The folks at EverQuest II have prepared a dev journal which looks into upcoming changes to the fighter archetype, tanking, and how hate functions.
GU #51, Lucan’s Art of War, will bring a sweeping change to aggro management and how hate is gained. This is a significant change and we want to make sure that it’s as clear as possible.
Why Are These Changes Being Made?
Over time, mechanics have shifted from tanks grabbing and holding aggro because they’re the biggest and baddest thing making the mob angry, to tanks grabbing and holding aggro because they’re being fed hate from other people making the mob angry. In short, the emphasis has been on passive hate gain rather than active hate gain.
The goal is to shift back towards active hate gain and make holding a mob’s attention a more interactive process for the tank.
Read more about EverQuest II's Fighter Revamp.