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Everquest II Forum » The Tavern (General) raquo; EverQuest 'Next'

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91 posts found
  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

8/29/09 7:28:39 AM#41

Drbaltazar I think you are mistaken about why eq2 didn't do so well.

The engine wasn't to powerful when it released, it was released to early.  EQ2 was rushed to market so that soe could beat blizzard to the punch so to speak.  The game wasn't finished and that included the engine. 

Looking past the performance issues of the game engine and you will see that soe spent the better part of the games first years reworking all of the core systems of the actual gameplay right up to the major combat revamp.  EQ2 failed to dominate the market, because the gameplay suffered.  That is why they spent so much effort on reworking the game and not reworking performance.

Performance wasn't the only common theme that was brought up about why people left eq2.  There were a lot of complaints about the gameplay. 

 

 

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

8/29/09 7:42:35 AM#42

 daf your probably right about eq2 being rushed out,every game company only think of one thing how fast ,then the game is released but stay mt for various reason.

i didnt play eq2 back then i just couldnt afford the computer needed ,hell wow worked on almost anything lol

so the the player that played wow enjoyed their game and probably lot still do

the eq2 i play now is nice looking ,i cant run it at max setting i would need a new computer 

but after customising graphic it look good

i ll play it this season ,not today unfortunatly .i got to go to my cousin wedding lol\

but very late tonight or tomorrow  i ll be there ganaven or ganaren is the server  

i played wow for 3 year ,back then it was perfect for a new player

but seeing eq2 now i believe eq2 is more for an experienced player ,we ll see when i hit 80 

love crafting in this game its  not mindless like in wow 

  IRNUB

Novice Member

Joined: 11/24/08
Posts: 20

8/29/09 9:31:19 AM#43
Originally posted by Daffid011

Drbaltazar I think you are mistaken about why eq2 didn't do so well.

The engine wasn't to powerful when it released, it was released to early.  EQ2 was rushed to market so that soe could beat blizzard to the punch so to speak.  The game wasn't finished and that included the engine. 

Looking past the performance issues of the game engine and you will see that soe spent the better part of the games first years reworking all of the core systems of the actual gameplay right up to the major combat revamp.  EQ2 failed to dominate the market, because the gameplay suffered.  That is why they spent so much effort on reworking the game and not reworking performance.

Performance wasn't the only common theme that was brought up about why people left eq2.  There were a lot of complaints about the gameplay. 

 

 

 

Sadly, this is pretty much true. IMO, eq2 is the best PvE mmo out right now. Its up there on my list with Lotro close behind. But it was a mess at launch. No arguing about that. And tbh, SOE is not that popular after all the shit they have done. Many players avoid EQ2 just because SOE is behind the wheels.

  Mardy

Apprentice Member

Joined: 9/01/06
Posts: 1979

8/31/09 4:54:56 PM#44
Originally posted by IRNUB 

Sadly, this is pretty much true. IMO, eq2 is the best PvE mmo out right now. Its up there on my list with Lotro close behind. But it was a mess at launch. No arguing about that. And tbh, SOE is not that popular after all the shit they have done. Many players avoid EQ2 just because SOE is behind the wheels.

 

I actually think a lot of people have tried EQ2, they just don't like it.  This includes EQ1 players which so many bought EQ2 at launch and jumped in hoping to see the next EQ1.  But what they got was something completely, utterly, different.  When you make a sequel but fail to attract your loyal base from the first one, you usually don't do very well.  Same thing happened to AC2.

 

As for Everquest Next, I think people have read too much into it.  I think it was more of a hypothetical than anything, like if they have the next Everquest, what they would need to do, etc..

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

  blueturtle13

Hard Core Member

Joined: 7/03/06
Posts: 1368

"Have fun storming the castle!"

