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Spellborn International
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

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32 posts found
  Quizzical

Guide

Joined: 12/11/08
Posts: 13319

4/10/09 2:07:06 PM#21

If you're going to have nine classes, how about allowing nine characters on a server, rather than making someone who plays alts spread characters across multiple servers? 

  User Deleted
 
OP  4/10/09 3:08:07 PM#22
Originally posted by Quizzical

If you're going to have nine classes, how about allowing nine characters on a server, rather than making someone who plays alts spread characters across multiple servers? 

Yeah, valid point :) current limit is 7.... so definately useful.

  redcap036

Novice Member

Joined: 8/19/07
Posts: 1236

4/11/09 10:46:24 PM#23

Hi again, I guess this idea fit's in this section;

Combat:

Personal weapon proficiency;


The more you use your favourite weapon the better you get with it, break, lose or sell it and you start again, even if it's a similar weapon type.


Of course the proficiency would add a combat bonus based on how high your proficiency is with that weapon.
 

General weapon proficiency;

You could also make a general weapon proficiency, if the player only uses long swords, they should get a general proficiency with a longsword as well as a personal proficiency for that particular longsword they own and use all the time.


break, lose or sell it and you start again with a new longsword, the owner only gets the general weapon proficiency, with a new longsword, no Personal weapon proficiency because they have never use it yet, Personal weapon proficiency has to be rebuilt again for the new longsword.


Change to a completely new weapon type, e.g. a Bastard sword and both general weapon proficiency & Personal weapon proficiency are at zero and both have to be started again on the new bastard sword.


Having weapons need repair after use is a must with this type of rule. Al thou the all weapons are destroyed when removing sigil's might have to change.


I always thought this bit was silly, weapons shouldn't break when removing sigil's the sigil should have the chance to break instead.-(personal thought)

P.S. Also this could work for armour as well.

Hope this helps.

  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

4/12/09 5:49:41 AM#24

I like the proficency idea ^

The sigils below 20,like wharghoul said, really needs some improvement as does the reward rate. A lot of people complain about getting no character advancement early on in game, and that could be fixed by offering sigils as quest rewards instead of tonnes of often useless consumables. It may also help the complete lack of certain shapes.

I think by offering plenty of recipes and sigils in hawks and alden would be a big step forward.

 

Grinder quests- Quests in each area (repeatable a certain number of times) that simply tell you to kill 30 non specific animals,humans or whatever in an area for a fame reward. Just a way to break up the quest grind and allow you to go off and have some fun slaughtering stuff. I find grindings actually pretty fun in this game.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13319

4/13/09 7:38:56 PM#25
Originally posted by redcap036

Personal weapon proficiency;


The more you use your favourite weapon the better you get with it, break, lose or sell it and you start again, even if it's a similar weapon type.


Of course the proficiency would add a combat bonus based on how high your proficiency is with that weapon.
 

General weapon proficiency;

You could also make a general weapon proficiency, if the player only uses long swords, they should get a general proficiency with a longsword as well as a personal proficiency for that particular longsword they own and use all the time.

 

You wish to strip out the major feature that weapons are merely decorative?  I am appalled!  Are there not enough awful grinding games out there, that you wish to turn this game into one of them, too?

  redcap036

Novice Member

Joined: 8/19/07
Posts: 1236

4/13/09 9:27:20 PM#26
Originally posted by Quizzical
Originally posted by redcap036

Personal weapon proficiency;


The more you use your favourite weapon the better you get with it, break, lose or sell it and you start again, even if it's a similar weapon type.


Of course the proficiency would add a combat bonus based on how high your proficiency is with that weapon.
 

General weapon proficiency;

You could also make a general weapon proficiency, if the player only uses long swords, they should get a general proficiency with a longsword as well as a personal proficiency for that particular longsword they own and use all the time.

 

You wish to strip out the major feature that weapons are merely decorative?  I am appalled!  Are there not enough awful grinding games out there, that you wish to turn this game into one of them, too?


 

Are you supose to have a "/sarcasm" on the end of that comment?

Otherwise I don't think you read my proficiency suggestion proberly.

  User Deleted
 
OP  4/15/09 5:58:45 AM#27

 Thanks for all the suggestions guys, will be posting a new community suggestion list soon :D

  Elsabolts

Hard Core Member

Joined: 10/03/06
Posts: 2641

Life Liberty and the Pursuit of those that would threaten It

4/15/09 6:01:09 AM#28

It might help if the video's worked on main web-site

  User Deleted
 
OP  4/15/09 6:15:49 AM#29
Originally posted by Elsabolts

It might help if the video's worked on main web-site

Which site are you refering to? Acclaim or Spellborn NV?

