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MMORPG | Genre:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Sony Online Entertainment
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EverQuest II General Article: A Look at Sentinel's Fate

MMORPG.com's Phil James takes a look at the most recent expansion to EverQuest II, letting us know the ups and downs to the latest addition.

By Phil James on April 29, 2010

I remember the first time I hit the level cap in an MMO. For months I had dreamed of this magical moment when I would join the elite, the proud, the few. I would take on the biggest raids and grind rep for all the factions. When it finally happened, nothing changed. My outlook remained the same; I didn't become a raiding monster or a rep grinder. What happened was I missed the leveling process and started an alt instead. Having done this a couple of times, I came to realize the value of seeing the endgame as a beginning. I've now stuck with my main characters in each of my MMOs. I'm even quite happy repeating quests for no other reason than to make a faction vendor sell me more stuff. Eventually, however, even this wears thin and players cry out for new lands to conquer and levels to ding. So what happens then? Expansion time!

Sony Online Entertainment loves expansions. Everquest and Everquest II have been turning them out once a year in gnomelike clockwork fashion. However, 2009 saw a break from this routine and no EQII expansion arrived. 'Sentinel's Fate', the sixth expansion, was put back until this year. For the first time in Norrath's history, the release came when it was ready instead of arriving by a strict deadline. I've said it before, but it's worth repeating that if a bit of a wait means a bit more polish, then that's fine with me.

So what did we get for our money? Well, as with all Sony expansions, we get access to all previously released content - which is good value for money. Simply buy the most recent version and you have the whole thing. When compared to the expansion practices of some of its competitors SOE comes off very well.

We also got contention from the players. SOE has had a notorious history when it comes to marketing its games - something it now recognizes and is promising to change. To increase the visibility of the game, the retail version came out a week earlier than the digital download. The idea is that stores will get more pre-orders and maybe realize that MMOs aren't only WoW or this month's new "WoW killer". Great news if shops in your area stock it but if you weren't stateside, you had to wait out a week, knowing that your some of your guildies were gathering up loot without you. Failing that, you could have had it shipped over. Despite normally being able to find reasonable shipping rates across the Atlantic for other goods, I was unable to find a good price for this. Personally, it wasn't much of an issue for me. MMOs are a long term time investment so one week lost didn't really irk me very much, but it's easy to see how it can stick in the craw of some players.

In-game features were more welcome. We had a level cap increase to the tune of ten, moving the endgame to level 90. The previous expansion, 'The Shadow Odyssey', didn't add new levels, so this is overdue. The cap for alternative advancements (EQII's talents, quirks, feats or whatever they may be called in your native MMO) was raised to 250 with more abilities available to spend your points on.

The expansion re-introduced the continent of Odus and also two new overland zones, The Sundered Frontier and Stone Brunt Highlands. The Sundered Frontier is the first zone players will stomp around in, designed to take characters from the high 70s to level 85. From there players will travel to Stone Brunt Highlands which will take players to level 90. Two zones may not sound like a lot for a new expansion and to cover 10 levels, but as EQII players will already know, zones in Norrath are massive. If you do all the quests in a zone's timeline, you will easily reach beyond its level range.

Along with the new continent comes a new city: The cliff hugging city of Paineel. The city is located above The Hole. The bottom of The Hole was the location of the original Paineel, home of a heretical faction of Erudites, practicing the art of necromancy.

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More EverQuest II Features:

EverQuest II - Wayback Wednesday with the EQII Team Interview added on Thursday April 26
EverQuest II - Holly Longdale Talks Update 63 Interview added on Thursday April 19
EverQuest II - On F2P Success and EQNext Interview added on Wednesday January 25

More General Articles:

Diablo 3 - Review-in-Progress Part Two General Article added on Friday May 25
General - System Mechanic – A Must Have App for PC Geeks General Article added on Saturday May 19
TERA - Review in Progress Part Four General Article added on Friday May 18

More Features:

Dungeon Fighter Online - Our Official DFO Review Review added on Tuesday May 29
The Secret World - The Social Experience Interview added on Tuesday May 29
Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
 
 
 
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