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8/09/10 1:50:50 PM#21
Originally posted by disownation the problem was this game sucked and had really no fun factor. |
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8/09/10 4:26:18 PM#22
SnarlingWolf, I provided empirical evidence to support my point. There are many examples of something that, today, is regarded by the vast majority of people as brilliant and masterful, that was a complete failure during its time. There are nearly as many example of this as there are of something being incredibly popular during its day. You cannot say it is elitist when something is regarded as excellent around the world. History has proven my point time and again. There are people that say they like weird and different things for the sake of it, but you cannot say that is the case with the evidence I provided. And for the record, those people annoy the crap out of me. I did not contradict myself. Kaltoum said that Spellborn was bad, and that is why it failed. You failed to distinguish between fact and opinion, not I. I asserted that something fails because it is unpopular, regardless of it being good or bad. A bad game could be unpopular, and it could be unpopular because it is bad, but that is not always the case, as you implied. It is not just my opinion when almost everyone around the world has the same opinion. I can safely assert that Van Gogh was one of the best artists of all time because this is a well known idea. Almost all art critics would say the same thing, and most everyone else as well. Therefore, we can know that he did not fail as an artist because his art was bad. We all know it was good. He failed because he was unpopular, and in his case he was unpopular because he was different. I am not saying Spellborn was one of the best games of all time, but it was also unpopular because it was different, not because it was bad. It seems to be you are having a hard time understanding my point, which is a serious problem among gamers, and people in all fields. You think your opinion is the truth, and what you do not like must be bad. What is interesting to me is that you say basically what I was saying in your last paragraph, even though the rest of your post is devoted to refuting me. Nevertheless, I provided real world evidence to support the idea, and this is a well known idea among art critics of any genre. What is good is not always popular, and what is popular is not always good. What is popular is what gets known, and in this day and age, things get known by marketing. If you have poor marketing, you will be unpopular unless there is a massive word-of-mouth campaign by fans, regardless of how good you are. And though you seem think I was saying something about what makes something good or not good, and you try to explain that what makes something good is subjective, I agree with most of what you said in the paragraph. I would ask you to re-read my post and find where I asserting anything different.
I just get frustrated when people do not pay attention or understand something, and then rail against it without thinking about or trying to understand that point that was made. Remember, I was and I am not trying to define what is good, and I do not disagree with you that what is good is subjective, but I am saying one simple thing that I will try to impress upon everyone again, because it is important.
Let me try again. Good /= popular. "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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8/09/10 11:56:49 PM#23
Looks like its allready shut down , I have not been able to log in for a few days " says No universe availble" all these game that close should have there open source online for anyone that wants to run a free server ..
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
8/10/10 12:13:50 AM#24
I don't know how we can argue if it was a good game or not...in this industry, good games have players, and this one did not.
I think its death itself says that it either wasnt good enough or it wasnt managed properly. Either way, we the consumers decide what's a good game...and sadly for them we decided this one wasn't good.
Evolution of MMOs can't be achieved without the death of those who can't compete. it's a necessity. Sucks beig on the losing side but somebody has to be there too.
TEAM SUBSCRIPTION. P2P > P2W. |
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8/10/10 1:48:29 AM#25
It was a good concept of game. The combat system might not of been popular, but it worked quite well, was fluid, and offered enough diversity between the classes to where the skill selection was unique and plentiful. The game dared to be very different in terms of character development and equipment during the process of character development. It sounded good on paper, but it felt almost shallow to me. Regardless, the game had all the makings of a good game. The atmosphere was great, the character models and animations weren't bad, the classes and skills unique and flavorful, the game world offered various environments, an engaging storyline, a unique combat system that managed to be as fluid as most mainstream systems. The problem is it was just a concept or a shell. There was no content, nothing to break the monotony, nothing to steer you away or even attempt at hiding/disguising the grind of quests and levels. Max level there was nothing to do, no feats to accomplish, no goals to achieve. The leveling process, while pretty and fluid in terms of going from sight A to B and whathaveyou, was very bland due to lack of anything other than quests. A late added attempt at group instanced content was too late and too little. Had the game been fleshed out with more content the story would of been different. Niche and small, but we wouldn't be in this boat. Hell, had they went with different publishers and actually had the means to advertise it would of been another story. Just a bunch of what-ifs and shoulda-beens.
