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I remember following this game for a while, then i went on a business trip for a couple months and came back, now its F2P?? is this game worth it still?? anyone tried it?? google has told me NOTHING about it. |
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tvalentine
Novice Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
7/22/10 1:48:55 PM#2
from what i remember, most of the problems with it had to do with the publisher (acclaim i think). Other then that i think it might have been a bit buggy. |
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7/22/10 1:51:34 PM#3
You missed the boat :P Acclaim officially shut the game down. They left a couple of servers running with little to no support while they allowed Frogster to obtain rights and re-engineer the game to F2P. You could play on these servers for free, IF you could get it to work. The game went up as F2P in Japan, and was suppose to come back to Europe and NA. Something happened, Frogster pulled out, so there goes that. We don't really know what's going to happen now. |
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damn, does that make this game the shortest lived MMO of all time? =P Acclaim let it slip to frogster, wow... i remember people where so hyped for this game. Its kinda ironic that vanguard outlasted it. NOW that was a bad launch. lol |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
7/22/10 2:04:33 PM#5
Originally posted by bansan The company developing spellborn (SPellborn NV in The Hague Holland) couldn't come to an agreement with Frogster. They where probably to emotional involved and wanted to finish teh game as they intended too, instead of making another cashshop cow for Frogster.
Seems its over..
And i still keep wondering why no other newly indevelopment games picked up the good things Spellborns combat system tought us... -Rolling combat bars (ideal system for console MMO game) -FPS like targetting -Buffing debuffing stats (3 bars)
If they'd have made the game sandbox and full PvP centered conflict around their 5 main faction (houses) as proposed by most of the beta testers the game would have been an insta hit. Tough spellborn listened to the testerbase, they lacked resources to make the changes neccesary. Those resources should have been supported by Frogster and Acclaim. But those companies just want maximum revenue from small investments and they weren't up to investing big time...
So, the only conclusion we can make now is that if you want to make a big game you need to be with the big guys like EA, Activision, SOE, Microsoft, Square Enix or NC soft to get the funding needed to finish an MMO. And even then a project gets cancelled when it looses the support of major investors .. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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7/23/10 2:47:23 AM#6
I tried it for a little over a week. The rolling action bars were very interesting and had some potential to be a very deep combat system. I just thougth the first zone was a real grind, even for an MMO. The space/rift graphics were interesting. I kinda recall the focus of the game as having a unique avatar rigth from the start, but that didnt really pan out either. You had the option to mix 4 diffrent armor sets for each slot type, and then pick 2 colors for each. All in all, it was just a forgetable game. |
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andreika111
Advanced Member
Joined: 5/21/07
Everybody Wants To Go To Heaven, But Nobody Wants To Die. |
7/23/10 2:53:38 AM#7
The acclaim servers are running without updates, no glitches while installing , i would play the game if my crapmachine would let me. just go to http://spellborn.acclaim.com/ , register and hit download :) |
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7/23/10 3:04:34 AM#8
Originally posted by andreika111 The download from there hasn't worked for a long while now |
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7/23/10 3:10:57 AM#9
I love the game, the combat system, the lore, the missions everything. I was waiting for them to finish re-development but it seems that it wont happen. To bad. "you are like the world revenge on sarcasm, you know that?" One of those great lines from The Secret World |
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7/23/10 3:20:59 AM#10
Let's see: The devs, while I believe they had good intentions all along, were not only very inexperienced and understaffed for what was intended to be a large scale "AAA" mmo, but were also really naive in how the business works and made a LOT of amateur mistakes right from the beginning ( spending large amounts of money to promote a band ( Within Temptation ) when it was supposed to be the other way around and IP lockouts were just the tip of the iceberg, I was in the closed beta and there was not alot of confidence instilled during most of that time of development ). Frogster then pushed it toward the shit pile by, well, being Frogster. Acclaim then finished it off by shoving it into the pile. That about covers it. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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7/23/10 3:31:13 AM#11
found this in the OF:
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7/23/10 3:33:31 AM#12
I got to play it when it first released and I enojoyed it alot. It deem seem to be lacking alot though, and I could only play to a certain part of the trial. It was fun none the less and there were many people through out chat clammering away.
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7/23/10 3:40:42 AM#13
It makes you wonder how many successful fantasy based MMOs have succeeded since WoW? LOTROL is one, AoC another (although it had a rocky start, it got there in the end) and Aion. WAR more or less failed as did Vanguard. There is EQ2 also and GW. And when was WoW released? 2003? 7 years ago now. So few decent fantasy based MMOs with such high demand, this is a terrible indictment for the devs of these type of games :(
Please correct me if i am wrong and have missed out relatively successfull MMOs(fantasy based ones) |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
7/23/10 4:04:19 AM#14
Originally posted by eycel They had some clearly superior mechanics in their gameplay and a beautifull world to back it up. And even a background story to push out a decent PvP setting (5 houses) . As said above their never was a budget to finish this game and its a miracle that they got this far with just a few millions.
