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Spellborn International
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

The Chronicles of Spellborn Forum » General Discussion » Chronicles of Spellborn - remember that game?

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50 posts found
  Valua

Apprentice Member

Joined: 8/08/11
Posts: 521

2/01/12 12:08:12 PM#21
Originally posted by bill4747

I was one of the people that followed the game early and had high hopes for Spellborn.

 

 

One comment I want to make is yes, the quests were weaksauce, but the game was about pvp more than pve.

I could not care less about gear or stats or farming +.0001 shoulderpads until my eyes bleed.

But, I guess most people want gear with stats.

 

Spellborn was one of three games that made me feel sad at the 'What could have been'

Horizons and Warhammer were the others.

 

 

Now all of my hopes are on Guildwars 2 (for dynamic events), and Tera (for the half naked avatars)

 

 

 

 

Completely agree. 

 

Combat in Spellborn was fantastic, as was the PvP, but at the time tab targeting was the only way for combat.

 

Now, years later, everyone is bored of tab targeting and we all need skill based combat, like Spellborn.

 

This, Warhammer and Vanguard are my  "what could have been" games. But at least with the other two I can still play them.

 

 

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5421

2/01/12 12:10:39 PM#22

I really enjoyed this game as well. I believe it was also my first review here! The A.I was really convincing. They actively tried to kite you if they were ranged. I remember not being sure if some of them were NPCs or players! The combat system was unique and fun to use as well.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  Valua

Apprentice Member

Joined: 8/08/11
Posts: 521

2/01/12 12:27:53 PM#23
Originally posted by MikeB

I really enjoyed this game as well. I believe it was also my first review here! The A.I was really convincing. They actively tried to kite you if they were ranged. I remember not being sure if some of them were NPCs or players! The combat system was unique and fun to use as well.

 

Just read through your review.

 

I really liked the graphics, but I agree with everything else, reading it only made me more sad that this game still isn't about.

 

On a brighter note, that was one of the best reviews I've read on this website. 

  Netspook

Apprentice Member

Joined: 3/01/07
Posts: 1425

2/02/12 9:49:30 PM#24

Yes, OP, I remember this game.

I played the free version, which had a level cap of 7.9, and I didn't like the game at all.

The rolling hotbar system was probably the most retarded idea I've ever experienced in any game. You had the skills, but unless you arranged them "correctly", they weren't available, ie you had to use a skill on hotbar 1 before it rolled over to 2 and gave access to whatever you put there. Gameplay issues ruined this game, not that stat-less gear stuff, at least for me.

The game had a tutorial which was a waste of space. The devs admitted they knew a lot of players had problems with the combat system and the rolling bar, and what did they do? They added a tutorial which almost exclusively forcused on movement...

Further, several publishers were going to handle this game. The REALLY bad part about that, was that we who lives in Scandinavia, had to play on seperate servers, and IP blockings prevented us to register on "main EU" servers, to play with a more international playerbase.

Acclaim were to publish it in the US. I don't know if that ever happened, but if it did, I never heard about it.

  bill4747

Advanced Member

Joined: 10/07/06
Posts: 202

2/09/12 3:27:49 PM#25
Originally posted by Valua
Originally posted by bill4747

I was one of the people that followed the game early and had high hopes for Spellborn.

 

 

One comment I want to make is yes, the quests were weaksauce, but the game was about pvp more than pve.

I could not care less about gear or stats or farming +.0001 shoulderpads until my eyes bleed.

But, I guess most people want gear with stats.

 

Spellborn was one of three games that made me feel sad at the 'What could have been'

Horizons and Warhammer were the others.

 

 

Now all of my hopes are on Guildwars 2 (for dynamic events), and Tera (for the half naked avatars)

 

 

 

 

Completely agree. 

 

Combat in Spellborn was fantastic, as was the PvP, but at the time tab targeting was the only way for combat.

 

Now, years later, everyone is bored of tab targeting and we all need skill based combat, like Spellborn.

 

This, Warhammer and Vanguard are my  "what could have been" games. But at least with the other two I can still play them.

 

 

 

I have almost tried Vanguard about a dozen times. The only reason I did not get it when it was new was being distracted by other games an dnot having a lot of free time. Still tempted :)

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16576

2/09/12 3:34:50 PM#26
Originally posted by Margulis

I was just thinking about this game the other day, totally forgot about it.  I remember being there on launch day, where you had to pick a character that was either super huge like a bodybuilder, skinny like a twig, or somewhat normal.  Then you instantly were sent to kill many boars, lol.  The combat was interesting, but man did that game flop hard.  The idea of no gear stats really didn't seem to go over well in the mmo community either.

