We continue our peeks behind the patron powers with our Ghost Widow Q&A. This is the second in a five part series with Matt Miller, the Lead Designer of City of Heroes/Villains. Today we focus on the specific powers granted by Ghost Widow. In addition to the interview, we also have four images of her powers in action.
MMORPG.com: First of all, what can you tell our readers about Ghost Widow as a character?
Matt Miller: She’s as mysterious as she is beautiful, and as deadly as she is cunning. She appears to be an actual spirit from beyond the grave as opposed to a Super with incorporeal powers. The rumors are that she was one of the Night Widows when she was slain, and that her thirst for vengeance must have been so great that she elected to serve at Lord Recluse’s side. Yet more rumors persist that this service isn’t exactly voluntary, however. |
You can read the Q&A here.
if you've ever wanted to play a dark defender who had more than dark servants (sorry, singular dark servant since the sweeping issue 5 nerfs); then, your time has come.
necromancy/dark miasma master mind, combined with ghost widow's pool, fills in a lot of the dark defender powers you were missing.
although, in fairness, a defender is damaging at about 75% what a blaster does, while a mastermind is only at about 55% of a blaster's damage. so you get more variety, but it's still at a gimped level of damage. you're support for your army, they're your damage dealers.
if you create another dark/dark type villain, it seems ghost widow's powers are indeed a good compliment for you. so you can keep the dark/dark/dark theme going. along with having a pet! just no pets for masterminds.
The BEAUTY of Ghost Widow as a Patron for my Fire/Kin Corruptor (who is already very capable), will be the Negative AND Toxic resistance I receive as YOU are COOKED in YOUR Skin while I am siphoning YOUR speed, YOUR power AND endurance AND NOW, *mua hahahah* YOUR SOUUUUULLLLL
'nuff said