Trending Games | ArcheAge | Firefall | WildStar | Landmark

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,905 Users Online:0
Games:733  Posts:6,226,203
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Everquest II Forum » The Tavern (General) » Why aren't you playing EQ2?

6 Pages « 1 2 3 4 5 6 Search
114 posts found
  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

7/23/13 6:56:03 PM#101

Tried EQII recently, so here are mine:

Leveling speed is extremely fast. We have enough of those MMO's already... when some player told me: "You will level really fast!" and was all excited about it, the game kinda died for me. Not surprisingly, questing is screwed up along with it. It's back to WoW Cataclysm pacing of game and I hate that pacing. I prefer to take my time and explore the areas without everything becoming gray.

Map is open, ugly, and fully explored. It actually makes the game feel tiny.

The game has basically no atmosphere, or if it does, it's a really awkward one. It seems to be very giggly and chirpy and makes me feel like the game is treating me like a little kid or something. All the super exagerrated sounds for everything, clinking everywhere. NPC's praising me over and over when I didn't do anything and speaking, again, in a 10-year old manner. It doesn't help when the NPC you're speaking to is also a frog. It's just really hard to take the game seriously at all... or to immerse oneself in it.

To elaborate on questing, there are way too many quests and they also have too many parts. They are also indirectly dependent on each other and come out weird if you do not do them the way the game expects you to. Add leveling speed to that and you just have to skip them all together really soon, especially if you kill a lot of mobs, which I do.

Game seems to have unnacceptably poor animation work for the year 2013 (scratch that, 2003). It seems to not even have proper melee animations, either way, I can't tell if I am hitting something or not sometimes. What is this? O.O How do you make a game without proper melee animations?

Goes Windowed when I try to Alt-Tab. ???

The game makes Rift's error (or Rift made EQII's error, no idea) of spamming you with items you don't really know what to do with so early in the game. Case in point, housing items. I don't need a table at level 5. I seriously don't. Especially with such a tiny bank (another problem).

The game telling me to sub to silver or w/e every 5 minutes doesn't help.

"EQ2 exists today because it has 1000 diehard cash cows remaining, who enjoy cybering with their game boyfriends in their player houses in Kelethin too much to quit."

Really funny you say that because after playing for some while I crashed into a guild where this woman kept talking about her boyfriend who was also in a guild, and they kept talking about how they are so happy together and how it's so awesome... wat.

I found EQ1 more tolerable even with its horrible camera issues. And WoW Vanilla is leaps and bounds ahead.

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

7/24/13 9:43:55 AM#102
Originally posted by NagelRitter

Tried EQII recently, so here are mine:

Leveling speed is extremely fast. We have enough of those MMO's already... when some player told me: "You will level really fast!" and was all excited about it, the game kinda died for me. Not surprisingly, questing is screwed up along with it. It's back to WoW Cataclysm pacing of game and I hate that pacing. I prefer to take my time and explore the areas without everything becoming gray.

its a valid issue but EQ2 offers an innovative feature -- the AA slider

 

tailor your experience rate at whatever pace you like

 

unlike EQ2, I dont know of any mmo that offer this  (the experience slider)

 

DISCLAIMER:  you need to have a subscription to have access to the AA slider

---------------

 it only takes a one time fee of $5.00 to be a silver member

 

if you are going to compare EQ2 to WOW

try subbing to EQ2   or compare ftp EQ2 to ftp WOW  (with its level 20 limit)

  tixylix

Novice Member

Joined: 12/02/11
Posts: 1109

7/24/13 10:29:36 AM#103

I just remember playing EQ2 in beta and it was one server only and when one zone got over populated, they just cloned the zone. Each zone ended up having 6 clones in beta and when you clicked on a gate you just had to ask your friends what one they were in, really simple, much better than making friends down the line and finding out you're on different servers. 

So you started on the IoR and you had one of the most immersive opening tutorials ever, SOE have gotten rid of it now in favour and some generic bullshit but whatever. You got to the island and did quests that were designed to get you used to the mechanics and it worked really well. The starter island was quite hard and it even forced grouping for the last quest and every time thanx to everyone being on the same server, it was so easy to get groups. 

When I got to the main City I was blown away, it was really the first time other than SWG where I saw a major city in an MMO and these ones were way more detailed. I just remember taking all these quests, NPCs calling you to come over and having voice over dialogues in real time instead of the stupid cutscene style of SWTOR. I just loved going around the cities doing quests for NPCs, they felt so alive and they were so packed with people that each zone in the cities had 6 clones as well. I loved doing the quests around the Catacombs and the forest ruins and all that, it felt so immersive and hard because you had to group and you#d still wipe in a group too. 

Then you got to Antonica or Common Lands (which was far better) and it was all group mobs, I remember spending a good 2 weeks grinding non stop on solo mobs I found in CL in the early hours of the morning when noone else was online. I had to dodge so many group mobs and constantly I was pulling aggro and dying. During the times when lots of people were on I always had a group, we'd all sit and rest to regain mana and health and just chat because downtimes were quite long. I grouped all the way from around like level 13 I think it was when you started CL until the Armour quests at the Fallen Gate at around level 20. It took me weeks and I loved every moment of that experience and made lots of friends in the game.