9/10/09 1:24:26 PM#45

I agree with others who say that the IP should go to another developer. I just hope not Turbine. The Lore of EQ is great if they could just create a game around that lore and really immerse the player into it then you could hook alot of people. On the PvP side I really think to be a longtime player in the market place you need to have both and do it well. It needs to have meaning within the game world whether you PvP or PvE or a little of both. Meaningful battles that are fought over things the player can see for themselves whether they were a part of the battle or not. Crafting that matters to the economy and the ability to setup a shop in real time with no instancing. An open non-instanced world with mounts and ships made available early. Some of the evolutions of this generation with the story telling from the old.If they could cross EQ1 with EQ2 with Vanguard and Mass Effect you could really have the Everquest Next game.

  yueamyen

Novice Member

Joined: 4/28/06
Posts: 17

10/07/09 9:28:01 AM#46
Originally posted by RDBeast

Yes they should just remake classical Everquest with a kickass engine and then dominate the world. :P


 

I like the way you think  :) Sign me up for that game!

  bahamut1

Apprentice Member

Joined: 9/14/03
Posts: 613

10/07/09 9:56:50 AM#47

SoE doesn't give a crap about what the consumer wants...

Free Realms + EQ Lore + $15/mo = Everquest Next

Mark my words, I'll even bet my life on it.

"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."

  zethcarn

Apprentice Member

Joined: 7/18/04
Posts: 1458

10/13/09 10:29:34 PM#48

do away with the solo quest grind bullshit and bring back strong incentives to group.

EQ1-DAOC-EVE-CoH-EQ2-WoW-GW-LOTRO-WAR-RIFT-GW2(soon)-D3(soon)

  Vyrolakos

Novice Member

Joined: 11/25/06
Posts: 143

10/14/09 5:52:36 AM#49
Originally posted by bahamut1

SoE doesn't give a crap about what the consumer wants...

Free Realms + EQ Lore + $15/mo = Everquest Next

Mark my words, I'll even bet my life on it.

 

That's funny ... ?!? ... hang on a minute, that's not so funny.

After the SWG debacle, I wouldn't put anything past $0£.

 

Currently playing: Vanguard: SOH

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

10/14/09 9:53:52 PM#50

Important issues for me:

Classes that are unique. Like the mage, bst, shd, enchanter and bard. No other MMO has classes like those. Every MMO today has classes that are just barely different from each other. I don't want the boring DPS, Tank or healer role. Mix them together like EQ did.

Mobs that aren't tagged as solo or group. I really hate that.

Ease up on the reliance of a one class healer. Please, lets get creative here. All groups shouldn't have to have that one class. Other classes should be able to fill the role.

Options at end game. The reason I quit WoW was, because all you could do was grind gear. In EQ, you can grind XP or gear. I love it.

Not so important:

Chill on the no-drop. I hate this idea. I love EQ's early economy. FV is an awesome server if it had more people. I love the idea of still being able to trade goods at max level. It also gives the soloer or grouper a chance to get better gear if they farm gold. Another reason to continue to grind.

Instances. I'm a fan. I feel no less immersion from instanced dungeons.

Just skills, no levels. How much would this rule?

Stats. Please make stats matter significantly, or much more than the original.

Pets and Combat Arts/skills. Please link them to the relevant stat, and the more powerful you get the more powerful your skills get.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

10/14/09 10:04:56 PM#51
Originally posted by IRNUB
Originally posted by Daffid011

Drbaltazar I think you are mistaken about why eq2 didn't do so well.

The engine wasn't to powerful when it released, it was released to early.  EQ2 was rushed to market so that soe could beat blizzard to the punch so to speak.  The game wasn't finished and that included the engine. 

Looking past the performance issues of the game engine and you will see that soe spent the better part of the games first years reworking all of the core systems of the actual gameplay right up to the major combat revamp.  EQ2 failed to dominate the market, because the gameplay suffered.  That is why they spent so much effort on reworking the game and not reworking performance.

Performance wasn't the only common theme that was brought up about why people left eq2.  There were a lot of complaints about the gameplay. 

 

 

 

Sadly, this is pretty much true. IMO, eq2 is the best PvE mmo out right now. Its up there on my list with Lotro close behind. But it was a mess at launch. No arguing about that. And tbh, SOE is not that popular after all the shit they have done. Many players avoid EQ2 just because SOE is behind the wheels.

the main thing going for eq2 is the engine age very nicelly you ll see what i mean when dx11 is avail then eq2 will be very smooth dont forget no other game work like eq2 they use the processor so the faster the processor the faster and better looking the graphic 

and now that dx11 will make use of all processor even the main or the graphic card processor you ll see a big jump in performance i think ,we will probably be able to crank graphic way higher then we could ever have done before 

1 problem dx11 is only avail in vista and window 7

  Eneldin

Novice Member

Joined: 9/22/07
Posts: 27

10/14/09 10:11:20 PM#52
the main thing going for eq2 is the engine age very nicelly you ll see what i mean when dx11 is avail then eq2 will be very smooth dont forget no other game work like eq2 they use the processor so the faster the processor the faster and better looking the graphic 

and now that dx11 will make use of all processor even the main or the graphic card processor you ll see a big jump in performance i think ,we will probably be able to crank graphic way higher then we could ever have done before 

1 problem dx11 is only avail in vista and window 7

 

Can you repeat that in English?

