone would pay for the game? Check.

Acclaim now turning it into a FTP item shop game: check.

Nope, no crap in my post.

And again, most did NOT like it, otherwise they'd have been playing and paying. Trying to blame it on WoW players kinda puts you in the same league as the Historian. What different gameplay? They made the hotbar rotate, whoop-dee-do. Oh, and clothing had no stats unless you added gems, just like most cheap Korean FTP crap. Try as you might, you can't spin a turd into gold.

 

The game has fun combat: check.

Interesting lore: check.

Good graphics: check

This does, in fact, make for a decent game. Yes, there are issues, but the game is both playable and enjoyable. I like it. A lot. Even in the state it is right now it is better than the miriad of grinder clones out there.

And how is historian full of bullshit in his post? Please point that out.

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8/15/09 1:57:29 AM
 
Methos12 writes:

And hell, at least ONE F2P MMO with somewhat different approach/setting than your usual asian MMO clone.

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8/15/09 2:01:05 AM
 
gorillaz951 writes:

I thought the game was very refreshing from the monotonous "Attack & Sit Back" MMOs these days. Combat was amazing in many aspects. Classes were interesting and questing was sub-par. The real thing that stuck me was the Lore and backstory that was seriously worked on.

Only thing that killed this game was the crappy launch and its developers. Absoulutely no advertising was done by Acclaim to promote this marvelous gem. Instead, they decided to rush the product out unfinished, chock full of bugs! 

Spellborn did'nt deserve the disrespect it recieved. Acclaim sure did, but not the game. Hopefully, it will get a second chance and be reborn as a great F2P.

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8/15/09 3:49:40 AM
 
xbot7 writes:

well  the bad bad marketing, the god danm silly server split (many other games do that too.. WHY the hell???) and the god damn WOW killed that game, which looked great, played kinda different, and hat a nice beginning.

 

you didnt only start the game and sitting there for a typical "what now" situation.

as i saw on aion beta: cool intro, then.. u r there.. somewhere.. u dont know WHY, u dont know what to do what ever..

 

and then? u see the boring typical quest giver 1 and start with the boring typical quest style1: kill 4 mobs.. and then.. (WOWW !!) quest 2: kill 5x different mob.. (wow what a beginning!)

 

ok aion is using a great engine.. (but actually doesnt use its full possibilities, thats obious), but.. when i started TCOS, i felt to be INSIDE.. not many games gimme that feeling...

 

most games gimme the feeling of beeing a GUEST visiting the game (also the same feeling in wow, but a bit better then in AION cb)

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8/15/09 4:10:16 AM
 
EduardoASG writes:

Dosn not surprise me..

Weird graphics + bad playability = fail. Sad but true.

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8/15/09 4:26:50 AM
 
xbot7 writes:
Originally posted by EduardoASG

Dosn not surprise me..

Weird graphics + bad playability = fail. Sad but true.


 

a quite senseless post.

graph was good .. playable? for sure! but it was a bit different to all the standard mmorpg clones (inclunding wow)

 

so i see u R a standard mmorpg gamer and dont know whats good about "the different approach" (btw: it was not SO different at all)

well if i play another game, i WANT another game.. not only different map and different game name.

 

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8/15/09 4:56:51 AM
 
bleyzwun writes:

If TCOS released back when it was originally planned to , without bugs, etc, it may have had a decent population.  I understand the goal is to release with a polished game, but releasing after AoC and WAR definitely didn't help. 

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8/15/09 5:13:08 AM
 
Melana writes:
Originally posted by xbot7
Originally posted by EduardoASG

Dosn not surprise me..

Weird graphics + bad playability = fail. Sad but true.


 

a quite senseless post.

graph was good .. playable? for sure! but it was a bit different to all the standard mmorpg clones (inclunding wow)

 

so i see u R a standard mmorpg gamer and dont know whats good about "the different approach" (btw: it was not SO different at all)

well if i play another game, i WANT another game.. not only different map and different game name.

 

I totally agree with you =)

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8/15/09 5:18:45 AM
 
Czelsior writes:

The game have alot of potencial...

the battlesystem is the best system i've ever seen before in a MMORPG

the biggest problem of this game is the population and i hope it will grow up next time...

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8/15/09 5:28:13 AM
 
xbot7 writes:

lol dont worry about players.. when its free..

see D&D online.. also a game which was about to leave this world :D

now there are so many who want to play!

