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City of Villains News - Alcatraz Premiere Event Report

Posted by Dana Massey on Oct 07, 2005  | 1 comments in our forums

On Wednesday I was in San Francisco to attend NCSoft's premiere party for City of Villains. The event, which took place on Alcatraz Island, showed off the upcoming sequel/expansion to City of Heroes.

In one example, the Warbird Zone, players must compete to rescue scientists from a dungeon and gather the launch code. This is a non-instanced quest, which means many players can try to do it from all sides and fight along the way. Ultimately, the group that finishes it launches a missile that goes into orbit. The player can then call it down whenever they see fit – ideally Shane notes as a base-buster in base raids. He also noted that there are many ways to complete it. For example, a group might simply chose to hang back, let someone else rescue the scientists and then ambush them as they exit – stealing the launch codes.

Another neat innovation Shane spoke of is the implementation of an in-game newspaper, a clever piece of subterfuge for a mission terminal. Players can grab newspapers and when opened, they give you some random generated articles for you to grab quests. In a fictional framework, it is justified as you having different interests than the player beside you. Thus, you cannot see the whole paper, only those articles that caught your character’s eye. See an article about a shipment of gold to a local bank? Perhaps it is time to pay them a visit and relieve them of their burden.

You can read the entire report here.

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