Such an amazing grouping experience and the quests weren't the standard bullshit, lots of them were so unique and involved. I remember the Froglok quests as being something so amazing or Splitpaw where I got kidnapped by a random Gnoll lol, though those were a bit after launch, those are just some examples.

The Armour and unlock quests were amazing though, I loved the stuff around the Fallen Gate and Nek was so scary after and so horrible to wonder through, you had to have a group or you'd wipe. 

Now when I play the game it's easier than WoW, I can solo 10 mobs at a time, there's no death penalty, no tension, the quests are all so boring and there are no voice overs anymore. Like those voice overs were so immersive and gave the cities life, now it's just so dull and dead and all I hear is my own footsteps.

 

 

Remember when the game launched? They suddenly released 40+ servers and it spread the population out so much that it was really hard to get a group. What the hell happened SOE? Just release a few servers and clone the zones FFS! Instead of fixing the issue with a server merge, they just kept the same amount of servers and dumbed the game down so you could solo it instead of having to group. 

 

At least with Planetside 2 they merged those servers really fast. 

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

7/24/13 10:38:08 AM#104
Originally posted by tixylix

So you started on the IoR and you had one of the most immersive opening tutorials ever, SOE have gotten rid of it now in favour and some generic bullshit but whatever. You got to the island and did quests that were designed to get you used to the mechanics and it worked really well. The starter island was quite hard and it even forced grouping for the last quest and every time thanx to everyone being on the same server, it was so easy to get groups.

 I agree w you - I miss the style of early EQ2

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

7/24/13 1:53:01 PM#105
Originally posted by Nadia

its a valid issue but EQ2 offers an innovative feature -- the AA slider

tailor your experience rate at whatever pace you like

I don't care for this, MMOs are not single player games that you can just "tailor to yourself". Slowing down your exp rate will just make you look like an idiot, and whatever guild you join will wonder why you level so slow. It just doesn't work and you'll be disconnected from the rest of the community.

You probably don't even realize why I want this. The leveling speed needs to be slow for everyone across the board, so that people spend more time in lower level areas, so lower level areas are valued more, so lower level items and crafting and etc. have more value throughout the game and do not become wasted really quickly. So that the game is hard and people want to group with you at lower areas and look for help. None of this is accomplished by a personal experience rate slider. I am playing an MMO, not a single player game.

DISCLAIMER:  you need to have a subscription to have access to the AA slider

lol even better. It's probably pointless to explain to you how disjointing all this is and it just kills the feel of the game. The game should work, I shouldn't be trying to adapt it to work for me.

if you are going to compare EQ2 to WOW

try subbing to EQ2   or compare ftp EQ2 to ftp WOW  (with its level 20 limit)

I'm comparing to Vanilla WoW, which no longer exists. The payment model is irrelevant outside of how it affects the actual game (in case of P2P, it doesn't at all), I'll pay whatever I have to if I like the game. The things I listed are my reasons for not playing EQII, I am not a beggar looking for scraps, I'll only play what fits my requirements or I will play nothing at all, and I am definitely not going to "try" subbing for something if the company failed to make the product desirable.

 

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

7/24/13 2:07:09 PM#106

I'm not advocating you go back to EQ2 - you didnt like it

but the sub version of EQ is better than ftp version of it

  Grummus

Apprentice Member

Joined: 7/28/13
Posts: 115

7/31/13 11:59:17 AM#107

EQ2 is pretty great, nice depth, mechanics, I even like the combat and classes.

 

I get tired of playing by myself though, and 80-85 made my brain hurt due to how terrible everything is. I wish it wasn't so top heavy and I'd played more consistently back when the population was healthier and the game harder.

 

  ET3D

Apprentice Member

Joined: 4/16/06
Posts: 171

8/07/13 7:31:38 AM#108

The first reason I don't play EQ2 is that I don't play much at all these days.

The second reason I don't play EQ2, and why I never managed to get far in it even though I generally like it (and it's the MMO I played most after City of Heroes) is that I like story heavy games, and at least in the low levels (I never got over level 30) there isn't much such content. When EQ2 Extended arrived I went back (my first try was 2005-6) and the levels up to 20 were pretty decent in terms of story, but going beyond 20 again felt like I was grinding, helping the lazy and weak do their chores, instead of participating in something meaningful. I got some help on the forums to find more story content, but it's still not easy, and that's what always ends up killing my interest in EQ2. I end up creating alts and playing their low levels, but I never progress far.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

8/07/13 7:36:30 AM#109
Originally posted by ET3D

the levels up to 20 were pretty decent in terms of story, but going beyond 20 again felt like I was grinding, helping the lazy and weak do their chores, instead of participating in something meaningful.

