Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,712  Online:0
Guests:0  Posts:4,582,004
Paragon Studios | Play Now
MMORPG | Genre:Super-Hero | Status:Final  (rel 10/31/05)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC 

City of Villains News - Issue 7 Goes Live

Posted by Jon Wood on Jun 06, 2006  | 5 comments in our forums

Issue 7, the much-anticipated expansion for City of Villains is now live in-game. More details to follow!

Edit: As promised, here is the official press release for the launch:

NCsoft releases new City of Villains and City of Heroes expansion

Issue 7: ‘Destiny Manifest’ raises the bar for villain mayhem and adds revolutionary new PvP zone

AUSTIN, Texas, June 7, 2006 — NCsoft® today announced the release of a free expansion to City of Villains™ and City of Heroes®, Issue 7: “Destiny Manifest,” in both North America and Europe. In addition to level 40 to 50 content for villains, the new feature-packed expansion adds the opportunity for villains to wreak havoc in new “mayhem missions,” and a player-versus-player (PvP) zone where villains and heroes clash to control a dynamically changing battlefield.

The expansion is free to both City of Heroes and City of Villains’ subscribers.

The new City of Villains 40 to 50 level content includes more than 300 new missions and a new zone for level 40 and higher players, Grandville. Grandville contains Spider City, the vertically built capital of Lord Recluse™, the leader of the Arachnos, the top villain group in City of Villains.

Highlighting the new mission sets are mayhem missions, which allow villains to enter instanced City of Heroes zones in Paragon City™. During these missions, villains may wreak as much havoc on the zone as possible, reaping unique rewards and loot. The mayhem mission zones are destructible environments where villains can unlock multiple random events, harass citizens and battle the new Paragon City Police.

A new feature to both City of Heroes and City of Villains is the unique level 40 to 50 PvP zone, Recluse’s Victory. Recluse’s Victory is a replica of Paragon City’s Atlas Park™, where villains and heroes battle for heavily armed control points. Depending on who has the upper hand, the zone will change from a neutral setting to reflect the peaceful and shining version of Atlas Park where heroes are victorious or to a dark and scarred vision of Atlas Park where villainous forces dominate. Heroes and villains can take battlefield control over powerful artillery including mobile siege weapons that can help turn the tide of battle. When one side takes an advantage in Recluse’s Victory, powerful signature characters may appear to aid the struggling side and help take back control points, allowing players to have toe-to-toe battles with the likes of Lord Recluse or Statesman.

“This highly anticipated expansion makes villains meaner and introduces a PvP zone that has not been seen before in the online multiplayer market,” said Matt Miller, Cryptic Studio’s™ lead designer for City of Heroes and City of Villains. “Players will have a blast exploring the new high-level content and causing endless destruction in the new mayhem missions, which take being a villain to a new low.”

Issue 7 allows villains who surpass level 40 to obtain “patron powers,” a new set of abilities derived from one of the City of Villains signature villains: Ghost Widow™, Captain Mako™, Scirocco™ or Black Scorpion™. Examples of the new villain patron powers are Ghost Widow’s soul storm which levitates and spins its victims in the air and Captain Mako’s spirit shark power that fires destructive shark spirits at opponents.

This free expansion also includes new base features including storage items, empowerment stations, super group banners and base color tinting. Additionally, the expansion provides a new set of costume options and adds sweeping art and graphics improvements to City of Heroes.

City of Villains and City of Heroes are available at retailers in North America and Europe as well as at the NCsoft online store at www.plaync.com. Both games include the first month of online game play, and after the first month, players will be charged a monthly subscription fee of US$14.99. Customers who purchase City of Heroes and City of Villains can play both games for the single subscription price of US$14.99.

For more information on City of Villains go to: www.cityofvillains.com, and for more information on City of Heroes, go to: www.cityofheroes.com.

Read more Exclusive News...

 
 
Anofalye writes:

I wonder at which hours it went lives exactly...

6:06:06 again?

New Post Quote
6/06/06 10:33:17 PM
 
remyburke writes:
Issue 7 goes live!

And falls flat on it's face. Rushed and buggy, that is if you can manage to get the update patcher to work in the first place.
New Post Quote
6/06/06 11:22:27 PM
 
Sevenwind writes:

Worked for me right off the bat. Patched up and got in game just fine. As for bugs, on the COH side all I saw was the trains seemed a bit slow. Other than that I had no problems at all.

Sorry you had problems. The SG i'm in no one mentioned any problems at all. We even loved the new base stuff.

New Post Quote
6/07/06 12:32:25 AM
 
Parsifal57 writes:
Also had no problems patching, I play on the villians side and like the mayhem missions, and have just barely touched Grandville yet. Some of the more subtle changes are nice such as deflect messages and the temporary buffs/debuffs flashing when they are close to expiring.

The only issue i've had is that on my MM the pet names do not seem to be saving correctly, instead of six uninque pet names I now only have three :(, but thats the only problem i've found (COHlcd) no longer works with hero stats but thats nothing to do with cryptic and a fix is in the works :)

New Post Quote
6/07/06 10:17:22 AM
 
Manchine writes:

The two biggest bugs is the Slow Load times on area changes.  The other one is Masterminds pets info disappears after a mission starts.  Both of these are minor and will be fixed.  Just like the lag in the new area.  Its new of course it has lag.

New Post Quote
6/12/06 10:48:27 PM
 
Leave this field empty
Post Your Comment:
Our Rating
7.8
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
City of Villains : CoV Re-Review Reported on Jul 16, 2009
Lisa Krebs takes a look at the darker side of City of Heroes with this... Read More
City of Villains : Starting A Life of Villainy Reported on May 18, 2009
MMORPG.com City of Heroes Correspondent Dana O'Shea writes this look at starting life as a... Read More
City of Villains : Veteran Rewards Reported on Jul 09, 2008
NCsoft has announced new 51 Month and 54 month veteran awards for players of City... Read More
City of Villains : New Screenshots Reported on Jun 14, 2007
Seven new images depicting scenes from Issue 10: Invasion, the recently announced City of Heroes... Read More
City of Villains : 14 Day Free Trial Offer! Reported on May 04, 2007
MMORPG.com is very pleased to announce that we have teamed up with NCSoft to bring... Read More