this will be available after GU66
more details if you goto this link
When Player Studio was announced, it didn't take long for players who may not be 3D artists to ask if there was something they could contribute. SOE's answer (announced at SOE Live) was the selling of decorated Player Houses on the Marketplace.
Sifting Through the Details
A player asked if customers will be able to buy a pre-decorated house if they already have one of those houses, to which Terrogaunt answered:
I created a multi-house dropdown for each of the access doors so that you can now stack houses on the same door - up to the housing limit, of course.
On the subject of where the items come from...
[House items in a Player Studio house] are created as virtual items that cannot be taken out of the house. To preserve the item limits on the house, you can hide unwanted items to make them not count towards your item total.
and yes, players will now be able to show/hide items:
There will be some new UI and a button for you to toggle whether or not a virtual item is rendering in the world. When the particular item isn't rendering, it will show as hidden in your item list and not count towards the item totals.
Further on this new category of Virtual Items that's being created for Player Studio houses:
Virtual house items are similar [to Dungeon Maker layout props] in that they cannot be picked up, but they also cannot be sent to the moving crate. Instead, we've added a new tab onto the main housing window: Items. From here, you can see all of the items in your house and move them, retrieve them if they're normal, and hide or unhide them if they're virtual.
[When it comes to Virtual items, you can] Move, use, access, hide/unhide, destroy. Just can't pick it up, but you can rearrange to your heart's content.
When asked whether Player-written Books would transfer successfully when sold with a Player Studio house, Terrogaunt encouraged testing:
I believe text inside of a book is actually serialized data that we store on the particular database record of the item. Assuming that's the case, it should definitely transfer with the item. Feel free to test that out in Beta
So... when you sell a house, are you selling it just once, or is it like other Player Studio items where they can be bought an unlimited number of times?
In the current implementation, we are keeping the house on the Marketplace after it is sold for other players to also buy a copy. The system is expandable though, so we'll have to see where we take it beyond that based on player feedback and what sort of awesome stuff we have time to do.
All EQ2 houses can be decorated and sold. If you choose to decorate a Prestige or Legends of Norrath house and sell it on the Marketplace, you will actually lose access to that type of house layout from your account and need to re-buy the deed. So decorating and selling Prestige/LoN houses could end up being expensive. NOTE: This is ONLY if you sell a house on Player Studio...
Until further notice, all houses can be sold. Keep in mind though, that selling a house is giving up access to it. Prestige and LON houses fall into this category as well. If you sell one of those houses, you'll need to reacquire the deed to it to buy another one from the accessor. (As you probably know, relinquishing the house does not require you to get the deed again, this hasn't changed)
And that means when you sell a house, you are losing everything inside it, including any irreplaceable items from past events, No-Trade items, etc. So be careful!
The house, as well as everything in it, leaves your character.
Until the house sells a copy, you have the access to remove the house and place it back on your character at any time. Once it sells, that option goes away.
And here's a whole bunch of answers to player questions all in one place:
Houses will go away from your character when you sell them. This means that if you've claimed the house and put it up for sale, you will NOT be able to get another of those houses on your character until you reacquire the deed. For prestige housing, this would mean that you'd have to buy the deed again. For claimed, it would mean that you'd lose it permanently unless you had another count to claim. I haven't been told there's any homes we want to limit, but I could see that being a possibility,
Current implementation says any items left in the house get sold with the house. Historically, you could always transfer to a different server with someone else's items in your home, so it only makes sense that this follows that same groundwork since this is essentially a house transfer between servers. Also, No-Trade and Heirloom items are fine, since the items are virtual and aren't actually able to be removed from the house.
When the house comes down after purchasing it on the marketplace, it is a completely new instance of the house. Any of the links on housing portals will most likely be broken so the portals would just be decorative at that point. You CAN destroy virtual items though, so feel free to remove any disjointed portals.
The house you buy will correspond to that house's particular location in the world. Buying a prestige home should be faction-generic. We've implemented code to swap the Qeynos version for the Freeport version if you're evil aligned and vice versa when it comes down from the Marketplace. All other homes, like a villa in Halas, will be accessed from where you'd normally find them in the world.
Assuming we allow storage containers like the Tinkered Personal Harvest Depot to be sold with the house, it probably won't include any of the items inside (and will actually error out for the seller if it has items in it in the current implementation).