(btw: its a great game)

 

well..for the time beeing.. there are NOT many p2p games living on this planet. i sometimes wonder how the devs can eat something : )

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8/15/09 6:16:47 AM
 
xbot7 writes:

and thanks for "totally agreeing" with me :-)

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8/15/09 6:20:56 AM
 
gorillaz951 writes:
Originally posted by xbot7

well  the bad bad marketing, the god danm silly server split (many other games do that too.. WHY the hell???) and the god damn WOW killed that game, which looked great, played kinda different, and hat a nice beginning.

 

you didnt only start the game and sitting there for a typical "what now" situation.

as i saw on aion beta: cool intro, then.. u r there.. somewhere.. u dont know WHY, u dont know what to do what ever..

 

and then? u see the boring typical quest giver 1 and start with the boring typical quest style1: kill 4 mobs.. and then.. (WOWW !!) quest 2: kill 5x different mob.. (wow what a beginning!)

 

ok aion is using a great engine.. (but actually doesnt use its full possibilities, thats obious), but.. when i started TCOS, i felt to be INSIDE.. not many games gimme that feeling...

 

most games gimme the feeling of beeing a GUEST visiting the game (also the same feeling in wow, but a bit better then in AION cb)

I'm confused. Why do you keep mentioning Aion? Noone has said a word about Aion in this discussion.
 

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8/15/09 7:13:07 AM
 
xbot7 writes:

read me.. then u know :D

 

aion is an example for a game.. which i claimed to be "good",

it has also good marketing, it WILL make its way..

i used it for beeing the EXAMPLE of what a company can do.

they give u a game, they make nice visuals, they do advertisements..

but in fact.. some other game, which "failed"..     can do MORE for you, then the expensive other game project..

thats why i mentioned e.g. aion. but i also mentioned other games as well.

many actual games throw you inside the game for the usual "what now, what the hell am i doin here, and  (!) why" effect.

 

so i hope, now you understand why i mention some other games like aion.

 

New Post Quote
8/15/09 8:03:18 AM
 
xbot7 writes:

btw: it runs great on windows seven.

u can use gameguard from another w7able game,
therefore simply remove gameguard from gamedir, and replace with the one from the other game (e.g. said aion)
1st time starting it will show the logo of the old game.. from now on it loads right des(cription) and icon from spellborn.
(or email me for the little zip: xbotseven[at]gmail[dot]com)

cheers!°

 

 

annd.. though using the older unreal engine.. some parts of the game look more interesting then some games using newer engines

 

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8/15/09 9:52:05 AM
 
toord writes:

1. We don't have the numbers so it's hard to make an objective assertion whether most people liked the game or not.

2. Giving distribution rights to two different companies was a HUGE mistake.

3. Blocking IPs pissed a lot of people off. By the time they removed the IP ban it was too late.

4. Marketing based on fanbois alone never works.

5. Graphics were cool, but outdated.

 

As for my experience, I did not enjoy the game. They kept selling it as the most frigging awesomest thing since slice bread, and it fell flat on its face. Full of FedEx and kill-based quests. Not very many instanced content. Combat was a bit different but at the end of the day it boiled down to the same lame hotbar-click-cooldown system that EVERY MMO out there has -- only this one rotates. Their self-created lore and back story was interesting, to be sure, but not really enough to get me hooked on the game. I was very disappointed, to be honest. I was following this games development for about a year and all along I had the sneaking suspicion that it was going to fail before it even started -- and my suspicions were proven true once I tried beta.

 

New Post Quote
8/15/09 11:29:38 AM
 
roel88 writes:
Originally posted by toord

1. We don't have the numbers so it's hard to make an objective assertion whether most people liked the game or not.

2. Giving distribution rights to two different companies was a HUGE mistake.

3. Blocking IPs pissed a lot of people off. By the time they removed the IP ban it was too late.

4. Marketing based on fanbois alone never works.

5. Graphics were cool, but outdated.

 

 

You are so right. With only a good game you cant make it in mmorpgland. You ll need good management and marketing. They pretty much sucked at that.


I really enjoyed the game. The combat system and lore were great and the community was really helpful. Its a pity how such a great game can end this way :(

New Post Quote
8/15/09 11:55:10 AM
 
Golarum writes:
Originally posted by Stradden

A solid MMORPG with a twitch combat interface that meant that player skill actually mattered in PvP.

Read Original Spellborn goes Free to Play

 

This was the funniest part to me, skills had nothing to do in this game, it was all about what class you chose, imbalance was such a HUGE issue in this game, never seen anything like it in the past.

