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Hype-level

6.97

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Huxley

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Huxley » General Discussion » Huxley PVP Korea Beta. Video

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 Thread (41 posts)
MChavez  11/01/07 11:18:11 AM

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Novice Member

Joined: 10/24/07
Posts: 144

I am gamer. Hear me click.

All I want is a deep, immersive and persistent online FPS. Is that so hard? Will this game deliver? I thought Tabula Rasa would be it, but...hahaha!

I'm really getting sick of RPG combat. I want something faster in an MMO. Here's hoping that this game will provide!

Currently playing: No MMOs. They all suck.

Vaden  11/02/07 2:21:19 PM

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Apprentice Member

Joined: 9/29/06
Posts: 111

Overlord supreme

Well from what I know from a year or so ago.. it will have a market.. an area where people kan trade, etc... I assume it'll have levels. not sure.. i think the vids last year might have gave a PlanetSide like impression to some, I kould see how... I personally never thought about it.

IF it is mostly deathmatch as some people have pointed out then I'd suggest QW:ET which is out now and no monthly fee

On the other hand if it does bring some hight to the FPS and impose a good "RPG" feel to it... with player housing, crafting.. trade even a mini-game or two then yea.. I'd say its worth the price+monthly fee... i think game makers now thing just shooting stuff mindlessly for hours and hours deserves a fee. last i checked, that was in ever free korean mmo i've played.

but who knowns

Just something to think about.

TB is ok. but still not worth a monthly fee.

Games I've Played: SilkRoad, Flyff, NeoCron, PlanetSide, Rapplez, UpshiftRacer, Drift City, TB, Kwonho, ArchLord, AoA, Exteel, WolfTeam, Shaiya

Games I'm Playing: Mabinogi, WoKF

Games I'm Pondering: Aion

tapeworm00  11/03/07 2:11:12 PM

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Advanced Member

Joined: 3/14/07
Posts: 399

I can't play the damn video, not Firefox or in IE.

 
MarL  11/06/07 8:07:34 AM

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Elite Member

Joined: 7/07/03
Posts: 336

Ya it does not work for me now either....but here are some different movies for it

huxleyblog.com/2007/09/10/three-new-huxley-gameplay-videos/

Own, Mine, Defend, Attack, 24/7

Acidblood7  11/12/07 3:54:29 AM

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Novice Member

Joined: 11/28/05
Posts: 36

From what it looks like, they took the new UT3 engine and made a MMO Mod for it,which isn't really much of a MMOFPS, if you have to join a certain lets say 16/16 player style  combat zone.  There is no actual sense of military like strategy combat in this game,  just all gun ho with rockets.  Planetside will still beat Huxley in true MMOFPS any day.  If only SOE would just freaking update there graphics engine and Physique to the game, I play PSide in a heartbeat again.

 

My dream MMOFPS is basiically Pside world + Call of Duty Style Gameplay + BF2 vehicle physics + Crysis Graphics + Current Player Physics = Ultimate MMOFPS.

 
Jetrpg  11/12/07 4:20:34 AM

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Apprentice Member

Joined: 4/22/06
Posts: 964

Have to agree so far looks like a fps not a MMO at all. Doesn't mean its not an MMO, but i don't see it from that vid.

 

 

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

ive82syko  12/26/07 8:02:37 PM

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Apprentice Member

Joined: 10/04/05
Posts: 10

Every time I see a beta video for Huxley, I lose faith in the game.

Now I'm trying not to rush to judgement here because the game is still being worked on.  But a deathmatch type setting does not belong in an MMO.
 If I want to play deathmatch type games, I'll play it freely on Halo 3 or CoD 4.

I was hoping Huxley would bring something new to the table. Tactical MMOFPS like planeside but bring it to whole new level. Where your guild/sqaud can attack cities, control territory, and work as a team. All I've seen so far is a bunch of rambo's running around like Speedy Gonzales' launching rockets at each other.

I really hope I'm proven wrong, I want this game to be great. I'll probably read the reviews before I go buy it (Depending on the reaction of the reviews of course. )

 

 

 
Darkness690  12/26/07 11:10:06 PM

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Advanced Member

Joined: 12/30/06
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This game has caught my interest a while back. I want to see how it differentiates from a regular fps like Unreal and see more of the mmo part of the game.

 
tkreep  12/26/07 11:18:52 PM

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Hard Core Member

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Any sufficiently advanced technology is indistinguishable from magic

Shouldnt they be showing us stuff that makes it different from a normal online FPS deathmatch.  If the whole game is just pointless killing eachother then I might as well just stay with Unreal Tournament 3 which has better graphics and gameplay.

