Trending Games | World of Warcraft | Skyforge | World of Warships | Elder Scrolls Online

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,024,652 Users Online:0
Games:842  Posts:6,481,366
Sony Online Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Everquest II Forum » The Tavern (General) » EQ2: GU64, Qeynos revamp, PVP changes due 07/24

13 posts found


Joined: 7/26/03
Posts: 11863

OP  6/22/12 6:35:35 AM#1

GU64 has been on test server since 06/26


Windstalker: July EQ2 Update Plans — Game Update 64


SOE Community Webcast: Class Focii, PVP, Fighters and More


Class Focii

Dating back to the Rise of Kunark expansion (initially only on top-end raid gear) Class Focii are effects present on the seven main armor pieces (gloves, boots, chest, etc.) appropriate for your class.

Over the years, these effects have trickled down from the top Raid gear to easier x4 raid gear, then x2 (12-person) raid zones. With Destiny of Velious, some of these effects appeared on Ry’Gorr group gear. Finally, with GU63: Skyshrine, these effects made it into solo quest gear.

With Game Update 64, the Racial Traits/Character Attributes tab is undergoing a radical change. Instead of a shopping list of Health and Power Regeneration, Attribute Pools (Strength, Stamina, Intelligence, etc.), and Resists, you will be able to start picking Class Focii at level 9, and those health/power regeneration, attributes, and resists will all be rolled into those Class Focii.


Passive Window

With Game Update 64, a new window has been added where you can view any and all active effects and benefits you are receiving from Achievements, Class Focii, etc.


Recklessness — A new fighter stance available to all fighters at level 20. Extreme offense-based High DPS ‘attack’ stance. Your agro generation and ability to take a hit are greatly reduced. Most raids only have slots for a Main Tank and Off-Tank, so this change is intended to allow additional fighters in a raid and not feel the slot is “wasted”.

Strikethrough Immunity changes — When fighters cast a Strikethrough immunity, their avoidance will actually go up and they’ll actually be able to avoid the Strikethrough.

Fighter Heals Going Percentage-based — Instead of fixed hitpoint amounts, fighter heals are becoming percentage-based. This will allow these heals to keep pace with increases in health due to gear inflation.

PvP / Battlegrounds

Details of the PvP and Battlegrounds changes in Game Update 64 can be found in the GU64: PvP and Battlegrounds Announcement.

  • Shared PvP/PvE stats. Ever since PvP stats were separate from PvE stats, players have been asking for this change to be undone.
  • Over 1,000 new PvP items are being created, and both Battlegrounds and open PvP (Nagafen) can buy this armor with the same tokens.
  • The Frozen Tundra battleground is being removed — it wasn’t fun and player feedback has been overwhelmingly negative. We will bring it back after a substantial rework.
  • Changes to the existing 3 Battlegrounds to make them less gimmicky and more fun.
  • Bonus tokens for Kill Streaks, ending another player’s Kill Streak, etc.
  • Tokens — Instead of 5 tokens for winning and 2 tokens for losing, tokens are now dynamically calculated based on the duration of the match. This should encourage players to pick any Battleground, instead of just the shortest battles.
  • Level Agnostic Battlegrounds. Level 30-89 players will now all play in the same Battlegrounds and have access to a shared Lobby. Real-time calculations adjust your incoming and outgoing damage to give all players a fighting chance.
  • Battlegrounds Leaderboards window — Changes to this window with more information. Also, new voiceover has been added to announce the progress of battles.

These changes, as well as the Qeynos Revamp, a slight revamp of the art and quest rewards of Darklight Woods, Quest NPC Targeting, and being able to use Quest items from within the Quest window all come to the Test server next Tuesday, June 26th, 2012.



Joined: 7/26/03
Posts: 11863

OP  6/23/12 11:06:00 PM#2


Joined: 7/26/03
Posts: 11863

OP  7/03/12 9:43:48 AM#3


Joined: 7/26/03
Posts: 11863

OP  7/03/12 11:56:23 AM#4

Qeynos impressions on test server

Unlike Freeport, though, the city of Qeynos looks surprisingly familiar. The Claymore, castle, and walls have had art touch-ups, and the lighting changes look great (the Mage Tower in South Qeynos really caught my eye at night!), but the general city layout remains the same, with a few new NPCs who have moved in from the hamlets. This city revamp seems different from Freeport's because it's not so much a city overhaul as it is a restructuring of the starting city and hamlets to condense all of the many zone doors that connect the newbie hunting zones to the hamlets and the hamlets to the city (not to mention all those doors to the sewers and tradeskill basements!).

The issue that came up with the various housing doors in Freeport was dealt with differently in Qeynos, and there are separate doors for the different types of homes -- they're not all in one spot.


Novice Member

Joined: 3/10/06
Posts: 875

Spelling and grammar do matter.I find your lack of real-life skills disturbing.

7/03/12 12:08:35 PM#5

I noticed that the SQ inn that housing was consolidated into lacks a vendor for home goods. The character I was running didn't have an inn room previously, and now lacks the table, chandelier and market board that came standard with all rooms; and there is now no one to sell them to you.



Joined: 7/26/03
Posts: 11863

OP  7/22/12 6:29:38 AM#6

overview of the Public Quest being added for level 20s in Antonica

I tried the next day and mentored down to level 20. Sure enough, the clock was ticking, and I was lucky on the timing because it was about to begin.

The event is similar to the ring events out in Velious. First a wave of gnoll scouts appears, making a beeline for the farmers. I tried to run in and hold them off, but they were clumped together, so I ended up moving away and picking off the ones that were spawning from the burrows further out. The nice thing is that even though I was the only player participating, the guard was assisting, as were the farmers. Next was a wave of Vanguard gnolls, and again, my strat of staying away from the clump and picking off roamers worked out well. The gnolls are level 20, an even con to my mentored toon, but I didn't have much problem with taking on two or three at a time. I noticed some fun voiceovers with these gnolls too: one taunted me, saying, "Go back to the Crypt of Decay," while another howled at me before charging in.

  User Deleted
7/22/12 6:37:40 AM#7

Looking forward to the PvP changes. Looks like they finally gave it the attention and love it needed.



Joined: 7/26/03
Posts: 11863

OP  7/23/12 6:21:10 PM#8

On Tuesday, July 24, 2012 at 6 AM Pacific* all EverQuest II servers will come down for Game Update 64: Qeynos Rises.


Expected downtime is approximately 3 hours.


Massively Previews Game Update 64: Qeynos Rises



Joined: 7/26/03
Posts: 11863

OP  7/24/12 5:43:59 PM#9

Advanced Member

Joined: 8/22/09
Posts: 148

Go Outside!!

7/25/12 1:28:08 PM#10

Looks really good....

Re-setting my race tree was a pain, but thats my fault for not paying attention to what I was doing!!

Read before randomly wacking buttons!!!

Life is Short, Read a Book.



Joined: 7/26/03
Posts: 11863

OP  7/27/12 7:24:22 AM#11

Advanced Member

Joined: 9/25/08
Posts: 416

7/27/12 12:41:21 PM#12
Originally posted by Nadia

Free antonia bayle statue in marketplace

Looks like a good update think Ill have to come back for a try.


Hard Core Member

Joined: 9/03/08
Posts: 5072

Playing: Everquest 2

7/28/12 7:52:29 PM#13

Installing the game now to try it again. Now I can finally make a Figher DPS class.