Who else remember Spellborn? 

I sure did, it had some really good ideas but it felt like they ran out of money and had to release it half baked.

My biggest issue with it was the skill wheel or whatever they called it. The idea was brilliant but they should have linked the attack you just pushed and what attacks you get to choose from next round, it would have made a lot of more sense then and it would led to interesting chains of attacks.

  User Deleted
2/09/12 3:42:13 PM#27

It bugs me to see games die-off, especially early.  What a waste of money and talent... and all that work to get a game to release.

  nliez

Apprentice Member

Joined: 8/01/08
Posts: 1

2/11/12 3:07:08 AM#28

Did I really hear you guys complaining about Spellborn's quests?

I can't believe you guys!

Have you ever actually read and understand the quests instead of skipping all the dialogues? Compared to many other MMORPGs Spellborn has a great language and a perfectly readable font, so I don't see why would anyone skip the dialogues!

There is no such quests like "Kill me 20 monsters for no reason" or "I want an ice cream, so will you kill 10 ice golems for me please?" in Spellborn. Almost all quests except for some minor side quests have an awesome story behind it, and none of it asks you to kill or collect things for stupid reasons.

Compared to other MMORPGs, this game has the best set of quests that I ever played. This is like MMORPG's Skyrim!

Have you ever escorted a dying little girl back to her loving brother, and when you almost reached her brother she couldn't take it anymore and died? Have you ever be the messenger of 4 tribes that are currently in war with each other, and you have to make them believe that their war is pointless? Have you ever talk to an NPC, and in the middle of the dialogue he got shot by an assassin? Have you ever helped a village counterreacting a plague, while villagers by villagers start to turn into berzerking zombies? Have you ever rescued prisoners in a prison filled with atleast a hundred guards, having to sabotage the alarm towers and destroy the sentry tower with a ballista, while being shot by flaming-exploding ballista arrows? Have you ever seen a whole district of a city turned into mutants because of a massive accident in a lab, and you have to enter the lab full of mutants to find out why did the accident happen?

That's just a few of tons of quests Spellborn has to offer, and none of them asks you to kill tons of monsters for no reason.

I really can't see why would anyone think the quests in Spellborn sucks.

The thing that made Spellborn fell, in my opinion, is the bugs (including the very annoying ladder bug that I bet you know if you played the game) and glitches. Some boss monsters constantly glitches and disappears or fall right through the ground while patrolling, which makes it almost impossible to kill them. Beside that, the game pushed the launch far too early without much advertisement and without having a solid player base, which makes the society almost dead.

Nevertheless, The Chronicles of Spellborn was an awesome game (with awesome quests, mind you.) and I would gladly play and start over again if it gets relaunched. Just if..*sighs*

For those wondering, I'm Shyde in game, the leader of the Blood Hawk guild in the PvE server (which seem to be the only guild alive with 10+ active players back then lol, the society was soo dead). I played a Skinshifter, ranged build, until level 41 out of 50 before the game got shut down.

Hail Spellborn!

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

2/11/12 3:11:42 AM#29

Amazing art style and sound.

 

Frogster owns it now ?

reviews are !@#$ing stupid. Play what you love.

  Draftbeer

Apprentice Member

Joined: 6/07/07
Posts: 516

„Why Are You Wearing that Stupid Man Suit?”

2/11/12 3:38:34 AM#30

Yeah I still remember my Void Seer - had a great fun with that class.

I was running around naked all the time. :D

Really liked the combat system, the wheel, the pvp.

Also the lack of gear treadmill was a big +

  mutantmagnet

Advanced Member

Joined: 5/12/06
Posts: 276

2/11/12 8:27:52 PM#31

I was browsing my music collection and came across some of Jesper Kyd's work which I had saved and it saddens me that his work and all of the art assets were wasted.

Then I started thinking about the pvp watched some videos and remembered just how much better the combat is than any existing MMO.

It wasn't as enjoyable as compared to non-MMOs like Mount and Blade or Quake but it had a lot of parts that is still unique to any videogame and was worthwhile enough to build on.

What killed the game was the publishers and the lack of cohesive direction on how to put together all of the awesome parts they built to make a great game.

It would be great if there was an actual spiritual successor to that game.

  sschrupp

Apprentice Member

Joined: 7/30/03
Posts: 366

I am I think?

3/09/12 8:49:56 AM#32

This game was awesome. The combat was unique, incredibly fun if you actually understood it, and ahead of its time. Between the PEP system, skill effectiveness being determined by your stats VS enemy stats, and the revolving skill deck there was a great complexity to combat that you could really take advantage of to great effect if you bothered to open your mind a bit.

