Trending Games | World of Warcraft | Continent of the Ninth Seal | Magerealm | Albion Online

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,994,728 Users Online:0
Games:835  Posts:6,457,545
Sony Online Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Everquest II Forum » The Tavern (General) » EQ2: Nov 13th expansion, Chains of Eternity

2 Pages « 1 2 Search
30 posts found


Joined: 7/26/03
Posts: 11863

OP  10/20/12 12:38:15 AM#21

* Remove Adornments from items
* Adjustment to Mentor Experience
* Group XP Penalty is gone – must be on hate list
* 280 AA reward with the expansion  (limited to 2 characters which are level 90)
* Guild Chronomage
* Guild Deity Altars
* Guild Standards more

* New level 95 gear

New Character Development UI
* New AA window with lots of info on the left side.

Tradeskill Specialization
* New point pool doesn;t draw from shared # of AAs

Refining and Salvaging
* Harvest Node Tracking
* Gathering Goblin
* like the pack pony but can harvest rares
* Mobile Crafting Stations
* Deconstruct an item into raw materials.
* Refining – refine an existing rare component into a pure rare component — boosts the stats
* Mass Production
*Craft multiple items at a time

* Change stats, add procs

* New crafted tier of level 90 white adornments
*( Tinkered Adornment Removers
* Items in Chains of Eternity drop with a yellow or red adornment already applied

“Spirit Stones”
New adornment type that gains in power
New green adornment slot
Creative Kills, Experience gain, Health healed, damage you inflict
* some items grow slowly in power, some grow quickly but cap

New EQ2 Technology
* Incremental buffs and debuffs
* Absolute Overrides for reuse, casting, and recovery speeds
* State Change monitoring
- when you are stunned, stifled, or if you are immune, do things based on that (cure when you get stunned)

Prestige Abilities
* window changes layout
22 bubbles



Joined: 7/26/03
Posts: 11863

OP  10/20/12 12:47:37 AM#22

for those folks behind on AAs, if you buy Chains of Eternity, you get an item you can claim 2 per account (not 1 per character) that if you are level 90 it dings you to 280AAs.


Novice Member

Joined: 5/11/12
Posts: 195

Killing dragons is my shit

10/20/12 12:54:25 AM#23

I've bought every Everquest 2 expansion so far, and I've been playing since the first day, but I am not sure about this. I play on Nagafen, and I really enjoyed the open world pvp, and I miss it, but what I miss more is a large population. It just seems like Everquest 2, at least on the Nagafen server, is really lacking in that population and that makes me wonder if I should resub / buy this expansion.

I recently purchased WoW with all the expansions, and I'm having a pretty good time with it, the quest lines are all over the place, it's a solid mmo, but the combat system just lacks so much in comparison to EQ2, but the population is there. So I'm not too sure what to do here.

I'll probably end up buying theexpansion and resubbing to get my Shadowknight to the new level cap, whether or not I will stick around to raid is up in the air. But I do miss this game when it was in it's prime.

Killing dragons is my shit



Joined: 7/26/03
Posts: 11863

OP  10/20/12 6:09:05 PM#24


Joined: 6/14/12
Posts: 313

10/21/12 8:12:18 AM#25

Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

10/21/12 8:16:44 AM#26
Originally posted by tixylix

I love it when MMOs keep raising the level cap, it's pointless and it  help scares new players off.

They don't have a choice.  Consumers expect to play the same game forever.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.



Joined: 7/26/03
Posts: 11863

OP  10/25/12 6:57:01 AM#27

interview w more info - tradeskill love and solo versions of the new heroic instances

  User Deleted
10/27/12 10:52:02 PM#28

Originally posted by Tamanous

Originally posted by Keylogger  

Originally posted by Tutu2 The expansion sounds pretty meh so far. I'll personally be more excited if they ever update their game engine. 
  The game would see a large, new surge of life given a proper render.  
I can't see them wasting time on it. At most perhaps improvements to certain textures (typically landscapes is the biggest bang for the buck without major engine improvements).


They are likely starting to put a large investment into Everquest Next and the Forge Light engine. With SOE putting so much emphasis on sandbox elements lately I would guess that is something we may see more of. Either incorporated into an existing IP or a new one. If they are smart they will expand EQ2 into a more true mmorpg. If they are stupid it will be EQ2 with better graphics.

No it'll never be fixed, I know that.

Every now and then I get bored and go back, thinking I'll get into it again but as soon as I login the engine starts chugging, shits the bed and I just can't stand it anymore.



Joined: 7/26/03
Posts: 11863

OP  10/30/12 4:48:22 PM#29

Our CoE Collector’s Edition mercs (Templar & Paladin) are significantly “better” than the mercs in Freeport and Qeynos, but cost the same.


Chains of Eternity includes Destiny of Velious.

Age of Discovery will be sold separately.




Joined: 7/26/03
Posts: 11863

OP  11/02/12 7:45:31 AM#30
2 Pages « 1 2 Search