Sad thing is that no other companies picked up the good parts of htis game and implemented them intoo their new projects. Targetting combined with the rolling combat bar and the way you could buff/debuff certain stats hrough use of spells. (i just loved to psuh my red bar up and my oponents bar down, it made me much faster and my opponents really slow. Next to that they had the perfect deathpennalty for PvE.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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7/23/10 4:18:15 AM#15
Originally posted by Nadriell Well im from holland and almost zero dutch gamers even know its made btw dutch let alone play it, you see it rarely in shops and there was almost zero advertising over here. I gues rest of world its even worse. I dont say its a very good mmo but its not that bad even and combat is a little bit original also at least not same as most mmo's have. I think dutch dont know how to promote there game or no money to promote it? |
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7/23/10 5:16:07 AM#16
What finished Spellborn for me was the staggeringly stale, boring and oft-repeated quests. I've never seen a game that had less interesting quests, and having played Aion and Star Trek Online I know whereof I speak! Honestly, my heart sank every time I saw what the next 'action-packed, fun-filled' quest entailed... The combat skill system was quite novel, and I liked it. It was a clever way of doing it, clicking on the revolving skill bar as the situation and the cooldowns demanded. But every zone had the usual done-these-for-the-last-five-years "kill X wolves for X" type of quests, "varied" once in a while by "Kill X Boars for X" and by the ever-(un)popular "Take this message/item to X for me" quests. They may have shot themselves in the head to save time, with that level of quest invention. I'm sad to see it go, though, in a way. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
7/23/10 7:59:52 AM#17
Originally posted by Evasia As said in previous posts, there was absolutley no money, not to finish the game and not to promote it.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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7/23/10 8:19:03 AM#18
The game had a lot of good things, it's a pity it failed before it ever took off. They had some odd launch with only certain countries in europe allowed participate and when the smoke cleared it already had very little people playing. Combat was fun though and I really liked the art style. It was zoned with loading screens and the quests were really boring however... |
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7/23/10 8:23:07 AM#19
What was funny was the fanboism, which we still see right now, only for other games. I remember the posts. Themepark games suck, Spellborn is giong to be a REAL game, and it will blow away everything, and you are an idiot if you want to play WoW, or LOTRO, or are waiting on TOR, because Spellborn will rule! And the same posts about Mortal Online, Darkfall before that, and now what is it? Something else I"m sure. It's not "innovative gameplay" until it's released, it works, and it's actually fun. Anyone on these forums can type up a list of "features" that sounds cool. But unless they work together in a way that's fun, you don't have a good game. and gamers dont' wait for you to fix it after release, and then come back. I played Vanguard, it was buggy as hell, I quit, I didn't go back. I don't want to do the SAME content again, now that it's "fixed", and I think that's the reaction you get from most people. You get your best shot at release, and if it doesn't work then, you're screwed. I think the devs of The Old Republic know this, and with the backing behind that one and the development put into it, I'll be very surprised if they don't release a game that works pretty damn well right out of the gate.
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7/23/10 8:55:59 AM#20
As you say, every bloody game on the drawing-board that has more than a couple of screenshots, a video trailer and some company blurb underneath it extolling the forthcoming epic game is always leapt on by the fanbois as "The WoW-Killer", "THE Sandbox Game we've all been waiting for....", or "The PvP game that will rule all others". Christ, will they never learn - they've falling for nothing more than what the company SAYS it will be. There Is No Product At That Stage. Nothing but empty promises. They must still believe in Santa, the vast majority of them. Again, as you say, a poor MMO on launch will NEVER get a second chance. There is no "Magical Patch Of Wondrousness" that will fix everything, in spite of the fanbois nodding sagely and repeating the mantra "Ah, but wait until Patch X comes out in a couple of months...". They do this every time, and they never learn. Hell, the daft buggers even leap like lemmings to buy "Lifetime" subscriptions to a game they haven't even really seen, never mind played! One sure-fire, tell-tale sign that a game is going to fall flat on it's arse is when the poor fanbois bring out twaddle like "It has potential", or , "It's a Beta" or "Well, look a <game name> because they had a terrible launch too, and look how good it is now". If even the hardcore fambois are reduced to spouting that, it is literally "game over man"... well, to rational people, anyway. You cannot polish a turd. |
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