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8/11/10 5:52:44 AM#26
Originally posted by SnarlingWolf Yes, any kind of in-group may have things they love and think it's objectively awesome and out-group people are just too stupid/lazy/etc to get into it. And sometimes they want to preserve the perceived awesomeness for themselves, by guarding it (defend over-complex systems, clunky design, steep learning curves etc.). Granted. AND? It's a fallacy to apply this pladitudes to any case. If you want to approach it rationally, you identify different components that are chained up like a signal chain. If the signal ends up noisy or out of tune, to stay with the metaphor, it can have many different reasons. Some are within the game, some are not. Sold Bad = Bad Game is obviously flawed logically. To put it extreme: what if you made a scientific experiment with two groups (one control group): in one case you show them the game "World of Warcraft" and measure their enjoyment, and in the other case you don't tell them anything at all and just leave them waiting ("game is not known, not released control group"). Then you look at their enjoyment and ask them if they would like to repeat the experience or recommend it to friends. |
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8/11/10 11:54:42 PM#27
I will give this game it's due respect. It did something for me that no other game could- made me PvP. I used to go out of my way to NOT PvP in games. This game opened me up to it now. I liked that the skill combinations coupled with player reflexes (a good internet speed also helped) made for interesting duels. I topped out an Adept and got schooled by lower level players who knew the right combos to throw at me and had better reflexes/anticipation. I also learned how to PvP and started to beat higher level characters who didn't understand the mechanics. I guess everyone has different ideas about what is fun. For me, I really enjoyed the system and hoped they would continue to expand on the game. Sadly for me, not enough people shared my enthusiasm for this game to be financially sound. It was also classic to have weapons and armor be all the same as far as damage and defense power. Nothing like wearing clothes, armed with a dagger and owning a guy in full plate armor with a 2 handed sword.... "Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture." |
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8/11/10 11:56:47 PM#28
Doesn't matter whether it was a good game or not, I am sorry for anyone who lost their game. It's unfortunate to lose something you enjoy regardless of what others think. parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better. |
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8/11/10 11:59:59 PM#29
Darn. It sucks when a game shuts down. Even if only 5 people that were still playing that means 5 people are without a place to call home. :P Welcome to MMORPG. I like to call it limbo. |
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8/13/10 4:10:08 AM#30
This is really depressing news to me. I loved this game, but haven't played it in a long while because it was clear that it was not getting any content patches for a long time. All this game needed was content and players. Everything else, the combat, classes, char progression and customisation, atmosphere (this game has some of the best music I've heard in a video game. the login screen is amazing) and a great art direction. The game needed fleshing out, but how many games don't need some polish when released. Anyone who says this game failed because it was a bad game either has no clue or did not play it and is simply trolling. Even if you played it and didn't like it it would be hard not to see the potential in the game, and how it could be successful if it was given a chance to grow. It wasn't perfect but it was far superior than many releases that have been around for ages. If anything Spellborn proves that building a very good game isn't enough to ensure success nowdays. You have to have a plan for how it will be delivered, how it will be funded and how it will be supported. All the devs fantastic work went down the drain because they chose a publisher that had no idea how to turn a raw product into a success. Imagine this game in the hands of Turbine. Not very surprising, but horrible news all the same. I am simply gutted. EDIT: It likely won't make a shred of difference, but here's a petition to sign if you feel as strongly as I and others do. MUNDO!! |
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8/13/10 4:19:11 AM#31
Originally posted by SynthetickRegardless, the game had all the makings of a good game. The atmosphere was great, the character models and animations weren't bad, the classes and skills unique and flavorful, the game world offered various environments, an engaging storyline, a unique combat system that managed to be as fluid as most mainstream systems. The problem is it was just a concept or a shell. Thing is the game only got a couple of content pages after release before it went FTP. They should have been a bit more frequent, but it highlights the issue with this game which was not enough support. That said, everything you mentioned was more or less true. MUNDO!! |
