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City of Villains News - Birthday Q&A

Posted by Dana Massey on Oct 30, 2006  | 12 comments in our forums

It's been a year of evil at Cryptic Studios as City of Villains turns the big 1. Lead Designer Matt Miller submitted to an in-house Q&A to celebrate.

This Halloween Marks the City of Villains One-Year Anniversary

Tuesday, October 31st marks the one year anniversary of City of Villains. Launched on Halloween of 2005, City of Villains finally answered one of the players’ top requests - to be the bad guy. To commemorate this first annual milestone, we conducted our own Q&A with Cryptic Lead Designer Matt Miller (Positron).

Q: What are some of the most valuable things that you have learned over the first year of City of Villains?

A: I learned to listen more to the users. We have lot of very passionate players in the game, and their insight and feedback can be really valuable as the design progresses. There are a lot of good ideas out there that help us prioritize our feature lists and at times will lead us in new directions that we might not have thoroughly considered. There are a lot of different desires the players have for the game, and it’s great to be able to deliver for them.

Q: When comparing to City of Villains with City of Heroes, what are some of the aspects of each game that you prefer over the other and why?

A: This is like asking me to pick which one of my children is my favorite, isn’t it? City of Heroes has the unmatched aspect of playing a Hero. Doing good and right, and saving the day. It’s something that just can’t be offered on the Villain side. But City of Villains has a more “proactive” feeling to it. You have a sense that you are going out and causing trouble, instead of reacting to it like heroes do.

Q: How do you plan to further integrate City of Heroes with City of Villains (co-op play, social areas like Pocket D, etc.)?

A: We have plans for a co-operative zone where both sides band together under a common flag to combat a mutual threat. While Villains and Heroes obviously do not get along with each other, there are times when the enemy of my enemy becomes a friend, no matter who they are.

[ expand the interview ]

Read more Exclusive News...

 
 
Anofalye writes:

Best MMO out there.

 

Still, I am currently aggroed at the HOs, IoPs, Shivans inside PvP zones with Nukes...as a PvE-grouper I feel these are all enforcing a gameplay I choose not to play...

 

Still...with my starvation for something good, I will prolly succumb and go back to the "less bad" MMO eventually, just not yet.  Some Hamidon's jerk team get my angry level quite high...and I wasn't even in CoH, I was in CoV, it is just the way they talk and keep offending me, as a PvE grouper...Hatred is strong indeed (when the design of the game support them...).  Especially when it is justified.

New Post Quote
10/30/06 3:44:12 PM
 
BlockheadBrn writes:
I continue to love this game and the people behind it.  Many thanks!
New Post Quote
10/30/06 5:19:11 PM
 
TesterNGS writes:
Worthless "interview", try again please. 
New Post Quote
10/30/06 6:03:11 PM
 
hierodule writes:
Worthless why? 

I guess what you mean is "because it doesn't say anything new or in depth," but that's just my guess, and I suck at reading miinds.

Countless similar interviews exist in print and on the web (i.e., that don't make me go "Wowzers!"), so I don't know if that makes it have more or less worth than X. At most, I'd say that it doesn't break new ground, that's all.


New Post Quote
10/31/06 9:15:42 AM
 
tute writes:

Originally posted by TesterNGS
Worthless "interview", try again please. 

Agree.

We will see if this game becomes great again after Issue 9 and the Invention system.

New Post Quote
10/31/06 3:33:46 PM
 
Futurias writes:

Did I miss something....something important?

(reads over interview 3 more times)

Apparently not. 

New Post Quote
10/31/06 3:37:49 PM
 
Leary writes:
The community here at MMORPG.com is some of the worst I have seen. You people are ridiculous! The f'ing "Have it Your Way" generation.

Not all interviews have to tell you who shot J.R. Some of them can be less meaty and still have plenty of flavor.

Let's see your interview with the CoH/CoV dev team. Oh, that's right! You can't get one!

Shut up and sit down, son!

Originally posted by TesterNGS
Worthless "interview", try again please. 

New Post Quote
10/31/06 3:39:14 PM
 
tute writes:
I agree the community here is some of the worst.  There is always some A-hole descending from the heavens spouting "I am the light and the fountain of understanding" all those that do not think like me shall forever be known as (insert derogatory name).  Yeesh.  YOU sit down and get over yourself.
New Post Quote
10/31/06 9:38:17 PM
 
vernes writes:
YEAH!
Pinutbutter!
And don't tell me otherwise!
New Post Quote
11/06/06 5:44:58 AM
 
Deathstrike2 writes:

Okay interview, but I'd like to have heard more about what's coming up, especially since they decided to not do a boxed expansion.  That means we should be seeing some really great stuff far beyond the invention system.  I want details, dang it :P

 

New Post Quote
11/09/06 10:40:03 PM
 
tute writes:

Originally posted by vernes
YEAH!
Pinutbutter!
And don't tell me otherwise!

*sniff *sniff /em gags

Umm, hate to tell you this but that is not pinutbutter so you better stop eating it.

New Post Quote
11/12/06 2:54:44 AM
 
DrowNoble writes:

A standard interview, didn't really shed much light on things.  Not sure if you can blame the company for being vague or the interviewer for not asking better questions. 

Still a great game though, always have fun when I logon.  Other fantasy type games came and went for me, but CoX has remained constant.  Plus the content patches are meaningful, not like in some other games where there is a patch and nothing seems changed unless you go to Zone A at Level X.

Oh and I can't wait for Issue 9, inventions look to be really good.

New Post Quote
11/12/06 11:26:14 PM
 
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