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EverQuest II Interviews: Echoes of Faydwer Q&A #1

We kick off a new EQII Q&A series in anticipation of their next expansion.

By Carolyn Koh on June 30, 2006

We start getting our first looks under the hood of the next expansion pack

Carolyn Koh continues to quiz SOE developers on EverQuest II. Today, we chat with Akil Hooper the Design Supervisor for Echoes of Faydwer. Below you'll learn about Fae flying, why we got more mounts, the adornment system and more.

MMORPG.com:First things first… have you decided yet? Will the Fae be able to fly?
Akil Hooper:

The Fae may not be able to fly per say, but we do want to give them other benefits of having wings.

MMORPG.com:What brings the Gods back to Norrath? Will it be a player triggered event that will determine when it happens on each server?
Akil Hooper:

The return of the gods is going to be directly tied to the action of the players. The events in the Fallen Dynasty, the return of the gods, the introduction of the Fae, and the opening of Faydwer are all tied together. Players will be involved in this storyline as it unfolds. Beyond that... well, you'll just have to wait and see. ;)

MMORPG.com:You told us at E3 that a player could decide to change their religion. What will they lose if they do?
Akil Hooper:

Right now the current plan is to set them back as if they had never picked their first religion. If they've hurt their faction with their second religion they will probably have a longer road to travel until they are forgiven and their new deity is willing to accept them.

MMORPG.com:The adornment system… is it like an augmentation system? Elucidate!
Akil Hooper:

It is similar to the EQ augmentation system, yes. Adornments will only be created via tradeskills. We have no plans to drop many, if any, adornments in the world. Although, some components used to make Adornments may be dropped. Adornments in EQII will also be easier to understand than EQ Augmentations. For instance, instead of putting a Gleaming Stone of Enchanting Light on your mace for +1 damage, you might be able to put a spike on it for +1 piercing damage.

MMORPG.com:Why more horse mounts? Are these just different models or will players have some good reason to want these particular mounts such as increased speed?
Akil Hooper:

Mounts are a really good way to distinguish your characters. The new horses should replace some of the old horses, and they will move more like an actual horse would. Mounts may show up in some different places. For example one deity may give their followers an ability to summon a mount which would give attacking benefits as well as movement benefits. There may be some additional benefits for new mounts, but those are ideas we are still working on.

You can comment on this article here.

More EverQuest II Features:

EverQuest II - Wayback Wednesday with the EQII Team Interview added on Thursday April 26
EverQuest II - Holly Longdale Talks Update 63 Interview added on Thursday April 19
EverQuest II - On F2P Success and EQNext Interview added on Wednesday January 25

More Interviews:

The Secret World - The Social Experience Interview added on Tuesday May 29
The Secret World - The Melee Skills Interview Interview added on Monday May 28

More Features:

Dungeon Fighter Online - Our Official DFO Review Review added on Tuesday May 29
The Secret World - The Social Experience Interview added on Tuesday May 29
Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
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