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The Chronicles of Spellborn

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  • Developer: Spellborn International
  • Genre: Fantasy
  • Status: Beta Testing (est. release Q1 2009)
  • Platforms: PC 
  • Website: http://www.tcos.com

The Chronicles of Spellborn » General Discussion » Some Class skill conserns...

 Thread (18 posts)
BesCirga  11/25/07 5:46:34 PM

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A couple of days ago I decided to check out the class skills and maybe try to get an idea of what class I liked and didn’t like so much. I didn’t get a clear picture of what class I liked best, basically, because I liked them all. Now, I did stumble upon something I didn’t understand, how certain skills are going to work in game. (Mostly PvP)

What I boggled over was the ability to both randomly and intentionally teleport an enemy. I’m not going to try and explain, so here are some examples:

 

Ancestral Mage - Fear of Ages:

An enemy nearby controlled spirit is teleported to the controlled spirit. Controlled spirit receives nightmare.  (Nightmare: reduced resistances and attackers lose morale and become scared)

 

Rune Mage – Magnetize

Shock a single ranged target. Deal damage and teleports all nearby enemies to the target. The amount of teleported enemies dictates damage dealt. Temporarily reduce physique of teleported allies.  

(Shock: deal damage to nearby allies when damaged)   

 

Rune Mage – Rune of Gales

Draws a rune at targets location. For the duration of the rune enemies within the area of effect are randomly teleported. Temporarily reduce physique of teleported enemies.    

 

Can anyone clarify this for me? How will this work, thinking mostly in PvP, because if I’m going to be randomly teleported from place to place, my head is going to explode!

 

Anyone share these concerns? Or do now after reading it? lol

 
daarco  11/26/07 5:31:20 AM

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I dont understand it either.

But if the mages can teleport others...that would be awesome. You have to watch out when you run into a mage then : )

I will play a warrior so i dont care much anyway.

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Indeed  11/26/07 8:58:41 AM

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Yes, your head is going to explode. Good thing is, the teleport spell rune of gales doesn't deal direct damage but slows you, just avoid the rune area effect by keeping outside.

If you are magnetized you better let it wear of when in party before reentering the fight. On the other hand, if you go solo you don't need to care if you are magnetized, it doesn't harm you. 

This game features some spells for every class that can do tremendous damage to groups without them being overpowered for single encounters.

 
mutantmagnet  11/26/07 9:29:03 AM

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Originally posted by daarco
I dont understand it either.
But if the mages can teleport others...that would be awesome. You have to watch out when you run into a mage then : )
I will play a warrior so i dont care much anyway.

6 subclasses of the 9 have teleportation skills and only two of them are mage subclasses.

Ancestral Mages typically teleport their pets and have a couple of skills to teleport enemy characters.

Rune Mages have a lot of control when teleporting enemy players enmasse.

The Wrathguard (warrior subclass) can force allies and enemies to teleport near it.

Furyhammers (warrior subclass) have the ability to teleport themselves near a target.

The Skinshifter (rogue subclass) is the only class with teleportation skills that solely act like a dodging maneuver.

Tricksters (rogue subclasses) have a set of teleportation skills that are siilar to the above classes but most of them are extremely chaotic in nature.

As for the OP's question you are just going to have to get used to the idea of being randomly selected by some of these skill effects.

You should note that certain skills say all or some so some telportaiton skills aren't random but controlled by an AOE range.

 
BesCirga  11/26/07 10:33:53 AM

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Okey, so sadly I did understand them correctly.

I am conserned, not about self teleportation, but targeted teleportation, because I afraid its just going to get an annoyance-factor and not a "fun" or cool skill. I imagine the first couple of time its going to be fun and "lol'ed" at, but after the 50th or maybe 100th time, its just going to be - "ugg! not this crap again" Am I the only one conserned about this?

If a character gets teleported off a cliff, what then? or, can three characters with teleportation skill gang up on one character and just mindlessly teleport him around for fun? When another person tries to teleport me, do I have a resist chance? Maybe we wont find out before we are able to try, but Spellborn for me, has taken a major blow sadly. I hope am blowing this out of porporsion, but i cant help being worried... 

 

 
Thatim  11/26/07 11:55:45 AM

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Well, you have to keep in mind that there is a skilldeck, so if you use abilty, it will prefent you for using a damage on. And the most important thing is, all classes are abit of melee orientated, so you will also bother yourself with it. And attacking ranged is alot harder then attacking from up close.

 

Yes there is resistance, but that is a lot more complicated

 
Kelnnay  11/26/07 2:05:16 PM

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There is no chance to resist. You have to dodge to prevent yourself from being teleport

 
daarco  11/26/07 4:40:54 PM

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Originally posted by BesCirga

Okey, so sadly I did understand them correctly.

I am conserned, not about self teleportation, but targeted teleportation, because I afraid its just going to get an annoyance-factor and not a "fun" or cool skill. I imagine the first couple of time its going to be fun and "lol'ed" at, but after the 50th or maybe 100th time, its just going to be - "ugg! not this crap again" Am I the only one conserned about this?

If a character gets teleported off a cliff, what then? or, can three characters with teleportation skill gang up on one character and just mindlessly teleport him around for fun? When another person tries to teleport me, do I have a resist chance? Maybe we wont find out before we are able to try, but Spellborn for me, has taken a major blow sadly. I hope am blowing this out of porporsion, but i cant help being worried... 

 


But...why not teleport them first then?

And i think its a good reason to fear the mages and spellcaster : )

Or anyone else thet matter.

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BesCirga  11/26/07 5:10:23 PM

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I always fear casters, thats something I learned the hard way in Asherson Call 1&2

Why not teleport them first? Well, not all classes get teleport others, and if I dont like a skill in a game I try to learn to play without it...

Dodge the teleport? How do you dodge Rune of Gales? its AoE from a placed rune, is it not? Or Magnetism, your mate gets hit... swoooop... you are teleported to him. how do you dodge that? I think I read somewhere, or heard (might be wrong) that they were trying to take out CC in forms of stun, root etc. If thats true, then what is this? Its even worse (imo) then being stunned or rooted, atleast you decide were you charcter should be heading...

 
Bearmug  11/27/07 1:50:25 AM

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I prefer the teleporting that all the stuns. And hitting at range will be difficult, so it shouldn't matter much.

 
GreenChaos  12/01/07 3:03:29 AM

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You can teleport enemies in CoH/CoV.  But there were also skills to resist teleportation.  

But you had to be at a close range.  You can also fly in CoX, so you may think, fly then teleport. But it really wasn't that easy.


BesCirga  12/01/07 10:09:45 AM

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As a player who has played a game with teleport enemy ability, do I need to be conserned?

 
Bearmug  12/03/07 8:54:37 AM