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

10/14/09 10:12:33 PM#53
Originally posted by Eneldin
the main thing going for eq2 is the engine age very nicelly you ll see what i mean when dx11 is avail then eq2 will be very smooth dont forget no other game work like eq2 they use the processor so the faster the processor the faster and better looking the graphic 

and now that dx11 will make use of all processor even the main or the graphic card processor you ll see a big jump in performance i think ,we will probably be able to crank graphic way higher then we could ever have done before 

1 problem dx11 is only avail in vista and window 7

 

Can you repeat that in English?

dx11 will help everquest 2 a lot 

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/14/09 10:32:17 PM#54
Originally posted by drbaltazar
Originally posted by Eneldin
the main thing going for eq2 is the engine age very nicelly you ll see what i mean when dx11 is avail then eq2 will be very smooth dont forget no other game work like eq2 they use the processor so the faster the processor the faster and better looking the graphic 

and now that dx11 will make use of all processor even the main or the graphic card processor you ll see a big jump in performance i think ,we will probably be able to crank graphic way higher then we could ever have done before 

1 problem dx11 is only avail in vista and window 7

 

Can you repeat that in English?

dx11 will help everquest 2 a lot 

 

How exactly?  I was under the impression games need to be coded to utilize newer versions of direct X.


 

  ethion

Novice Member

Joined: 7/25/03
Posts: 2774

10/14/09 10:42:44 PM#55

There isn't any magic bullet that is gonna help the eq2 engine...  The problem with the eq2 engine is a case of bad design decisions.  Eq2 devs decided to do most of the graphics in the CPU instead of GPUs.  The mistakenly assumed that CPUs would continue to get faster and by sticking with CPU they didn't have to worry about GPUs being incompatable or having to make changes to accomidate different hardware.

Course that decision was wrong as CPU speeds pretty much stalled when eq2 was released and other then minor improvements moved to multicore which wasnt' something EQ2 devs designed for either.  And redoing the engine to take advantage of GPUs has been slow.  The good news is they are incrementally adding this stuff and the shader 3.0 engine upgrade looks awesome and will probably make the game run faster as well since it is going to largely be GPU based offloading some work from the CPU.

Directx 11 won't help much since it requires code changed to use it.  And for the same reasons it is a major change.

 

ethion21 Xfire Miniprofile
  Tuknar

Novice Member

Joined: 2/18/09
Posts: 10

Every man dies. Not every man really lives.

10/15/09 6:51:59 AM#56
Originally posted by ethion

There isn't any magic bullet that is gonna help the eq2 engine...  The problem with the eq2 engine is a case of bad design decisions.  Eq2 devs decided to do most of the graphics in the CPU instead of GPUs.  The mistakenly assumed that CPUs would continue to get faster and by sticking with CPU they didn't have to worry about GPUs being incompatable or having to make changes to accomidate different hardware.

Course that decision was wrong as CPU speeds pretty much stalled when eq2 was released and other then minor improvements moved to multicore which wasnt' something EQ2 devs designed for either.  And redoing the engine to take advantage of GPUs has been slow.  The good news is they are incrementally adding this stuff and the shader 3.0 engine upgrade looks awesome and will probably make the game run faster as well since it is going to largely be GPU based offloading some work from the CPU.

Directx 11 won't help much since it requires code changed to use it.  And for the same reasons it is a major change.

 

 

I played EQ2 for a while. Graphics while a tad dated in some aspects were still beautiful, although they seemed extremely buggy. The engine makes it feel clunky to me. I wish I enjoyed it a bit more than I did as I liked the world even if it was a big departure from the original. 

