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Just heard at fan fare the sentinel fate is launching in feb 2010 and is odus. also new city is halas new starting city...... |
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sounds like Halas will be seperate from the expansion
Halas will a free download. The shard of love is coming soon too |
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ilydamdris
Advanced Member
Joined: 12/25/07
And his name, that sat on him, was Death. And Hell followed with him. |
Edit: Does that link include stuff from both EQ1 and EQ2? It's a little confusing lol. None the less, I can't wait till the expansion. I thought it'd be out in november of this year though, like they have been doing.:( Edit part deux: Ahh ok, it's all of SOE. I'm with it now. I'm down. I'm hip. About time the good side got some lovin'. I was beginning to think EQ2 only wanted their players to play on the evil side. |
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Halas you say? Maybe with the Barbarian homeland we can get beastlords?
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ilydamdris
Advanced Member
Joined: 12/25/07
And his name, that sat on him, was Death. And Hell followed with him. |
The good side definately needs more attention, more good only classes, and races and such. Evil's ahead by a few races I think. |
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that previous link pertains to all SOE games being discussed at Fanfaire
seen at this EQ2 blog site fanfaire08.feldoncentral.com/2009/06/26/eq2-news/
EverQuest II: Sentinel’s Fate February 2010 All Fan Faire attendees get Beta and The Expac
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ilydamdris
Advanced Member
Joined: 12/25/07
And his name, that sat on him, was Death. And Hell followed with him. |
Yeah I got it all figured out. It was all a jumbled mess in there, so I got a little confused, sorry>< Thank you for the link though.:) |
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The new continent is odus |
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summarized at ZAM ODUS! Details are sketchy at the moment, but the expansion will explore Odus, what happened to it, and the lore lines of Kerra and Erudites. The level cap will be raised to 90, with more Achievement Points available to put into expanded AP trees. Sentinel's Fate is planned for a February 2010 release date. All Fan Faire attendees will get Beta access and a free digital copy. Planned for release at the same time as the expansion will be a new starting city: Halas. EQII is now on a three month Game Update cycle. GU53 will feature auto-mentoring, where one can down-tier one's character without mentoring another toon. This will allow players to explore grey content for experience and achievement points. GU53 will also open up the Shard of Love, where players might discover the fate of Erollisi Marr. In LoN News, the final set of the Ethernaut saga, Stormbreak, is scheduled to be released in July. And in Station Cash news, Character Transfers will soon be available via the Station Marketplace. You'll be able to get your transfer for $25 worth of Station Cash.
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If they keep putting in new starting locations along side all the empty servers there are then new players will never have a chance to group with people to do content. What they need to be doing is making two servers and then making multiple instances of each zone when one is full up and streamlining the new player experience so you're more likely to group and bump into eachother, rather than soloing throughout the game. I see the level cap another problem for new players making it so they have to go even further through the game mostly on their own and making the world even bigger. |
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regarding new players, even if there were was no level increase, all OLD mmos are top level heavy
on bright side, GU53 is expected in September
the update will allow players to scale their level *down* without having to mentor someone else to anything from 1 to 79 (assuming they are 80)
that may help to see more people in lower level zones |
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ilydamdris
Advanced Member
Joined: 12/25/07
And his name, that sat on him, was Death. And Hell followed with him. |
I've played almost every class in the game, and had fun with just about all of them. So, I dunno about all the crap classes you're talking about there. They're really no different from the classes in any other standard mmo that is out these days. The servers as well, are not empty, I see the server list as either on medium population, or with the bottom two on high population. There are an abundant amount of guilds that are new player friendly, ready to take someone in, and help them quest. I've been with my guild Tempting Fate since I started playing EQ2. I got an invite while I was at queens colony on my first day, and I've had guidance in both getting financially stable, as well as geared from them since day one, and I'm sure they're not the only guild who looks after their members like this. We raid and do seperate group quests almost daily, so none of us ever feel alone. Cracking up in Voice Chat also helps with this, as well as building friendships, so you're more likely to get group and raid offers more often. There are so many guilds in EQ2 I don't know how someone can have trouble grouping in that game. At least on the server of Befallen, this all rings true, because I have never had a problem with running into people. I see players in every zone I go into, and if I need help on a quest, it's almost guaranteed, a guild member will be on their way. As for the level cap, there are also an insane amount of ways to earn xp in this game. Collection turn in's yield adventure xp, xp+ potions, you can either buy, or /claim for free throughout your time leveling. Vitality for those who play casually, and then there are HQ's, and Raids, where not only do you get decent xp, but you get great loot, and TONS of AA to help your character become more powerful, and thus level faster, from faster mob killing. It sounds to me, that you're either in a guild that doesn't help its members much, or not in a guild at all, and I would suggest finding one that does help its members a lot. Finding one where you get a long with its members, and can actually become somewhat of friends with them will go a long way. You get high level friends in a guild, you're practically golden. If you need something like what I posted above, I suggest going on the Befallen server, and joining the guild Tempting Fate. They take all classes, and levels, and are very helpful people. |
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GU53 will include automentoring, achievement system, and shard of love. GU54 ? GU55 will include new city and starting area, Halas & first 20 levels. Will be the best starting area yet. Due in Feb around time of the expansion release. Expansion will include Odus I have read it includes a lvl 90 cap and more AA although I didn't hear that in the presentation. Today more details of the expansion will be discussed in the eq2 panel. They did mention several zones that will be in the expansion, Toxxila Forest, Stoneburnt Mountains, Paineel, The Hole. They also showed a video with a flyby though one of the new dungeon and what looked like some outdoor areas and caves. |
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more info from last night seen at this blog GU53 will have a new four group raid zone and it will have each encounter with a difficulty slider. In other words, if you fight 10 bosses in the zone, you can dial them in from easy to nightmare mode with difficulty and loot adjusted accordingly. The scripts will be different on each level of difficulty. Expect this for all future raids.
