EverQuest II
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- Developer: Sony Online Entertainment
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://everquest2.station.sony.com/
- Retail Price: 24.99 BUY IT
- Monthly Fee: 14.99
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Everquest II » The Tavern (General) » Performance issues for 8000 series graphics cards?
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Acaeus 3/21/08 10:10:08 AM
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Novice Member
Joined: 6/19/04 |
This whole this isn't so much a performance issue. I went budget on the GPU (didn't like 8800 prices then) and got a quad OCed to 3ghz. The 8600GTS, despite of what I've read, works great with current games which includes EQ2. HOWEVER, EQ2 has an issue with 8xxx NVIDIA cards. NO MATTER WHAT THE SETTINGS ARE (I can run the game fine on high), after 45min or so playing, the stuttering starts. They are little freezes, every second or so, more often during combat. The game pretty much gets into a slide show. When that happens, the only thing that will fix it is to exit to the desktop and run the game again (selection char screen won't fix it) . Once the stuttering starts, lowering the settings won't make a difference either. This can either be an NVIDIA driver problem (unlikely since EQ2 is the only game with problems), or an EQ2 bug/design issue with NVIDIA 8xxx drivers (very likely). it could even be a multi-core issue with the drivers or even a leak here and there that eventually hits a threshold (which would explain why it only happens after the game is running for a while). * All guesswork on my part as I have no idea about the code or its design. |
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Koroshiya 3/22/08 3:42:10 AM
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Novice Member
Joined: 6/18/05
Cowards die a thousand deaths, a soldier dies but once. |
Just a bit of info for you guys. I too have this problem, 8800GTS and nvidia chipsets while sli enabled seems to be the biggy for a lot of people. Even if you have SLi rendering in the game profile turned to single GPU the game still recognizes the second card. I had to turn off SLI all together. Second, This is a problem according to a dev that involves a certain driver/hardware configuration with the 8xxx's and how DirectX unloads textures from the memory. They have not given an exact date as when they expect it to be fixed, but at the speed other issues like the shadows turning on and off by themselves thats over 2 years old and them saying they know what the problem is, yet still not fixed doesn't give me hope. Problem #2. This game does not care what brand new GPU you buy. Why? Because its CPU bound on a lot of processes. This means that no matter how big and bad arse your GPU is, shadows, flora, cloth and water are ALL bound to your cpu for processing, nothing you do can change that... why they decided this was a good idea? Who knows, maybe they gambled that CPU clocks will get faster and faster, and what happened was clock increases slowed down, and they just started adding more cores. Problem #3. EQ2 is NOT Multiple Core ready. They can not change this with out a complete re-write to the code. This means you in some instances will get better performance if you set the affinty of EQ2 to one core. I usually choose core #1 not #0... it doesn't really seem to make a difference to be honest. You guys will hear people tell you how its your system, and the 8xxx series GPU they have works and so its not the game, this is very false. There are THOUSANDS of configuration possibilities, and its a mix of both a very bad engine with hardware and drivers that are having issues with it. At this point the settings that work the best for 8800GT and my system (AMDFX60, 2GIGS of OCZ 3-3-3-5 DDR400, 2x8800GT G92 GPU's, Raptor 10krpm drive, X-fi sound) is the following: Set EQ2 to use one core. Disable SLi in the control panel, not in the game profile by setting single GPU Rendering. I run 1920x1080 (32" Aquos 1080p TV/Display) so I set EXTREME QUALITY then I go to water, and turn ALL water options off. I turn LOD Texture Resolution to Minimal, Turn Shadows off, Turn cloth simulation off, and turn Flora Displacement off. I then turn every other option ON, run AA 8xQ, AF 8x, I disable bloom, run torches to 1 and everything else is jammed to the brink. Disable Bloom and whatever setting is right under it, can't remember but there is 3 check boxes, I disable the top 2. This nets me 30-40fps in most area's that are highly populated. This is NOT acceptable in my opinion as with my system I can run CoD4 @ 1920x1080 with max settings (and I mean max) and stay at 60fps with vsynch enabled and triple buffering. Crysis in the same resolution w/ no AA, can run with a mix of High, Very high and Medium settings (medium being the obvious shadows, water) This game needs an engine rewrite but I doubt with the restructure of SOE into SCEA they will get the funding or man hours they need on it. So you can bet that we will be having this issue with every single new card to hit the market. And yes, the 9600's exhibit the same problem as they use the same GPU as the later 512+ GTS/GT 8800's (G92 core) |
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openedge1 3/24/08 10:14:42 AM
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Hard Core Member
Joined: 1/05/06
To my Roleplay homies, verily on the tip, you tis the dawg. |
Originally posted by KoroshiyaAgreed with this...I am one of the posters in a specific thread in the SOE forums on this card... I ended up replacing two systems in my home with a 3870 and a 2900pro ATI card To play, I do the following 1. All settings maxed in Control Panel (16x AF and 8x AA)...seems to make the game run faster...and have to use the Catalyst AI solution in the Control Panel 2. Same as above....flora displacement off, disable bloom. I can uses shadows for about a 10 frame hit... I can get steady 60+FPS in certain area's, it can fluctuate down to 40 depending on amount of mobs and people The 8800GT would not get above 30+ And the real kicker? Of the 2 cards above, in power, the 3870 is more powerful....but guess which one runs the game better? The 2900pro The game engine is definitely not for new hardware...and if it was not so much fun, and an awesome game, I would be deleting it...but, luckily I found a workaround...but, a $200 video card sits in a box....not cool. But, AoC is coming...that should LOVE the 8800 |
