If you are considering that sort of venture in the upcoming MMORPG The Chronicles of Spellborn, then you could use some hints on how your hero should look and what he should be capable of. TCoS offers a refreshing amount of innovations and some of them are obvious right away, as soon as you create your first character.
There are two races in TCoS, Humans and Daevi (half-demons). Before you wonder what difference there is between them, don't bother. There are none - at least not from the game mechanic side. SIL, the Netherlands studio that developed TCoS made a decision with huge a impact when they chose try to offer a game without restrictions based on class, race or other "mechanical" choices.
Of course, the two races have two distinguishing qualities: One is looks - the Daevi are half-demons after all. The other one is background, a very important part of TCoS not only because it is the blood that flows though the veins of a good RPG, but also because you will face the past many times in TCoS. But let’s get back to our character, shall we?
In TCoS, you don't start off with your full class from the beginning. You start as an Archetype. There are three to choose from: Warrior, Caster and Rogue. At level five, you eventually pick your class. One of three will be available to you, depending on which Archetype you chose.
Possible Archetype/Class choices and the most important stats for the given class:
Warrior:
Caster:
Rogue:
So it is important where you want to go, before you are creating your Character. But here is the twist in TCoS. There are no predefined roles for classes. It breaks with the holy trinity of other MMOs, where you have Tanks, Damage-Dealers and Healers. In TCoS the Tank can be the healer, even at the same time. This is going to make decision making quite interesting.
First, you need to abandon what you have learned about classes in other games. In TCoS your role in a group depends very much on your skill-deck, a set of skills that you can utilize during combat. Every class has some sort of healing. Some are restricted to self-healing, others can heal the whole party and yet others can accidentally heal the enemy too. But going into the depth of the skill-deck would be a whole article by itself and is best left for another time.
So TCoS is really offering you the possibility to choose not by a predefined role, but rather to your own personal liking. Of course, some classes may have a better chance of withstanding a high amount of damage and others can do more damage eventually.
To help you a little bit, here is a link to an article on the differences, which should help you understanding strengths and weaknesses of the different classes.
We do have some cool articles on each archetype here at MMORPG.com too:
Now that you have decided which archetype/class you would like to play, we come to character generation. First, you should know that there are no stats on items in Spellborn so forget all that item-hunting madness you have to waste two thirds of your online time in other games farming. In TCoS, armor is all about style. And there is a lot of it! You cannot only choose to wear full plate as a caster or rogue, but the number of armor pieces (there are a total of 13 armor slots and several for jewelry) alone is incredible. Also, you can choose to wear stuff only on one side, like shoulders or gloves. So whether you want to be the bare-breasted barbarian rogue or the head-to-toe covered fighter is completely up to you. Even the weapon choice is very free and does not affect game mechanics. So where does diversity come from? First of all, there are magic items called sigils. Sigils can be used on weapons, jewelry and even on skills to enhance their usefulness (ie: put tats into them). Combining sigils to your liking is a big thing in TCoS, and if you are fed up with a weapon, or just found a cooler one, you can take the sigil from your old weapon and have it inserted into the new one.
There is yet another important choice you have to make in the early stages of your hero career. You have to choose among five high houses. The high houses are political powers that work together - most of the time - to overcome the hardships of the TCoS universe. Each high house has its own agenda and sooner or later there will be political struggle among them, driven by the actions of the players. But choosing a house also defines certain other things. A lot of quests are given by the high house, so being in one prevents you from taking the quests from another. Which, of course, makes the re-playability of the game very interesting.
But don't worry, as soon as the choice of high houses gets important, you will learn more about them.
So what do you really need to know to start off into the Chronicles of Spellborn? The background story might be a good start. Not because it is essential to know what happened, but because if you don't you will wonder at a certain point why the name of the Vhelgar Queen you are standing on a big shard of rock that is floating trough a storm of magic in space. This link get will take you to the time-line, which will help you understand the story a whole lot better.
In TCoS character creation is more about personal choice then any other game. TCoS does not confine you into certain roles and it does not choose for you. Your choices are yours and your actions have appropriate consequences. So which is the best choice for a starting character? Right! Whatever you fancy!
If we get our hands on more details and pictures, we will deliver them of course, so stay tuned for more from The Chronicles of Spellborn.
PART II will take an in depth look into the different houses, how skill choice makes a difference and what your first steps will be.
Some additional Links that offer good reads:
This game sounds really interesting. I've semi followed this game for a few years now, but always lose sight of it, due to there being no hype and the release being far off. However, each time I read something about the game, I am thinking this game will be great.
The release is not far off anymore.
Next month....the 27th I believe.
Can't wait.
Seriously? Where did you get that info. The info on this sight is showing a contest to give away keys for the Beta. Surely this game has till next Spring.
From the Official Site...
link....http://tcos.com/
and the first sentence...
Acclaim games announces North American release date
SATURDAY, 27TH OF SEPTEMBER 2008 :: POSTED BY *MIRAGE* :: 124 COMMENTS
Acclaim Games announced the official launch date for the North American version of The Chronicles of Spellborn which is scheduled for release on November 27, 2008.
They have been in closed beta for a long long time. I hope they release on 11/27/08 as they have pushed back time and time again. I also hope that those keys get you in game within 24 hours due to the rapidly approaching release date and no info on an open beta period. Open beta would defeat the purpose of keys anyway.
Despite many naysayers, once this game hits it could very well be the sleeper hit of the year.
Man, I just started WAR and I am loving it. November is too soon for me to quit WAR and I've learned it sucks to get into a game after release. Oh well, I guess I'll have to pass on this game. Glad a developer created a game like TCoS, and I hope it's successful. We need more innovative thinking, like the developers of this game displayed.
Cant wait for this game! This looks like the perfect game for me.
The game will have a free-zone (not trial) for tryouts. And after you subscribe you will be able to play with that character(s).
ill play it for sure, i just hope i get used to the controll scheme
looks like a game with the guts to be more then a labrotary bred wow clone/killer
I was wondering. Isn't SIL the owner of the game, while the company that developed TCoS was Khaeon in the beginning and later a seperate company called Spellborn Works? Not saying that because what was said was wrong, but in the hope you might know more and shed some light on this construction and on who is actually developing the game.
Anyway, the game is indeed scheduled for release on November 27, 2008, but we all know how it goes with mmorpg in general and mmorpg's developed by indy companies in particular.
so not trial available after release ?
Not a trial...so to speak....but a Free to Play area.
So...you get to download a portion of the game for free and get to play a part of it for free....before you make the actual purchase.
This is similar to the Starter Island in EQ2 and the Trial Island in Vanguard.