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a blogger posted info from todays panel about upcoming Game Mechanic changes and Tradeskills fanfaire08.feldoncentral.com/2009/06/
among other things, 50 more AA to total of 250 AA
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Is it just me or is the drip of info regarding this xpac bordering on the shambolic? no one seems to know anything concrete about it atm now i'm only going off earlier years where there was a big hoo hah about the xpac in smeds address,this year all he really wanted to talk about was station cash. |
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Originally posted by fozzie22 Kinda tells you something, don't it? |
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Now the bones are begining to be meated out i can understand why he didnt say anything about it. More EQ2 News ——- What happened to the Erudites and Odus Ratonga lore ——– 3 different wings. Spawn in the middle. Brenlo directly addressed Gage about rumors. Some mobs will have multiple loot tables ——– Guild level 90 ——— Level by grouping or soloing
fanfaire08.feldoncentral.com/2009/06/
I mean if thats it the wuestion has to asked what are they thinking?
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Originally posted by John.A.Zoid
*sighs* Getting tired of hearing this "its all empty servers" bull. Will you haters knock it off already? If it was that bad, EQ2 wouldn't consistantly be on the main page on this site as a favorite every single week. |
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I love what the new expansion will seem to bring. However I am very disappointed we have to wait until Fed. 2010. |
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Originally posted by skeaser
I would start back playing if this were true. Currently Playing: NOTHING! Thinking of Playing: Fallen Earth or Darkfall after this months update. Have Played: EQ1, EQ2, WoW, WAR, Vanguard, EvE, Requiem, PW, Lotro, Lineage2, AoC, SWG... |
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I doubt we will get Beastords. I would scrap every toon I have just to build one up if they did though. If they don't introduce new classes I would like to see them allow Mystics to move further away from a healing class into a more Beastlordy class by way of AAs. Maybe have a AA tree that totally focuses on increasing a Mystics and their pets dps and such at the cost of their healing and buffing abilities. Maybe a final AA that allows for duel wielding and an upgraded pet with a new skin based on race, sorta like in EQ1. A million and one Kerran Beastlords with a tiger pet wouldn't bring back memories would it? It would be nice for them to do this to all the classes. Even though there are differences between the good and evil versions of each class, they are still very very similar. Perhaps expanding on AAs to allow for folks to make totally different classes from the existing ones. What do you all think? Stupid thought?
Lorius-LotRO |
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I watched the keynote speach live, and I have to say that I was blown away when they described the new expansion. I am so looking forward to this one!
