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City of Villains Patron Powers
As a player in City of Villains, you have completed the trial set before you by your Patron. You have survived a battle against Ghost Widow's true enemies, Black Scorpion's own creator, Sirocco's dangerous djin, or Mako's high-ranking nemesis. You have even come face to face with your own fate as you confronted the very heart of Arachnos itself.
You have prevailed and thus earned your reward. Accept your Patron Badge as a sign of honor - Scirocco will bestow the “Mirage”, Mako “Blood In The Water”, Ghost Widow the “Spiders Kiss”, and Black Scorpion “The Stinger”.
In addition to this badge, you will gain access to one of 20 new power sets. Each Patron Power Pool contains 4 powers. Ghost Widow focuses on harnessing the darkest undercurrents of the universe, Black Scorpion relies on the blunt power of deadly technology, Mako calls upon the malevolent spirits of the deep, and Scirocco draws from the electric strength of the Mu.
The exact powers you acquire will be determined by the unique combination of your Patron and your archetype. For instance, Scirocco can grant you access to many of the Mu Mystic powers, but your archetype will determine which specific Mu powers you will get. The powers you gain will be those that your archetype cannot typically access on its own (for example, Brutes will gain ranged attacks, while Corruptors will have access to defensive armors).
The last power in most sets will allow you to summon one of your Patron’s signature soldiers. For instance, if you choose Ghost Widow, you can call forth a Fortunata. Black Scorpion will let you summon an Arachnobot, Scirocco a Mu, and Captain Mako brings forth a Coralax.
With the free respec you gain when you complete your Patron’s Arc, Patron Power selections will become available at threat levels 41, 44, 47 and 49. Once you have mastered these unspeakable powers, your strength will be rivaled by few among the City of Villains. |