But more on topic with the post - I dont think I will really follow EQ:N too much, honestly I havnt liked anything SOE has done since Luclin expansion of the first EQ. Ive tried everything except planet side and have been disappointed.

  nathanvandyn

Novice Member

Joined: 2/16/06
Posts: 100

10/20/09 12:05:08 AM#57

 I would love to see the next everquest maintain a lot of the features from eq1 and e2. the mentor system and all of the aa lines are really awesome. Eq2 is probably my favorite pvp of any game, I would love to see this system (the combat mechanics where tanks can tank and taunt ppl off of the casters, stuns actually dazing your screen, etc) carried over to have SPECIFIC zones with world pvp objectives/ bonuses to pvp so you have concentrated battles, but make the zone(s) pretty huge so there is still a challenge to tracking people down. I love the ability to jump off of the flight you are taking, it just adds a lot of fun to the chase and getaway of pvp.

Everquest, in my opinion, has always had the best pve. Keep it up! Give a lot of goal oriented story archs, add cutscenes, make it seem like you are involved in something flowing deep in the lifeblood of the eq universe. The more aa lines, the better. Modern mmos fail by making every class warrior#1234 (everyone goes the same build) Dont give ppl the ability to see the spec someone else is using that works for them if they dont want it to be seen! (Aka looking someone up on the armory like in Aion or WoW and being able to see exactly what gear and abilities you are using)

I want my character to be mine, and no one elses =)

I've played every mmo out there (no joke) and the everquest series of games have always been the most in depth, customizable, and just straight up badass mmos I have played, and regardless of the crap ppl sling at SOE i think they have done a great job with EQ2. Keep em coming

 

  Death1942

Advanced Member

Joined: 2/24/07
Posts: 2595

10/20/09 12:19:38 AM#58

for memory i heard a rumour that it was going to be heavily focussed on consoles.  I could be wrong but its what i remember from a few months back.

 

As for another EQ...meh, maybe i might like this one more than the others (i got into EQ2 well after release unfortunatelly and at the time it was ageing quite a bit)

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  User Deleted
10/23/09 6:34:19 AM#59
Originally posted by ethion

There isn't any magic bullet that is gonna help the eq2 engine...  The problem with the eq2 engine is a case of bad design decisions.  Eq2 devs decided to do most of the graphics in the CPU instead of GPUs.  The mistakenly assumed that CPUs would continue to get faster and by sticking with CPU they didn't have to worry about GPUs being incompatable or having to make changes to accomidate different hardware.

Course that decision was wrong as CPU speeds pretty much stalled when eq2 was released and other then minor improvements moved to multicore which wasnt' something EQ2 devs designed for either.  And redoing the engine to take advantage of GPUs has been slow.  The good news is they are incrementally adding this stuff and the shader 3.0 engine upgrade looks awesome and will probably make the game run faster as well since it is going to largely be GPU based offloading some work from the CPU.

Directx 11 won't help much since it requires code changed to use it.  And for the same reasons it is a major change.

 

 

QFT!!

 

In defense of SOE at the time they DID make the right call becuase if you recall when they set about making the game we where at the height of the gigahertz wars i think if we had a crystal ball back then no one could really see the c-change that came about a couple of years later..i mean back in what? 2002 who would have thought we'd have still been using 2 gig processors as the standard (ok with multiple cores),i think most of us would have assumed we'd be well into double figures gigahertz wise by now.

 

They flipped the coin and it came down the wrong side for them one of those things i suppose as for DX 11 cant see it making a jot of difference to the game becuase as you say the games will have to be coded for it from the ground up.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/23/09 8:00:39 AM#60
Originally posted by Death1942

for memory i heard a rumour that it was going to be heavily focussed on consoles.  I could be wrong but its what i remember from a few months back.

 

As for another EQ...meh, maybe i might like this one more than the others (i got into EQ2 well after release unfortunatelly and at the time it was ageing quite a bit)

 

I suspect you are right about EQnext being console based.  Sony is in the middle of a furious console war that they are losing.  Part of that has to due with the ps3 not really having a killed game to draw players in. 

Seeing the soe is part of sce now, I doubt they care as much about the pc market as they do supporting the ps3 market.  Soe has been invovled in the playstation for a while now so I bet they have a new directive and the pc market is a secondary concern.  Perhaps that is why they are trying to revive the planetside title, because in theory it would make a great console game and really appeal to console gamers.

 

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