I wont deny that

 

I got around that issue by chronoing and visting other lower level areas under 20

but your point remains

  keenber

Advanced Member

Joined: 7/10/07
Posts: 437

8/07/13 7:41:00 AM#110
EQ 2 was just to easy to get to max lvl and ended up not fun so i went back to EQ after maxing out 4 chars in EQ2.
  ET3D

Apprentice Member

Joined: 4/16/06
Posts: 171

8/08/13 1:40:39 AM#111

Regarding story content, I was also very disappointed with Dungeon Maker. I enjoyed the Mission Architect in CoH (even though I felt it was quite limited), so when EQ2 offered something similar I bought AoD to play with it, then discovered that it was nearly impossible to create a story with it. Indeed most of the dungeons people created were just a way to get quick XP.

I'm looking forward to test the Foundry in Neverwinter, but because I play so little these days I don't think I'll get to it in the foreseeable future.

  krage

Advanced Member

Joined: 5/22/11
Posts: 411

8/08/13 1:51:54 AM#112

I downloaded it on steam and had many false starts, I can get passed some of the graphics combined with what I assume is going to be massive vertical grinding in levels, gear, and currencies to play the juicy stuff.

I played WoW for like 6 years, and saw the hamster wheel, now I can't stop seeing the hamster wheel even though I want to. I have so many friends who still pay vertical progress, gear gated games and I can't muster the willpower to start that marathon of tedium again :'(

Maybe one day I will get realllllllllly bored and impulsively jump in...I am really curious about the SOEmote lol.

  User Deleted
8/08/13 3:09:25 AM#113
Originally posted by NagelRitter
Originally posted by Nadia

its a valid issue but EQ2 offers an innovative feature -- the AA slider

tailor your experience rate at whatever pace you like

I don't care for this, MMOs are not single player games that you can just "tailor to yourself". Slowing down your exp rate will just make you look like an idiot, and whatever guild you join will wonder why you level so slow. It just doesn't work and you'll be disconnected from the rest of the community.

You probably don't even realize why I want this. The leveling speed needs to be slow for everyone across the board, so that people spend more time in lower level areas, so lower level areas are valued more, so lower level items and crafting and etc. have more value throughout the game and do not become wasted really quickly. So that the game is hard and people want to group with you at lower areas and look for help. None of this is accomplished by a personal experience rate slider. I am playing an MMO, not a single player game.

DISCLAIMER:  you need to have a subscription to have access to the AA slider

lol even better. It's probably pointless to explain to you how disjointing all this is and it just kills the feel of the game. The game should work, I shouldn't be trying to adapt it to work for me.

if you are going to compare EQ2 to WOW

try subbing to EQ2   or compare ftp EQ2 to ftp WOW  (with its level 20 limit)

I'm comparing to Vanilla WoW, which no longer exists. The payment model is irrelevant outside of how it affects the actual game (in case of P2P, it doesn't at all), I'll pay whatever I have to if I like the game. The things I listed are my reasons for not playing EQII, I am not a beggar looking for scraps, I'll only play what fits my requirements or I will play nothing at all, and I am definitely not going to "try" subbing for something if the company failed to make the product desirable.

 

 

Exactly, you are comparing to vanilla WoW which no longer exists. Vanilla EQ2 no longer exists either. When I started playing EQ2 the levelling was slow and you couldn't get past the teen levels without grouping. Antonica and the Commonlands had very little solo content.

There is no point anyone trying to sell you the game though, the game is long in the tooth and has become overly complicated. They are going to be adding 'heroic' characters which lets people start at level 85 and gives them some AA to play with, but this is just skipping over the main issue.

If you want to enjoy EQ2, you need to do your research, if you are unwilling to do it, then the game is not for you because the entire game will require you to research things that are not blatantly obvious (stat caps, AA builds, places to go to get AA or to level, mercenary locations and skills, housing).

Putting your AA slider up while levelling is actually the opposite of being an idiot. You are an idiot if you don't (unless you have someone who can grind you those missing AA when you reach max level). It doesn't just lower the rate you get levels, it siphons that experience into alternate abilities which make you more powerful, making your levelling process easier and making you more useful in groups.

As the game doesn't hold your hand, you probably also don't realise that you can Chronomentor and set your level to any 5 level increment, so you can enjoy lower level content at any level, while earning AA. Low level content doesn't become obsolete once you outlevel it in EQ2.

All these things were introduced to older players over time. We got 1 AA tree every 2 years, now new players face 4 AA trees with 320 points to spend, soon to be 5 AA trees with 340. They recently added CATs, which spend the points for people, but it doesn't really explain the system well, also its a bit of bloat as most of these are now obligatory to get. Also there are now prestige points, which complicates things even further.

Anyway as I said, EQ2 is a game you need to research to understand, if you are unwilling to look outside the game to maximise your experience within it, then it isn't the game for you in the first place.

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 846

8/08/13 4:40:30 AM#114
For me it's just a very dull game, can't bring myself to start the endless questing to level up, also very dated and too much of a chore to level to max and then begin the grind of AA and gear. Plus one of the worse F2P models out there. Great community though.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

6 Pages « 1 2 3 4 5 6 Search