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8/13/10 11:56:58 AM#32
*waves to Czelsior and other TCoS refugees* @ robokapp - it DID have players, and recent ones, the petition proves that. The only thing that ruined this game was the lack of support and publicity and the endless changes in management. The players of The Chronicles of Spellborn were recently informed the game will be closing at the end of this month. Since Acclaim sold out to Playdom months ago our community has been ignored by all administrators/moderators/support team and have been fighting keep the game going by contacting all the companies involved. Acclaim did not reply to any e-mails. This latest news about the game’s closure was not received by Playdom, but by a Games.com writer who received an e-mail from Playdom informing them of this decision, this seems strange as they informed us they are not involved in the game. They way in which each of these companies have treated the players is disgraceful to say the least. We love this game, and do not want it to end. The players have created a petition here to keep the game online –http://www.petitiononline.com/tcos/petition.html We have appealed to Playdom to review their decision but are not hopeful of a reply. A couple of days ago after numerous game sites reported on the players attempts to contact "someone" "anyone" there finally appeared this post on our forum, locked by an Acclaim representative I doubt any of us have heard of - "
Yesterday I received word of a friend actually receiving a reply from a Frogster representative. It states that Frogster are in discussions with Spellborn NV about the game, but as we all know, they are in court proceedings with each other due to financial problems, so I am guessing NOTHING can be resolved until this is over. All we can do is wait :) xx ~x~Fake Friends Killed on Sight~x~ |
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8/13/10 4:39:08 PM#33
Originally posted by Amarok44 There were content updates any 5 weeks or so. You've got auction house with advanced features, really big arena system, demon chest PVP, tutorial, starter zone revamp among many smaller things like speech bubbles, high house icons (meant to ramp up PVP), and more in the works. The studio in the netherlands was closed and another team took over to change the game towards item shop (and probably something more). When the dev team in the netherlands ceased to exist, the support also stopped. You can read some of the plans for Lore here. There was also a world PVP system in the works (the Lore text ties into that a bit), with control points, resources and based on the High Houses and also an advanced mount system. |
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8/17/10 9:39:21 AM#34
Originally posted by Stormwatch
Woah, that would be so awesome. To bad those things will never get in the game now. TCoS RIP EDIT: The servers are currently up again! http://www.stillbruch.ch/test/TCOS.php thanks deb for letting us know :D |
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8/18/10 11:56:29 PM#35
If they wont support the game online anymore, can they turn it into a single player campaign? |
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8/19/10 12:04:17 AM#36
Not really a suprise, I did beta testing before acclaim had the game, it just wasn't very good. In my opinion. |
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8/19/10 12:15:34 AM#37
Originally posted by uohaloran I call it a collective of angry Smurfs, but that's what keeps me coming back. I loved The Smurfs. Anyway, COS was decent, it just never captured me in the long haul. Regardless, it's sad to see any game go south. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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aleos
Advanced Member
Joined: 1/02/07
Imagination is the only weapon in the war against reality. |
8/19/10 12:21:30 AM#38
no surprise here. They hoped that by making it free more people would join. then quickly without anyone noticing switch it back to p2p. Main reason i didn't play it in the first place. |
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8/19/10 12:57:29 AM#39
Why do all the good ones die first and the over bloated, rip off and time wasters seem to live on forever?
The Chronicles of the Spellborn, will be truly missed, it was a great game and I just loved that combat.
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8/19/10 4:05:34 PM#40
Originally posted by aleos They didn't switch it back to p2p, since there isn't even an option to pay for the game. It was just one of the many errors that we had lately. There is a temporary fix for it by the way. |
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