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highly recommend reading this info from the link - its *much* easier to read
fanfaire08.feldoncentral.com/2009/06/28/fan-faire-2009-eq2-news-rollup/ EverQuest II * The new expansion will be entitled Sentinel’s Fate. Server Transfers, Artwork-by-Mail, and StationCash * Automated Server Transfers will be available on the Station Marketplace within the next couple of weeks, price will fall to $25. Auto-mentoring Hail an NPC in one of the home cities and you will be able to mentor down in 5 level increments (20, 25, 30, 35, etc.) and complete quests, kill named encounters, etc. at the appropriate level. This does not require mentoring another person and will not offer the extra bonuses given to folks who naturally mentor one of their friends. To prepare for this feature, a list of named mobs on long spawns in existing zones is already being assembled to have their timers tweaked. Also, low level contested zones will instance themselves (Sinking Sands 1, 2, 3, etc.) in case of large populations. EQ2 Achievements Similar to XBox Live, EQ2 is getting an Achievements system. The expansion will launch with 500-700 achievements. This will merge the old Slayer titles (kill 5,000 Orcs), plus adventurer titles (complete 20 Heritage Quests), and introduce new titles. For example, number of level 80 characters you have. Whether you defeated a dungeon/raid on the hardest difficulty, Going back and completing old zones while mentored, etc. The Alternative Achievement system in EQ2 (currently 200 points) is officially being renamed to AA to avoid confusion. Shard of Love & Miragul’s Planar Shard Scheduled for GU53 is Miragul’s Planar Shard, a raid zone which will use the new mechanic of difficulty scaling on certain bosses. Another zone expected this year which will join Shard of Hate is The Shard of Love. The storyline for this zone will relate to Erolissi Marr. New starter experience and new starter zone Halas is being added as a good starting city in Gu55 to coincide with the release of the new expansion, Sentinel’s Fate. Gu55 will be a free download whether you choose to purchase the expansion or not. The starting race has not been confirmed, but in EQ1 Halas was the home of the Barbarians. Incidentially, this new area will be considerably streamlined and will be built out as the new EQ2 Trial. The existing EQ2 Trial is a massive download and really not that great a tool at recruiting new players. The new EQ2 Trial will be optimized for download size, will have streaming download, and will really act as a marketing tool for new players. Extremely preliminary zone art was shown of the new Halas. Incidentially, Thundering Steppes will be getting a revamp as it will be the stepping off point for level 20 characters leaving Halas. Who Gives a Crit Critical damage stats including Spell, Melee, Ranged, and Heal are being merged into a single ‘Crit’ statistic. Each class will have a critical coefficient. So the same item will offer taunt and melee crit to a fighter, ranged crit to a ranger, and heal crit to a healer. Double Attack and Ranged Double Attack are being combined into DA, with an appropriate coefficient as RDA is c0nsidered more powerful to a ranger than DA is to other scouts. Resistance types are being streamlined down to just Noxious, Elemental, Arcane and Physical. Naming on items will not change for variety/lore reasons. Out-leveling gear Once considered for the Rise of Kunark, items will now scale down in effectiveness starting at Level 60, eventually “greying out” when the item is 10 levels below your adventure level. The effectiveness of such items will be reduced by 33% at 10 levels. Legends of Norrath Set 7 of the LoN cards, Storm Break, goes live on July 9th. This will be the final part of the void series. New loot cards include a cloak with a, once-per-day, clicky effect that completely repairs your gear. Buffs The number of buffs and casting time of buffs is being considered, especially for support and healer classes. Certain classes always use the same self-buffs and these may be consolidated. Having buffs persist after death was requested several times, but no confirmation was forthcoming. Buffing while running was the first step of this. Class Balance (Bards, Enchanters, Summoners) Typical raid lineups currently include 3-4 illusionists, 1 coercer, 3-4 dirges, and a troubador. Yet they often do not offer ANY slot to summoners or druids. Some Enchanter and Bard buffs will become raidwide or applicable to one person in each of the 4 groups. The example given was an illusionist giving Time Compression to one member of all 4 groups. Other buffs could go raidwide. This will be done in such way so that having 4 illusionists will not be a significant advantage over having 1 or 2. Currently, Brigand “Dispatched” and other debuffs are crucial for raiding and some group situations. Meanwhile, Summoners are finding they rarely get a seat at the table. As a result, Rogue debuffs are being refocused to work on melee, while Summoners step into a new role of debuffing spell abilities. Also, with regards to Rogues, Brigands and Swashbucklers each have irreplaceable abilities such that most raids have 1 of each. Some of these abilities will become common between the two classes so that any Rogue can be effective in raid situations. Summoner pet survivability is going to be looked into. Dumbfire pets will now act like a spell with appropriate graphics, rather than being affected by AoEs. These pets will also do spell debuffs in line with Summoner’s new role as spell debuffers. Class Balance (Druids) It has been recognised that Heal-over-Time spells come way behind wards and reactives when dealing with large spike damage (mainly in a raid and the hardest heroic settings). A new component is going to be added to Heal-Over-Time spells for Druids which will save up the heal after each tick if the target is at full health, and further, any leftover heal will transfer to the group member with the lowest health on expiration.