With so many games now going with the Freemium model it's a shame they shut down this game when they did.

I think today's average gamers would finally be able to understand the complexity of the combat system and the lack of a weapon/armor grind (replaced by sigils to augment your equipment instead). I know those were deal breakers for some less experienced gamers and gamers stuck in a rut from older game philosophies.

Insert random misqoute here

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16576

3/09/12 8:54:47 AM#33
Originally posted by sschrupp

This game was awesome. The combat was unique, incredibly fun if you actually understood it, and ahead of its time. Between the PEP system, skill effectiveness being determined by your stats VS enemy stats, and the revolving skill deck there was a great complexity to combat that you could really take advantage of to great effect if you bothered to open your mind a bit.

With so many games now going with the Freemium model it's a shame they shut down this game when they did.

I think today's average gamers would finally be able to understand the complexity of the combat system and the lack of a weapon/armor grind (replaced by sigils to augment your equipment instead). I know those were deal breakers for some less experienced gamers and gamers stuck in a rut from older game philosophies.

The potential was awesome, but you could see that they ran out of money. And they did some misses as well.

For one thing that skill wheel were a great idea but if they changed it so the skill you can choose from would depend on what skill you used before (and maybe even the situation) it would have been a lot more fun. Alll skills would be kind of chains then with several options.

The biggest issue was however the lack of content.

It is too bad, they really had something there, the game had a very certain and pretty good feeling to it. A little better budget and releasing it B2P like GW, I think that would have worked really well.

Great music in it BTW.

  sschrupp

Apprentice Member

Joined: 7/30/03
Posts: 366

I am I think?

3/09/12 10:07:06 AM#34

Yeah I'd agree that it wasn't a totally finished product and it had various technical difficulties it would have to fix. It kind of sucks that games cost so much to develop, produce, maintain, etc. So many games that have failed pre and post release have had some great ideas and simply needed more time and money to come to their full potential.

Insert random misqoute here

  Filbur

Novice Member

Joined: 12/25/10
Posts: 69

5/31/12 7:10:17 AM#35

Stumbled across this awesome ambiance video today (watch it in 1080p):

 

http://www.youtube.com/watch?v=91IbAeSF61E

God, I miss Spellborn, such a beautiful world.

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

5/31/12 7:25:36 AM#36

Well part of the publishing was done by Frogster. Take from that what you want.

I didn't really feel the game pulled me in and that the Open Beta was limited to level 7 or 9 didn't help.

  FelixMajor

Hard Core Member

Joined: 12/27/07
Posts: 540

6/17/12 2:03:04 PM#37

I miss the game :(

The pvp servers were awesome.  I just started playing the TERA trial and it made me think of Spellborn.  Sad a game like TERA who claims to be the first true action combat mmo...but is really a button mashing korean grinder.

 

Poor Spellborn, sometimes I just wish I could shapeshift into a bush y'know...

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

  red_cruiser

Novice Member

Joined: 9/12/07
Posts: 442

6/17/12 2:10:12 PM#38

TCOS was a game with an interesting concept and enjoyable combat... especially for an MMORPG.  Rotating through the combat wheel setting up powerful attacks for maximum effect while balancing it with restorative and defensive powers allowed a skilled player to take on challenges above his level or with a group smaller than the content was intended for.  It created a very satisfying play experience.  The questing system was needlessly obscure though, and it created artificial walls during the leveling process that ultimately helped to force  players back into the comfort range provided by WoW.

  GreenHell

Novice Member

Joined: 11/27/05
Posts: 1341

6/17/12 3:23:09 PM#39

Wasn't there like a year between Acclaim having the game and frogster aquiring it that the game was basically in limbo? There were no updates and frogster had stated that when they did aquire the game they would be wiping the servers? I could be wrong it's been years now since I even thought about the game.

A cool game with some very promising features that died because of poor managment decisions and the popularity of WoW. Funny how things work. That game would probably be touted as the second coming of Christ if it was releasing today.

  arrowotwood

Novice Member

Joined: 12/12/07
Posts: 67

7/04/12 4:43:28 AM#40

Frogster had Asian rights and rights in some EU countries; they said they'd be redevelopping it into a free 2 play game with a cashshop. Acclaim would release the game in the US. The game was in limbo; there were no updates and the servers were having a lot of issues (gameguard blocked almost everyone from playing the game, servers were sometimes down for days without a word from Acclaim to fix them). Later it was announced that the F2P didn't make it through, development was cancelled. And after that Acclaim got sold to Playdom, Playdom got sold to Disney a few months after and the US license was lost. 

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