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Everquest II Forum » The Tavern (General) » lvl 95 Solo dungeon loot system to see some changes

3 posts found
  Nadia

Tipster

Joined: 7/26/03
Posts: 11863

 
OP  2/27/13 4:04:30 PM#1

http://eq2wire.com/2012/11/14/chains-of-eternity-frequently-asked-questions/

Q: What Solo Dungeons are there in Chains of Eternity?

A: The Solo versions of the Chains of Eternity zones let you experience the storyline and full animations just as if you were doing the Group or Raid version of the encounters. The Advanced Solo Dungeons require level 95 and are balanced around either two players (duo) or one player with mercenary (molo). Difficulty information to come…

  • Harrow’s End: The Deathtoll Toweronly accessible during a quest
  • Temple of the Faceless: Imprisonment
  • Throne of Fear: Ascension
  • Wurmbone Crag
  • Wurmbone’s End
  • The Dreadcutter
  • Sleeper’s Tomb: The Forgotten Catacombs
  • Chelsith: The Ancient Vault
 
 
posted recently

This has been nice for players who are either tackling them with a mercenary or a second player. However due to the way the loot in these Advanced Solo zones drop (in one or three mystery crates), most players end up with an item they cannot use. Worse, the items cannot be traded with group members. And more maddening still, the loot table includes the rather useless Dungeon Maker rewards such as Demonicus Steaks, temporary adornments, etc.

Fortunately, it looks like some changes are coming to how the loot will be granted from these zones. From Kander on the EQ2 Forums:

We are going to change the way advanced solo zones drop loot. Very soon.

 
  Nadia

Tipster

Joined: 7/26/03
Posts: 11863

 
OP  2/27/13 4:07:39 PM#2
thats new term for me:  molo  (solo + merc)
  Yizle

Apprentice Member

Joined: 4/24/10
Posts: 531

3/02/13 11:24:19 PM#3
Originally posted by Nadia
thats new term for me:  molo  (solo + merc)

It has been around for a while.