 

http://www.tcos.com/en/downloads,id13,shardship_travel.html

http://www.tcos.com/en/downloads,id11,hawksmouth_soundscapes.html

http://tcos.com/en/downloads,id10,pvp.html
(Beta Build October 2008, but still good)

http://tcos.com/en/downloads,id8,final_slywood_impressions_trailer.html

http://tcos.com/en/downloads,id3,beta_video_fine_day_midlands.html

http://tcos.com/en/downloads,id1,beta_video_starting_area.html

http://tcos.com/en/downloads,id6,tcos_video_diary_combat_stress_test.html
(combat stress test, Autumn 2007)

http://tcos.com/en/downloads,id9,howling_within_temptation.html
(Official ‘Within Temptation’ music and game teaser) The Song was written exclusively for TCoS!

 

 

  Fa+e

Vanguard Correspondent

Joined: 8/05/08
Posts: 191

I will still search and fight the good fight until I find the game to own all games.

4/17/09 6:35:46 AM#30

My main issue with this game is the map and quest log. I don't like not having some sort of tracker nor do I like not being able to look at my map and get a clear idea of where I need to be going, so therefore, I'm running in circles trying to figure out how to do my quests. The tooltips sometimes give areas or regions, I suppose, but don't label specific spots, but if my quest tells me to go to Hoggsworth or whatever, and Hoggsworth is in this piece of Woodland, but all the map says is Woodland, and I have no idea that Hoggsworth is in Woodland, how am I supposed to efficiently schedule out my quests and go where I need to go?

 

Currently Playing: Aion
Trying Out:
Retired: The Chronicles of Spellborn, EvE, LotRo, WoW, VG, AoC, CoX, RO
Waiting on: Blade & Soul, Black Prophecy, Global Agenda, The Agency, SW:ToR, T.E.R.A.
Working On: The 5th Dimension (coming soon)

  User Deleted
4/20/09 2:09:53 PM#31
Originally posted by Fa+e

My main issue with this game is the map and quest log. I don't like not having some sort of tracker nor do I like not being able to look at my map and get a clear idea of where I need to be going, so therefore, I'm running in circles trying to figure out how to do my quests. The tooltips sometimes give areas or regions, I suppose, but don't label specific spots, but if my quest tells me to go to Hoggsworth or whatever, and Hoggsworth is in this piece of Woodland, but all the map says is Woodland, and I have no idea that Hoggsworth is in Woodland, how am I supposed to efficiently schedule out my quests and go where I need to go?

 


 

Ask in guild chat, zone chat, house chat, whatever.

Don't ask that we dumb the game down into another "connect the dots" MMO. Read the quests, ask if you need help, and if all else fails, there's SpellbornDB.

Spellborn does not hold your hand. Often times in order to get a quest done, you need to simply explore the land, and become familiar with it.

It's not about running from waypoint to waypoint until you ding 50.

  Archnagel

World of Warcraft Correspondent

Joined: 1/26/09
Posts: 27

Never Tempt the Mighty

4/24/09 7:41:37 AM#32
Originally posted by Wharg0ul
Originally posted by Fa+e

My main issue with this game is the map and quest log. I don't like not having some sort of tracker nor do I like not being able to look at my map and get a clear idea of where I need to be going, so therefore, I'm running in circles trying to figure out how to do my quests. The tooltips sometimes give areas or regions, I suppose, but don't label specific spots, but if my quest tells me to go to Hoggsworth or whatever, and Hoggsworth is in this piece of Woodland, but all the map says is Woodland, and I have no idea that Hoggsworth is in Woodland, how am I supposed to efficiently schedule out my quests and go where I need to go?

 


 

Ask in guild chat, zone chat, house chat, whatever.

Don't ask that we dumb the game down into another "connect the dots" MMO. Read the quests, ask if you need help, and if all else fails, there's SpellbornDB.

Spellborn does not hold your hand. Often times in order to get a quest done, you need to simply explore the land, and become familiar with it.

It's not about running from waypoint to waypoint until you ding 50.

 

Also, at least get the areas right! :P Hoggsridge and Aldenvault (where there's an area called Wagonwood) :P

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