Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,007
Members:1,146,432  Online:0
Guests:0  Posts:3,122,784
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Spellborn NV / Frogster Asia Co. | http://www.tcos.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Acclaim | Has PVP:Yes
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC 

The Chronicles of Spellborn - Dev Chat Summary

On Sunday, the team from The Chronicles of Spellborn stopped by do participate in a developer chat about the game's world and story. Today, Laura Genender summarizes some of the important information that came out during the chat.

Yesterday afternoon, Chronicles of Spellborn's Pierre-Yves Deslandes (PR Manager), Wlfriend Papillon (German Community Manager), Aurelia (English Community Manager), El Drijver (Combat and Game Designer), and Michael Wolf (Lead Content Designer) joined us in the MMORPG.com chatroom for a special dev chat event. When we last spoke with the TCoS team, our focus was the game's unqiue combat system; today's topic, though, was the lore and world of Spellborn.

Story

With Michael Wolf at our disposal, many of last night's questions concerned the story and storyline of TCoS. One of the most interesting topics to me was the TCoS method of allowing users a permanent change on the world.

 advertisement 

"There will be events that have an impact on the game." Wolf told us. In fact, these effects will be permanent - things can be altered in ways that are never undone. The players and guilds who first complete these tasks are rewarded sometimes with monuments to them: "We've already told everyone that we will have the Statues there for certain guild events and such...and those will be unique...there will be unique things for players and guilds to have...and people will look at that statue going 'Damn, they beat us to it!'"

But while other players can beat you to the "first kill" and the statue credit, TCoS has found a way to keep content active and accessible to players. "The storyline will be open to all but the rewards will be for the first players." From what I understand, everyone will be able to experience past content through flashback-like quests.

Not all events work as flashbacks, of course - plenty of quest lines are what we'd call "normal", occurring for your character in real-time.. Like LOTRO, TCoS has a large, overarching storyline that follows you from level 5 to level 50 - the main storyline is about what happened to the world and what the Oracle is doing at the moment. This storyline, though, is extremely flexible and allows players to diverge down many different paths. "Players can follow the stories of the fallen heroes, the traitor High Houses or the dead heroes and find out about their past too."

Along the way, players will be able to join one of the High Houses. Says Wolf, "joining a High House will give you a look behind the scenes of that particular High House and will give you access to a number of quests and a number of special rewards...There is something planned for the post release game that will put your High House choice into focus. Whether you will still like your High House at that point remains to be seen, because not every House likes the others as much!"

While the houses are at odds, this is not a purely good vs evil cliché. "Nothing in TCoS is black and white. Some things might seem to be, but there is always a certain idea behind why someone is acting the way he is. The Enclave of the Five Sacrifices is basically your good guys, but what is happening at the meetings with the High Lords and the High Ladies must be good....even the Vhelgar, obnoxious and loud as they are, are not all evil."

Sometimes these events and quests have ethic parables, as well. Wolf ominously told us, "You will do things...you will regret things...and you will love the reward the quest gave you...but the consequences of your actions will have Deadspell Storm wide effects!"

World

The world is made up of areas called shards. "At the initial release," says Wolf, "the world of TCoS will consist of 4 huge shards, 4 raftyards (tied together pieces of rock upon which skum of the world lives), and several fragments of ancestral world. These all make up what is called The Red Rim and what lies within it is basically where players can roam."

Each shard is divided further into zones. Shards are different sizes and will have different numbers of zones in each - for an example, though, the start-off shard Parliament is divided into about 7 zones. Wolf adds, "Those zones are different in size and can be huge depending on where you want to play."

These shards expose players to vastly different environments. While most of the shards consist of vegetation, some areas lack a water source of any kind. Other areas have had great natural disasters effect their environment; some have been mutated past recognition. "There are desert shards, an ice shard, and there is also a deserted sea floor....we have tried to diversify the surroundings as much as possible to give off a great atmosphere for players to play in... we have some jawdropping areas and I hope you will like them all.

All of this will, of course, be expanded post-launch. "[We] will definitely add new Shards and zones...fragments and even strange places that float within the Deadspell Storm. What you get at release is really but a fragment of the universe that exists within the Deadspell Storm."

In such a huge world, travel is important. "You can travel from zone to zone easily by either walking to it or finding the nearest docks...as a player in TCoS you will use your legs quite a lot. You will have to walk great distances and reach far off places on your own. You can use shardships to cut some travel time off your trip, but you yourself will have to do the rest."

While the static world of TCoS is important, there are also a lot of instanced areas in the game. Most of these are dungeon-type areas, but Ancestral Quests are instanced as well. Some of the Raftyards are also instanced to avoid players ruining eachother's quests (purposefully or inadvertently).

This world is very immersive, and much of the content is found through exploration. "There is a lot of hidden content, most will be in lore format, some will be in people...and some will be seen as one of those 'Oh shit!' moments, where you as a player did something that will set events in motion you really wish you hadn't. Of course we want you to trigger that content, because that's what we had planned!" Wolf teases. "But don't except any neon signs or people with big arrows pointing you to hidden content. There is a lot going on, and some of it is under the very noses of the High Houses."

For now, there are no hidden shards - not yet, anyway!

More The Chronicles of Spellborn Features:

The Chronicles of Spellborn - A Look at TCoS General Article added on Wednesday May 13
The Chronicles of Spellborn - Howard Marks Talks Launch Interview added on Thursday April 23
The Chronicles of Spellborn - Exclusive Screenshots Media added on Tuesday April 07

More Interviews:

Mythos - Redbana On Resurrecting Mythos Interview added on Tuesday December 01
Fallen Earth - Colin Dwan, Project Manager Interview added on Monday November 30
Darkfall - Conquer the Seas Expansion Q&A Interview added on Friday November 27
Runescape - Lead Designer Mark Ogilvie Interview added on Friday November 27
Grand Fantasia - Update Interview Interview added on Wednesday November 25

More Features:

Mythos - Redbana On Resurrecting Mythos Interview added on Tuesday December 01
The List - Five Non-Traditional Fantasy Elves Column added on Tuesday December 01
Star Trek Online - Exclusive Screenshots, Part 5 Media added on Tuesday December 01
Victor Wachter - Licensed MMOs Column added on Tuesday December 01
Jade Dynasty - Introducing The Arden Dev Journal added on Tuesday December 01
Our Rating
7.7
User Rating: 8.2
Popular Features:
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five Ways to Know You're Just Not That Into It Column added on Tuesday November 24
MMORPG.com's Jon Wood uses this week's list to explore five ways that a player can... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
The Chronicles of Spellborn : Popping Back in on Spellborn Reported on Nov 03, 2009
MMORPG.com Spellborn Correspondent Sait Gotekin recently dropped back in on Acclaim's free to play version... Read More
The Chronicles of Spellborn : Original Spellborn Goes Free to Play Reported on Aug 14, 2009
The folks from The Crronicles of Spellborn have updated their Dev Blog here at MMORPG.com.... Read More
The Chronicles of Spellborn : Acclaim Clears Up North American Plans Reported on Jun 30, 2009
Acclaim has confirmed that they are bringing the game back to North America in 2010. Read More
The Chronicles of Spellborn : Spellborn Works Bankrupt, TCoS Going F2P Reported on Jun 30, 2009
According to an article on Dutch website, Gamez.nl, Spellborn Works, the Dutch developers behind The... Read More
The Chronicles of Spellborn : Dev Blog - Scroll 5: A Helping Scythand. Reported on Jun 16, 2009
The team from The Chronicles of Spellborn have updated their MMORPG.com blog with an overview... Read More

Advertisement

<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.