Absolutely no religious rites of any kind, relating to any religious faith, should be associated with my funeral

knowom  1/18/08 3:11:59 AM

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Apprentice Member

Joined: 5/19/04
Posts: 179

Dawntide aka the best mmo yet to be released!!

Originally posted by Acidblood7

From what it looks like, they took the new UT3 engine and made a MMO Mod for it,which isn't really much of a MMOFPS, if you have to join a certain lets say 16/16 player style  combat zone.  There is no actual sense of military like strategy combat in this game,  just all gun ho with rockets.  Planetside will still beat Huxley in true MMOFPS any day.  If only SOE would just freaking update there graphics engine and Physique to the game, I play PSide in a heartbeat again.

 

My dream MMOFPS is basiically Pside world + Call of Duty Style Gameplay + BF2 vehicle physics + Crysis Graphics + Current Player Physics = Ultimate MMOFPS.

a mmo with crysis style graphics and physics

would almost run as fast as this

 
mrspock2002  1/18/08 3:20:26 PM

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I've been a reading this site since it first was brought online, but have never posted until now.  THAT'S HOW PISSED I am.

I've waited for this game for years only to see a Unreal 3 deathmatch.  This disapoints me BIG TIME. 

 
KusaNagi1  1/27/08 6:18:29 PM

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Advanced Member

Joined: 3/18/07
Posts: 59

added a new link to first post. bunch of new vids. of both pve and pvp

Retired From: L2, SWG , RFO, WoW
Waiting For: Warhammer Online, Huxley

vernes  2/06/08 8:31:12 AM

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Novice Member

Joined: 10/11/05
Posts: 57

PINUTBUTTER!

Is that Huxley? damn what a suckass game.. it seems to run inside a webbrowser, with a resolution of what? 100 by 150 pixels. All kinds of strange compression artifacts and...

What?

.. are you saying that was a VIDEO of the game?

That didn't stop the other replies from making judgments about the game graphics!

Seesh!

 

I bet, with propper editing and mixing, and the right location, World of Warcraft can look like a strategy game, or even a FPS.

 

This video should not have been leaked to the public. Period.

 
Feldron  2/08/08 2:37:00 PM

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Posts: 269

Originally posted by Gylfi

It's shameful... in the last 3 years it's like mmo designers all became dumb copycats and brainless zombies chewing on each other's remains. At first People could come up with interesting game mechanics, and were not afraid to try new solutions. Now everyone lost his imagination.

What is up with that ?

The craziest thing is that personally I loved Planetside but then hated it because It was pretty pointless.

But now after seeing and playing a bunch of the latest mmos I see how ingenious was compared to them.

And all happened after the coming of WoW and the blooming of a mmo-market. Everyone just lost their minds.

ah orginal ideas are over shadowed by profits

the korean gams are made for the prepose of making money with little or no goal of making a great game other then to generate profits. To this end alot of things are left out just because it would cost more money then they preceive it will generate.

example in reasponse to lack of different looks to character (only a few are available) they would not generate any addition profit from add more customizable character appears.  The games run on the revoling door instead of tring to make the game better and add expansions and other things to keep players they careless on focus on the word "free" to draw in new players to replace the old.  This ends with the game devs not caring about the players and only working on profits and not a good game. 

p2p tries to maintain player pop. they focus on new additions and improvements and fixes.  gameplay and other player interested are also addressed.

The thing is if a f2p can do the same but would have to have more orginal insight and planning as well as be willing to spend more at the start with an exspectation of profits further down the road.  Next they need to plan the characters and community and interactions ahead of time. But even the p2p's arent doing this any more. games are made first ideas for the game world are made concept art is draw base layouts made if at all the world engine is programed. place holders are added. Now the game is in alpha but quest layouts and character design and gameplay is not even touched other then mostly talked about most only in words or names of classes or monsters and so forth. Then the game is fleshed out monsters added cities designed and characters designed.

Very little time is spent here compared to the other stages and sadly this is where the gameplay and character design is actually done.  Now you can add to or change the game world (ie graphics updates to cities and characters, adding new areas and items, even a rebuild of items as an improvement) but you cant do a complete rewrite of characters as its the players will change items as they go through the game but your character stays the same.

First plan out gameplay to give players more then just endless killing.  (storyline, quest, pvp, raids, houses, collectable items, pets (i would add AA's or character collectablity)) the game community benifits best when players work together plans should include ways where players can easily play together and benifit from playing with others.

Now then you know what players will be doing and you can work on how to make your characters work together and advance in a way such that players can look at their character and see the results of their work and deeds and benifits compared to others. Classes etc.

The gameplay and characters need to be improved.  but as of yet its not and sadly there is as of yet no end in sight. companies can profit off of poor games and good games cost more to make and take more planning and insight or inovation ie work. they are turning out alot of poor games to make money and forgo the work to make a good game for a quick buck.