 

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8/16/09 1:21:51 AM
 
neoterrar writes:

It's free why not try it out?

It's a smaller download than patching some games that are out there (cough AoC)

 

--

The skill deck is deeper than people make it out to be.

Nearly all MMOs I've played give you a power/endurance/pool

that is used to control power usage. This one is timer and

bar placement based. It's defintely more than a rotating hotbar.

It's also setup so you can do combos easier.

 

New Post Quote
8/16/09 9:57:18 AM
 
Samuraisword writes:

I beta tested Spellborn, was really looking forward to it. I was a real fanboi prior to release. Some of you may remember I had a Spellborn signature during that time.

Well the game sucks big time. It's a WoW clone, a completely task driven linear experience modeled design after WoW with stupid unrealistic icons floating over NPCs heads and glows and arrows on the minimaps to hold your hand and show you where to go next.

The PVP had no real risk vs reward so became fairly meaningless except to frustrate other players and the death penalty overall was insignificant, ruining both immersion and gameplay by not offering realistic consequences for ones actions.

In addition, there is no real crafting in the game. Sigils are bonuses which can be added to items by NPCs, but players cannot create items to trade themselves and therefore are unable to build a reputation as a crafter which also contributes to a non existant player economy.

New Post Quote
8/16/09 11:35:58 AM
 
toord writes:
Originally posted by Samuraisword

I beta tested Spellborn, was really looking forward to it. I was a real fanboi prior to release. Some of you may remember I had a Spellborn signature during that time.

Well the game sucks big time. It's a WoW clone, a completely task driven linear experience modeled design after WoW with stupid unrealistic icons floating over NPCs heads and glows and arrows on the minimaps to hold your hand and show you where to go next.

The PVP had no real risk vs reward so became fairly meaningless except to frustrate other players and the death penalty overall was insignificant, ruining both immersion and gameplay by not offering realistic consequences for ones actions.

In addition, there is no real crafting in the game. Sigils are bonuses which can be added to items by NPCs, but players cannot create items to trade themselves and therefore are unable to build a reputation as a crafter which also contributes to a non existant player economy.

 

I agree with most of what you have to say. To me, however, what did it for me was that they touted and patted themselves in the back to no end was the combat system. Which, to be honest, was different and a little more engaging than your _average_ MMO. However, they created the whole game around it (combat system) and thought they could get away with releasing an otherwise mediocre game based on it. That said, once you got the gist and nuance of it, it became nothing more than a glorified, rotating hot bar.

Another thing was the fact that they set out to break molds and specifically break the mold of the Holy Trinity of RPGs (Tanks, casters, healers). And they _DID_ break it, but not in the right way. They broke the MMO aspect but they also broke the RPG aspect. And furthermore they put ZERO emphasis on grouping and co-op. You cannot make a Massively Multiplayer game, make grouping irrelevant and hope you're gonna make it.

New Post Quote
8/16/09 12:02:42 PM
 
hydraulix writes:

I played it for a bit.

The game itself seemed ok.

But the engine was total crap. Not sure how you can make the Unreal engine run so badly. I couldn't get past 20fps on any rig I put it on. I'm running SLI on my main, and the game BARELY utilized it at all.

As quoted earlier in thread, there are a ton of F2P out there that are way better.

New Post Quote
8/17/09 9:09:42 AM
 
jimsmith08 writes:
Originally posted by Samuraisword

I beta tested Spellborn, was really looking forward to it. I was a real fanboi prior to release. Some of you may remember I had a Spellborn signature during that time.

Well the game sucks big time. It's a WoW clone, a completely task driven linear experience modeled design after WoW with stupid unrealistic icons floating over NPCs heads and glows and arrows on the minimaps to hold your hand and show you where to go next.

The PVP had no real risk vs reward so became fairly meaningless except to frustrate other players and the death penalty overall was insignificant, ruining both immersion and gameplay by not offering realistic consequences for ones actions.

In addition, there is no real crafting in the game. Sigils are bonuses which can be added to items by NPCs, but players cannot create items to trade themselves and therefore are unable to build a reputation as a crafter which also contributes to a non existant player economy.


 

Arrows and glows on the minimap? I dont remember those. I remember crafting allowing you to create armour, weapons, clothing, food, drink, skill sigils and item sigils, though.

New Post Quote
8/17/09 9:24:35 AM
 
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