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Bigfoot 3/29/08 1:07:12 AM
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Novice Member
Joined: 5/19/04 |
This was posted by one of the developers in the EQ2 Tech Forums. Last post on this page. http://forums.station.sony.com/eq2/posts/list.m?start=75&topic_id=411077
By Autenil "Hi guys,
Maybe there is some hope for you guys with these cards. |
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narial 3/30/08 6:20:23 PM
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Apprentice Member
Joined: 9/19/07 |
i had similiar problems to the OP when i joined eq2 in feb. brand new machine ith 8800 gtx 768's in sli
i went from vista, to xp, back to vista. the OS made no difference on this client the reasons are as follows:
1) eq2 does not support multiple cores. the client will actually run better on a single core P4 than on any multiple core machines
2) the client passes shadow rending to the cpu, and not your video cards gpu - further degrading performance. there are other processes i'm sure that are also dealt with in this manner
basically when in installed eq2 on my 2004 p4 HP laptop i got superb performance - with a 128mb geforce go video card over my dual core extreme, RAID, dual 8800 gtx SLI system
and if you have an SLI system, disable SLI. you'll automatically see an increase in fps - in xp and in vista
edit: i maintain 60 fps in crysis at maximum settings, and my machine got 21k 3dmarks |
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quaiky 3/31/08 12:57:33 AM
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Elite Member
Joined: 7/21/03 |
autenil has more infos about 8800 problem in eq2 in his blog: http://kriegshauser.blogspot.com/2008/03/nvidia-8800-frustrations.html.
seems to be that eq2 is not the only game noticing these random slowdowns caused by unloading textures. but in a mmo with many people runing around with different textures to load and unload all the time its probably bigger than in other games. |
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Nadia 3/31/08 7:44:56 AM
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Elite Member
Joined: 7/26/03
Played and enjoyed: |
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alakram 3/31/08 7:56:48 AM
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Hard Core Member
Joined: 11/02/06 |
Originally posted by ethion Sorry to say but, your cpu is not the best for EQ2. EQ2 engine uses cpu to calculate shadows and other graphical stuff, and it uses only one core. Yeah is a crap, but, for EQ2, you have only 1 cpu running at 2.66ghz, what is pretty low. most of comp. users think that 4 cores are better than 1, but this is not exactly true; 4 cores are able to make 4 task at a time, but each core has the potency of 1 equivalent single core, finally it depends on what you are running, if you runa game able to spread the needed caculations across all the cores... Wooot!!, you have a good optimized engine. I love EQ2 but this is not the case, its not optimized for 4 cores right now.
More info, EQ2 engine has some issues with 8800 cards, they are known issues and the devs are working on fix them. Edit: Forget this last thing I said, just read the post above mine. The problem is not on EQ2 engine, but on Nvidia drivers. |
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pfloydguy84 3/31/08 8:32:10 AM
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Advanced Member
Joined: 6/09/06 |
i honestly dont know why any gamer would want a quadcore.I dont think any game out there right now even uses all 4.most games dont even use more then 1.dual core both with high clock speeds seems best right now.
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quaiky 3/31/08 8:44:31 AM
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Elite Member
Joined: 7/21/03 |
Originally posted by pfloydguy84 i think thats about right, from what i heared the best optimized games gain about 40-50% from having a 2nd core. (most games do only gain in 20-30% range from having additional cores at all). so any cores more than 2 will give even less gains. So right now the only ones really telling people that they need quadcores for gaming pcs are intel and amd who try to sell the more expensive quads instead of the cheaper duals.
So unless you have a lot money to spend on those extreme quad editions with 3.2ghz you will probably be better off with getting a 3ghz+ core 2 duo (the new 45nm versions will most likely reach some higher clockspeeds in the next months too). |
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Acaeus 3/31/08 9:21:43 AM
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Novice Member
Joined: 6/19/04 |
You guys are thinking now, but aren't thinking about a few months from now.
Multi-threading and multi-core are the future of computing, by necessity rather than desire. We've been hit here the same way, our (networking) code was single-threaded and I've been working on a MT version of it for the past well several months.
I have a quad (Q6600 g0 $230) OCed to 3ghz at home and it runs all games just fine. Plus, I know that it is as "future proof" as you can get with computers. In fact, I decided to invest on the CPU more so than on the GPU (got a budget 8600GTS) cause I think GPUs degrade in value more quickly and should be upgraded more often. Anyway, new games will be heavily multithreaded, instead of using a single main loop, they will use several main loops (worker thread design), or separate tasks in different threads. THere are several design options.
Back to the topic, perhaps we should have a disclaimer here saying that EQ2 DOES NOT work with the NVIDIA 8xxx cards! It's a piece of information I certainly could've used before buying the game. In fact, this "we hope nvidia fixes it" bit I heard lately isn't that great. It just creates a dependency. And even if it is NVIDIA's fault, perhaps EQ2 is doing something unorthodox that other games aren't doing. |
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Nadia 3/31/08 9:33:38 AM
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