Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,659  Online:0
Guests:0  Posts:4,581,633
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

EverQuest II Previews: Preview from CES

Carolyn takes a look forward as she visits with SOE at the Consumer Electronics Show.

By Carolyn Koh on January 12, 2006

EverQuest II: Look Forward - From CES

International CES – January 5th through 8th in Las Vegas, NV – saw the Sony Online Entertainment PR team setting up this year in a room in the MGM Grand. Chris Kramer – Director of Public Relations was present with his team.

After introductions to Michael Shelling, the two-week new PR Manager for EverQuest2, lots of ribbing about getting the games EQ and EQII straight, we launched into the game and the expansion to come.

Growing and Expanding

EQII has come a long way. From Tradeskills revamp to Skills and Spells revamp, to an upcoming class revamp, the EQII you started playing in November of 2004 is not the EQII of today.

When asked about how they garnered player feedback and if the player summit played a big part in the direction the game was moving, Chris had this to say.

“I think our success in getting these changes out without player revolt is communication and preparation. We did not spring these changes onto our player base on a whim. We read the forums and listen to what our players have to say. We play the game ourselves. From what the players are discussing and the experiences of our own team, we realized that these changes were needed to improve the game. Then we let them know the “what”, the “why” and the “when” we are making changes, we answer all the player questions we can and continue monitoring player reaction.”

The latest expansion to come, hot on the heels of the last, is EverQuestII: Kingdom of Sky, to be launched Feb 21st. In between that and now, will be the class revamp, and the PvP feature will be launched at the same time as the expansion – available to all players as a Live Update. *

Class Revamp

As explained by Scott Hartsman in his Producer’s letter, the idea behind the Archetype, Class and Subclass progression was to ease players into the game, providing them time to explore play styles behind their main archetype and eventually "growing into" their final profession.

However as time would tell, it could be seen that players settled very quickly into the game and the journey to the final profession choice was quick. Rather than playing a generic fighter type or mage type class, players were more interested in a specific class. Being able to select a profession at creation also will provide a player the ability to try out different classes immediately instead of having to play a generic base class for 20 levels.

To enhance the change, the starting experience will be very different as will the starting towns. A more racially distinct experience is planned. Much like the skills revamp, when this change occurs, players under level 20 will be asked to make new choices when this is rolled out.

PvP

The long requested PvP experience finally will come to EverQuestII in February. SoE polled its players on their official forums and the majority leaned towards separate servers with distinct rule sets. For a game that pits good against evil, Qeynos against Freeport, SoE could not ask for a better basis for PvP game play. The rules will be pretty simple.

  • Strict good vs. evil. Players will only be able to group with others of their own alignment.
  • No zone restrictions. Players can attach the opposing side anywhere. In their towns, in dungeons or in the open.
  • Betrayal will be tricky. If you don’t have a city to call home, you’re an exile and a target for anyone and everyone
Details are not finalized as yet, of particular interest to me were level restrictions. Will a level 70 be able to come into a newbie area and slaughter level 10s? I hope not!

What, if anything do you wish you had done better?

EQII has passed its first anniversary, had released two adventure packs and a major expansion. There have been two major changes in game play. So I asked the $64 question.

Chris Kramer pondered on that a while before answering for everyone. If there was one thing that the EQII team wished they had done better it was to keep EQII rooted in the world of fantasy.

“EQII was meant to be set in a fantasy world. We have player races of elves, gnomes, dwarves and trolls, and other fantasy races such as Ratonga and Kerra, but then we went too photo-realistic with everything else. Look at the elephants and hyenas in the Commonlands… in our magical world. It takes too long for players see creatures such as goblins, treants and giants. Even the Griffins look like real birds. We want to be in Norrath. Not the San Diego Safari Park.”

Was that a hint of things to come? New models or completely new critters for EQ2? Chris was mum but for a wink and assurances of wardrobe changes to come, as well as new quests and events; which led us back to the expansion.

Pages(2): 1 2

More EverQuest II Features:

EverQuest II - On F2P Success and EQNext Interview added on Wednesday January 25
EverQuest II - Age of Discovery Review Review added on Friday December 30
EverQuest II - Age of Discovery & Freeport Reborn Preview Preview added on Tuesday November 29

More Previews:

Rise of Dragonian Era - Beta Weekend Preview Preview added on Monday February 13
Repulse - Beta Preview Preview added on Friday February 10

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
Our Rating
8.3
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
EverQuest II : Erollisi Day Screens Reported on Feb 06, 2012
Sony Online Entertainment and the EverQuest II development teams have sent out a cool half... Read More
EverQuest II : Critical Mitigation to Be Removed Reported on Feb 01, 2012
Everquest II executive producer Dave "Smokejumper" Georgeson has posted on the official forums some big... Read More
EverQuest II : On F2P Success and EQNext Reported on Jan 24, 2012
It's been nearly two months since the free to play launch of EverQuest II. We... Read More
EverQuest II : Wings Over Norrath Reported on Jan 11, 2012
Everquest II players now have the ability to fly with the addition of the new... Read More
EverQuest II : Stats Show Impressive Growth Since F2P Reported on Jan 10, 2012
According to a pair of 'tweets' by Sony Online Entertainment's John Smedley, EverQuest II has... Read More

Advertisement