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12/26/12 10:46:03 AM#21
Originally posted by Nonderyon no but SOE has Station Cash promotions a few times a year
example: on Friday Dec 21 there was a triple SC promotiion for 24 hours with a 15.00 dollar Walmart gamecard - it was worth $60.00 Station Cash
Total cost to unlock all 5 race packs is 37.50SC
alternatively, players do trade ingame cash for SC cards or Kronos (worth months game time) http://eq2wire.com/2012/10/29/krono-in-game-currency-going-live-today/
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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12/31/12 4:15:31 PM#22
Originally posted by strangiato2112 Not to mention that he also suggested SW:ToR as a good F2P and it is incredibly restricted (to the point that you have to pay for extra hotbars). Playing MUDs and MMOs since 1994. |
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1/01/13 1:15:04 PM#23
Originally posted by Renton81 It's still worth playing. Don't let the high prices and chunks of haters fool you. EQ2 AND EQ1 are very qualitative games. Though the game is pricy, it feels like worth the money, even if your F2P. Here's a quick comparison I made of the F2P content of EQ2 and WoW:
WoW: 20 levels, More open during these levels, grindy. EQ2: 90 levels, line route, oddly a bit more fun.
EQ2 may be a bit P2W, but even if your F2P, it can be a huge demo of what's to come of some of the aspects and get used to the high difficulty. Membership is 5-15 USD a month. 2 kinds of memberships: Silver:5 and Gold:15. Memberships are cheap, but expansion packs are pricy and can even go up to NINETY DOLLARS! But you can experience the changed content, but maybe buy the expansion packs (40 USD-90 USD) for the content AND the content from previous expansions. So just buy the latest expansion pack and experience all the expansion at the time or wait for another expansion or 2 and experience more. EQ2 is the best MMO I had played yet. It's hard and fun, too. It's always been worth playing. ~Been Gaming since I was born~ |
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1/02/13 8:36:45 AM#24
Originally posted by ideainsanity12 Wow, that is a very quick comparison, a little too quick in my opinion. World of Warcraft has a trial that is open-ended whereas EQ2 has a F2P option in a hybrid model. I don't think you can really compare the two free options of the games. You can do almost everything any other lowbie in WoW can do during the free trial outside of some talk and trade restrictions that were put in place to dissuade farmers from using trial accounts to spam players with ads or use them to send gold that was bought for real money. EQ2's F2P option is restricted as far as what you can wear, learn, sell, race, class, amount of gold you can have, your bag and bank space, and character slots. You can either pay à la carte to unlock these things, or pay memberships.
To the OP, but outside of the F2P model, EQ2 does offer things that WoW does not and vice versa. The crafting system is more evolved in EQ2. You have several tiers of items like crafted and master crafted, you can level up as a crafter before leveling up your adventuring class. There are work order 'quests' that allow you to level up your craft faster, special crafter-only mounts, gear, and other items, etc. There are quests that WoW does not have such as lore quests that you get by reading books, catalogue quests, or there are city writs (based on levels, not dailies) that allow you to do small tasks that help you gain faction with your city. There is housing as well that WoW does not have, and as a result furniture and fluff items for the house are important. There is more social clothing, RPG elements and the like as well. You can use city status as a currency to delevel your character while soloing, or you can choose to join lower level groups and mentor the rest of the group. Instead of talents, you get AAs, and you also can pick and choose other traits as you level. There are no talent trees. Skills and spells have different tiers and part of the game is either trying to find, buy, or craft better skills and spells. EQ2 also emphasizes exploration and in some cases luck to do the quests. The dungeons are zones that are separate from the rest of the world, but they are not 5 man instances like in WoW. The dungeons are more 'old school' too in how they are designed, where you wander around discovering things and finding bosses to beat up rather than having a set path.
I hope this helps you make a decision whether it is the game for you. Playing MUDs and MMOs since 1994. |
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1/02/13 9:12:47 AM#25
this is offtopic but the trade restrictions in WOW trial are harsh (and should be due to gold sellers)
you cannot trade coin/items with other players
you cannot use your mail players can send you coin/items but your mailbox is off limits to access
as WOW trial player you are forced to be self sufficient for items and coin
Blizzard does give trial players access to all races and most classes (except DK and monk)
I wish EQ2 gave players a chance to try all races/classes without having to spend anything but at least SOE has x2 and X3 SC promotions -- helps to make everything much less expensive
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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