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Spellborn International
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

The Chronicles of Spellborn Forum » General Discussion » Patches of Chronicles of Spellborn

16 posts found
  sphiren

Novice Member

Joined: 6/19/11
Posts: 4

 
OP  6/19/11 3:18:46 AM#1

I could download Chronicles of Spellborn with this link:

http://games.on.net/file/26160/The_Chronicles_of_Spellborn_v1.0.3.1_Free2Play_Client

Was the only one that works... -__-

Now i can't find any download link to get patches...and i can't make it run on my pc as well.. -__-

Someone, is there a way to play it yet? -___-'

  quentin405

Novice Member

Joined: 11/26/06
Posts: 487

6/19/11 3:19:37 AM#2

 

In June 2009, the developers of Spellborn, Spellborn Works, went bankrupt. One of the publishers, Acclaim, announced the following month that the game would be re-developed as a free-to-play game supported by microtransactions. The new version would be released sometime after 2010, and until then the free-to-play version would remain active. But now it has been cancelled. Now it will no longer be played by Acclaim or any other company.[4]

[edit]

  quentin405

Novice Member

Joined: 11/26/06
Posts: 487

6/19/11 3:20:21 AM#3

In short , No, the game no longer exists. I dont know maybe there is a private server somewhere or something .. But as far as downloading and playing its canceled.

  Stellus

Novice Member

Joined: 8/09/04
Posts: 246

7/11/11 1:58:11 PM#4

Didn't Disney buy up the IP or something? It's forever locked away in their vault, from what I heard. Sad. I miss Spellborn. One of my all time faves.

  Omali

Hard Core Member

Joined: 2/16/09
Posts: 1093

7/11/11 2:03:55 PM#5
Originally posted by Stellus

Didn't Disney buy up the IP or something? It's forever locked away in their vault, from what I heard. Sad. I miss Spellborn. One of my all time faves.

Acclaim was going to relaunch it but went into bankruptcy before that could happen.

  Onigod

Apprentice Member

Joined: 3/24/07
Posts: 690

7/11/11 2:11:41 PM#6

such a shame the game was not perfect cus of a few development choices but it had pottentional to become one of the greatest mmorpgs with some work put into it.

 

the dutch company that made the game tried to make it as the players wanted to see it but couldnt keep up with the cost since they pumped all their recourses into development

  BarCrow

Advanced Member

Joined: 2/25/07
Posts: 2145

7/11/11 2:16:40 PM#7

It was entertaining. I liked the strange art style and off sense of humour. The Floating world shards reminded me of Ad&d Spelljammer worlds. The combat was fun and different. It is a shame it got cancelled completely. Too bad someone like Gamersfirst couldn't pick it up. I think they picked up some other games from Acclaims library.

  BarCrow

Advanced Member

Joined: 2/25/07
Posts: 2145

7/11/11 2:21:09 PM#8

mis-posted my last post again due to serious lag.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7937

7/11/11 2:27:22 PM#9

rune of magic maker own this game they just wait for the dust to settle to relunch it,since acclaim thing finish soon!(if it hasnt already)

  arrowotwood

Novice Member

Joined: 12/12/07
Posts: 67

7/12/11 10:45:54 AM#10
Originally posted by drbaltazar

rune of magic maker own this game they just wait for the dust to settle to relunch it,since acclaim thing finish soon!(if it hasnt already)

I'm sorry, but your only proof of this was an article dating 4 years back from now. Please provide a source before making such statements.

  Eladi

Novice Member

Joined: 11/23/06
Posts: 1047

7/12/11 10:53:06 AM#11

If the game was published by a mayor house like EA then the game would have bin a huge succes, unfortunate the problem of the game was not so much the play style/mechanics but more about ad's and a bad publish partner.

Loved the skillweel system combined whit the semi-twitch combat style.

  arrowotwood

Novice Member

Joined: 12/12/07
Posts: 67

7/12/11 12:03:07 PM#12
Originally posted by Eladi

If the game was published by a mayor house like EA then the game would have bin a huge succes, unfortunate the problem of the game was not so much the play style/mechanics but more about ad's and a bad publish partner.

Loved the skillweel system combined whit the semi-twitch combat style.

If they had more resources this game would have been a major success, the split launch also killed the game off.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8549

I believe in life before death... So dont forget to enjoy it while you still can.

9/01/11 7:48:16 AM#13

Sad story ends a bright idea..... But it was all about the money, you cant make a good MMo with a few millions anyomre...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  arrowotwood

Novice Member

Joined: 12/12/07
Posts: 67

9/01/11 11:52:06 AM#14
Originally posted by Lord.Bachus

Sad story ends a bright idea..... But it was all about the money, you cant make a good MMo with a few millions anyomre...

They had a budget of 18 million euro, I wouldn't call that a few million.

Note: I don't pull these numbers out of my sleeves, it was confirmed on a presentation that can be found on youtube (it's in dutch though).

  C0MA

Novice Member

Joined: 7/11/07
Posts: 540

9/01/11 11:55:29 AM#15
Originally posted by arrowotwood
Originally posted by Lord.Bachus

Sad story ends a bright idea..... But it was all about the money, you cant make a good MMo with a few millions anyomre...

They had a budget of 18 million euro, I wouldn't call that a few million.

Note: I don't pull these numbers out of my sleeves, it was confirmed on a presentation that can be found on youtube (it's in dutch though).

 pfft, you felt the need to justify... just do what I do, state a fact then walk away. If they're to lazy to google who cares.

[edit]

and for the comment, you can't make a game with a few million... I don't agree, of course you can. If your crew has the talent at their job to "animate, create & program" effectively it can easily be done. I mean whats the usual low budget complaints? Bad graphics, bad animations, bugs and shitty programming. Have a crew who can do their job with stylized graphics in a proven engine (or even custom engine - would be cheaper) and it can be done.

Will it ever be done? Doubtful but it's possible.

"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"

  arrowotwood

Novice Member

Joined: 12/12/07
Posts: 67

9/01/11 3:33:52 PM#16
Originally posted by C0MA
Originally posted by arrowotwood
Originally posted by Lord.Bachus

Sad story ends a bright idea..... But it was all about the money, you cant make a good MMo with a few millions anyomre...

They had a budget of 18 million euro, I wouldn't call that a few million.

Note: I don't pull these numbers out of my sleeves, it was confirmed on a presentation that can be found on youtube (it's in dutch though).

 pfft, you felt the need to justify... just do what I do, state a fact then walk away. If they're to lazy to google who cares.

[edit]

and for the comment, you can't make a game with a few million... I don't agree, of course you can. If your crew has the talent at their job to "animate, create & program" effectively it can easily be done. I mean whats the usual low budget complaints? Bad graphics, bad animations, bugs and shitty programming. Have a crew who can do their job with stylized graphics in a proven engine (or even custom engine - would be cheaper) and it can be done.

Will it ever be done? Doubtful but it's possible.

Thanks!

Yes making a game with a tight budget is hard; Spellborn had a good budget. They only spent their money wrong (wrong engine, bad marketing) and they went with the wrong publishers.

I, for one, still miss this game and I hope that someday this game or a very similar one (re)surfaces.