Over 2000 new recipes for Tier 9. No Rare Loams in Tier 9. Instead, Ore and Gems will be used to make Expert (Adept III) spells. Ore nodes will always respawn as ore nodes, gem nodes as gem nodes. Would like to completely revamp Adornment system, but at the very least, new adornment recipes will be Transmuter-crafted only. Players will be able to be a Tinkerer and Transmuter. Shaders 3.0 EQ2 is getting a graphical facelift! Shaders are small pieces of code which take the textures and apply an effect to them, providing metallic appearances, glows, bump mapping, caustics (rust, decay), lighting effects, etc. These are being upgraded from the ancient Shaders 1.0 to Shaders 3.0. Nearly any graphics card since GeForce 3 will be able to handle the new GPU Shaders. At higher resolutions, preliminary tests have shown that framerates stay largely the same. At lower resolutions, framerates of GPU shaders seem significantly improved. This will not be a substantial download. Each shader is just a few kilobytes. So far, 3,000 shaders have been upgraded. Nek Forest looks awesome now. The whole idea of a torch in the darkness, lighting up trees, rocks, and enemy mobs looks head-and-shoulders above the current “flat” pea soup grey haze and flat colors on everything. When the EQ2 developers saw the first screenshots, they thought it was another game. In addition, Flora Displacement which moved to the GPU last year will still get further performance tweaks (known issue on nVidia cards). Finally, he’d like to move particles to the GPU but due to some design decisions, some particles are tied to animations. Will have to go back and separate them out. There is developer interest in a torch slot, so this is being considered. Devs would also like to do High Dynamic Range (HDR) in a future update, but nothing is immediately planned. Mob Designs Expect several new mob designs with more robust animations. Some seriously funny, cool, and creative new mob designs and revamped appearances to some existing mobs. * fighting pandas EQ2 Potpourri It is known that emergency “Stun-and-Heal” is a real detriment to healers and is required for too many encounters. Will be reconsidered. Wizard “Rays of Disintegration” is very disruptive for Enchanters who must maintain a certain casting order and rhythm to do their jobs. Will be reconsidered as a more Mage-centric spell. Rangers — would like to re evaluate Stream of Arrows. Originally intended as a fill in between auto attacks, but auto attacks are so large now that using it reduces DPS output. Although it is higher than intended, there are no immediate plans to adjust Auto Attack damage. Bruisers/Coercers – Drag, thought snap are so overpowered we have to disable them or mobs are trivialized Conjuror Mythical Pet – This pet is class-defining for Conjurors. However with the current mechanic, that pet would stop leveling at low-to-mid 80’s. Will look at this going forward. Certain raid encounters will benefit from crowd control, giving enchanters another job besides power regen and buffs. The Quest Window is getting a facelift. Namely side-by-side quest list and quest details. Revamped Player Inspect window will show regular and appearance slots and many more stats. Could the Daily Double void shard quest be listed in the Welcome panel or MoTD? Yes. Will void shards have value in T9? No. A different token system is being used for T9 armor. ACT Parsing - Could we see Gravitas, Chimes of Blades, and especially Cures (some healers spend their entire time curing but don’t show up on the heal parse) parsed in ACT? Will consider it. Guild Rally Flag - Can we have some means to find out where the guild rally flag is located? Some coding has already been done for this. Putting it in guild window would be somewhat wasteful for those guilds that don’t have this amenity (one of the most expensive amenities FYI), so considering hailing the strategist. Illusions Driving You Crazy? - A change was made in GU52 that racial illusions pick a random appearance each time they are displayed. This applies to guild hall NPCs as well. Even the devs are annoyed at this change, so are investigating a Magic Mirror house item to set your illusion appearances, and a similar mechanism for guild hall NPCs. Also, some folks make frequent use of different illusions. Look for an Illusion Manager window. Smart Loot is being implemented over time. Lock boxes in Mistmyr already have mini-smart loot for each person that loots. Lavastorm Elevator to WoE will be fixed to continue to it’s destination. This one got a lot of applause. Harvester NPCs could auto-deposit in Harvest supply depot in the future. Kelethin houses will get a transparent window. Both Kelethin and Neriak houses will gain more rooms. More new Armor Appearances in EQ2:SF are coming than are currently in the game. Substantial new choices for mage appearances other than robes, such as tops, pants, etc. Devs would like to add more mannequin types such as Ratonga mannequin. Current tier upgrades are coming for Bone Clasped Girdle. Not so much for the bloodthirsty choker. Out-of-Control Curing It is recognized that Curing is perhaps getting out-of-control. Casting time of individual cure potions may be considered. In addition, certain detriments are getting different effects on them such that curing that detriment can be worse than leaving it, or may cause another detriment to trigger. The intention was never to stare at the Profit Cure bar the entire fight. |
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of special note from the previous post
Halas will be used as the new trial content - new trials in future will no longer have to download the entire game
Thundering Steppes is getting a revamp, its the connecting zone to Halas
SOE wants to use Halas to market EQ2 to new players maybe all trial players will start in Halas ? |
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