Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,730  Online:0
Guests:0  Posts:4,582,117
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

EverQuest II News - Producer's Letter: Fighter Revamp Rework

Posted by Keith Cross on Mar 19, 2009  | 5 comments in our forums

In a recent Producer's Letter to the EverQuest II community, the folks at EQ2 say they will be rethinking the recent revamp to the fighter archetypes and they are looking for player input to help them determine how to proceed.

Screenshot

Recently we’ve been working on some changes to the fighter classes, particularly in the way that they manage hate. Our intent was to adjust these classes so that fighters would rely more on their taunts and abilities to gain and hold aggro and less on high DPS and hate buffs from DPS classes.

Why do we feel this is necessary?

Well, we’ve been talking since the last Fan Faire about how we’ve drifted away from the hate management and damage sink that tanks were originally intended to be. With this, there has also been an increase in the DPS that tanks have been doing while in combat. This begins to impinge on the role that we’ve envisioned for the Scout and Mage classes, and we feel that moving forward we need to make some adjustments, as it is increasingly difficult for us to do proper and cohesive game balancing as the lines get more blurred.

We introduced this to the test server in early January and the response from the community was strong. Recognizing that this is a very sensitive and delicate topic, we postponed the revamp for more testing and evaluation.

In the end, with all of your feedback, we’ve decided to re-examine the structure of the fighter revamp.

Read more here.

Read more Exclusive News...

 
 
Elikal writes:

I have been playing EQ2 for a LONG time, and while I am out of the game now, I dont understand why they want to make such a deep change to an overall running system?

New Post Quote
3/19/09 2:03:39 PM
 
bjgladitsch writes:

well this is a disaster just waitingto happen.  Honestly, the fighter class needs a few tweaks but not to the scale they are wanting to doit.  I swear at tiems i think Sony likes to run people off

New Post Quote
3/19/09 4:31:11 PM
 
brownbear writes:

It sounds like they just need more people playing on Test Server to give more feedback because there is no overall consensus on what exactly it is that needs to be done.

Whatever they end up doing though, they need to do it quick because a lot of people are getting bored and have been looking forward to the new content and changes for a long time now . I've never taken a month off since I started playing in over 4 years now but I've been considering it lately and waiting for this LU to happen is making the choice to take some time off sound more and more appealing.

New Post Quote
3/20/09 2:50:40 AM
 
Gosta writes:

I dont agree with you guys at all..

The changes to fighters is so much velcome in my opinion, this was how they first made fighters, and over time we have changed into something we are not..

A class that is tanking should be able to out dps the dps you have in a group/raid at all, not even come close..

As it is right now you can make a raid filled with shadowknights, chanters, bards and healers, there really is no need for anything else, cause those 4 classes makes up for everything you might need..

Shadowknights can do GREAT dps, tank and take a beating all in the same time..

They do need to change something, and making us into a "taunt" bot seems like a very good idea to me..

OFC, they will need to make us be able to do dps while in offensive stance, but the we should not be able to take any beatings at all, mtigation should be lowered to that of a scout with same quality of gear, but in defensive our dps should be close nothing only giving from our autoattacks and hate giving ca's..

Just my 2cp

New Post Quote
3/21/09 8:47:20 AM
 
Elikal writes:
Originally posted by Gosta

I dont agree with you guys at all..

The changes to fighters is so much velcome in my opinion, this was how they first made fighters, and over time we have changed into something we are not..

A class that is tanking should be able to out dps the dps you have in a group/raid at all, not even come close..

As it is right now you can make a raid filled with shadowknights, chanters, bards and healers, there really is no need for anything else, cause those 4 classes makes up for everything you might need..

Shadowknights can do GREAT dps, tank and take a beating all in the same time..

They do need to change something, and making us into a "taunt" bot seems like a very good idea to me..

OFC, they will need to make us be able to do dps while in offensive stance, but the we should not be able to take any beatings at all, mtigation should be lowered to that of a scout with same quality of gear, but in defensive our dps should be close nothing only giving from our autoattacks and hate giving ca's..

Just my 2cp

 

I dont have followed the planned changed in every detail, but the label "taunt bot" sounds like the worst nightmare to me, TBH. When I played Warrior or Paladin in EQ2, it was... well like I wanted to be a fighter, someone dishing out damage with my huge 2handed axe, not be a taunt-spammer. I never liked this conception of "tanks" just being a mere meat-shield. It kinda feel quite un heroic when all you do is spam taunt and let yourself get beat. I dunno who enjoys doing such a thing, but I certainly dont. I always preferred to hold the aggro via the damage output and maybe put aggro raising elements inside certain attacks, but standing there like a statue and just yelling at the enemy all the time doesnt sound like fun to me.

Again, it worked so long, why change a running system? Sorry, but thats something only SOE can pull off.

New Post Quote
3/21/09 10:05:59 AM
 
Leave this field empty
Post Your Comment:
Our Rating
8.3
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
EverQuest II : Erollisi Day Screens Reported on Feb 06, 2012
Sony Online Entertainment and the EverQuest II development teams have sent out a cool half... Read More
EverQuest II : Critical Mitigation to Be Removed Reported on Feb 01, 2012
Everquest II executive producer Dave "Smokejumper" Georgeson has posted on the official forums some big... Read More
EverQuest II : On F2P Success and EQNext Reported on Jan 24, 2012
It's been nearly two months since the free to play launch of EverQuest II. We... Read More
EverQuest II : Wings Over Norrath Reported on Jan 11, 2012
Everquest II players now have the ability to fly with the addition of the new... Read More
EverQuest II : Stats Show Impressive Growth Since F2P Reported on Jan 10, 2012
According to a pair of 'tweets' by Sony Online Entertainment's John Smedley, EverQuest II has... Read More