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City of Villains » Fort Cerberus (General) » I am quitting this game, for good.

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 Thread (88 posts)
Devoffffn  4/24/08 4:05:52 AM

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YagyuJubei  4/24/08 11:55:52 AM

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Even you yourself (OP) said you were Highly resistant to Mez... Not Impervious... taking 3-4 holds and still kicking is pretty good for mez protection considering squishies can't take one... What did you think you'd go through the entire game and never get mezzed? My first tank got mezzed for the first time recently... Did  I lose my mind over it? No... Cuz It isn't a magic mez-b-gone power... It only makes me higly resistant to it... And fighting enough Carnies will do that to you.. And for a non tank class you can expect to get mezzed even more often. I think you're just overestimating yourself... You are not that good... You aren't some UBER brute who can never get mezzed... Get over it

 Oh yeah, Jack Emmertt "Stateman" Was the nerfaholic behind CoH... He's the one behind all the crazy nerf of CoX.. Now that he's got the boot they are doing a lot less nerfing and more actual improvements which is why we got stuff like the XP smoothing.

 
Rhoklaw  5/07/08 8:54:28 PM

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Warhammer Online:
Age of Reckoning

Don't worry, for every person that quits, usually someone else returns, like me. CoX is a game I can play for about 1-3 months at a time and then I stop playing again for about 6-12 months. CoX is very unique and very fun, but it just gets boring way too fast for me. So it's a great game, awesome graphics and effects and great community. I just don't care for the repetitiveness that eminates from it. That being said, I'll be returning as soon as I can convince someone to PM me 2 reactivation keys ( +15 days ).

 

P.S. ( EDIT ) By the way, I played a Ninja MM and I too got fed up with the PvP after being TP Foe'd to death a gazillion times. So, to ease my pain, instead of quitting, I decided to go Robot MM to prevent that fatal flaw of MM's. Needless to say, I'm now very satisfied with my MM as I am no longer TP'd anywhere near as often as my Ninja MM was.

So, to the OP, I'm sorry your Brute actually got stunned a whole one time or was it twice now? There has never been and never will be an ultimate "I Win" profession in any MMO. While a lot of people will claim otherwise, it's usually because those poor individuals got their asses handed to them by someone who knows how to play their class better.

rhoklaw Xfire Miniprofile
Anofalye  5/08/08 8:02:56 AM

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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 

Originally posted by Rhoklaw

So, to the OP, I'm sorry your Brute actually got stunned a whole one time or was it twice now? There has never been and never will be an ultimate "I Win" profession in any MMO. While a lot of people will claim otherwise, it's usually because those poor individuals got their asses handed to them by someone who knows how to play their class better.

 

Been able to resist stuff like stun from minions/lieutnant/bosses is a BASIC concern.  I don't see, why, suddenly, at level 50 when you fight a LOT of stuff, it should suddenly be a new weakness on my character when in a full group.  I developp this character a LOT.  I enjoy more challenge and all, but I don't enjoy, not even for 1 second, the idea to have to compensate for a weakening vs what I am used to.

 

The peoples who tanks shouldn't be affected by stun, except maybe on a few very rare occasions, definitely not bosses/lieutnants/minions, no matter how many of them.

 

The idea is not to have an "I Win" profession, it is to have a logical profession.  I never see a tank/warrior/whatevertankingclassname been stunned by weak minions/lieutnants/bosses in any other MMO, and then toasted because they have been stunned.  See, someone who fullfill a role, must be given the proper tools to fullfill it.  If the casuals don't experience this, it doesn't mean it is properly balance, it means most players won't experience it, but that doesn't make it right.

- "Yes, these things have already been said but; I will repeat them until you understand!" - Voltaire (Free translation)

boognish75  5/08/08 8:18:14 AM

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Bitefight links are not referalls, they are the way to gain xp in the game.

could this be some type of bug? Have you tried reporting this and getting a reply? And are there others whom have this same problem?

when you have a bitefight link to your vampire to bite people the mods will warn you it is a referall link, it is not a referall, it is the way you get xp in the game by bighting people

Anofalye  5/08/08 8:23:08 PM

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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 

Originally posted by boognish75

could this be some type of bug? Have you tried reporting this and getting a reply? And are there others whom have this same problem?

 

Nah it is not a bug.  The way the game work, the stun status is a stacking effect (mag 2+ mag 2 + mag 2 + mag 2 + mag 3 would beat a stun resist of 11, which is what most brutes have...so 5 minions/lieutnants perfectly timed could stun any brute, the mag effect usually last on the target between 1-10 seconds for stacking purpose).  Eventually, if you stack enought of the weakest stun, you would stun anything.  Which, IMO, isn't acceptable.  A level 50 brute shouldn't be stunned by lowly attacks, no matter how many of these.  Especially in a game which is supposedly group-oriented.

 

See, casuals players and soloers won't see this at all.  But the ultra-endgame oriented players will see this, I am not even sure the devs themselves understand the issue.  The lack of understanding of some devs, if not all of them, still doesn't justify this design orientation.  It affect only 1% of the players, it is still a design mistake, shafting 1% or 100% of your players is a mistake regardless.

- "Yes, these things have already been said but; I will repeat them until you understand!" - Voltaire (Free translation)

YagyuJubei  5/09/08 1:27:58 AM

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Originally posted by boognish75

could this be some type of bug? Have you tried reporting this and getting a reply? And are there others whom have this same problem?


No it isn't any kind of bug,  Mez powers stack, usually mezzes are around mag 3 with a 50 mez protection being around 10-11...  He's just mad because somehow he managed to get through the game without being Mez'd.. And now that he is he thinks the world is coming to an end... Or something

The power grants Mez resistance which means you can take a few mezzes.. What he wants is a power that prevents mez altogether. Which would make PvP against a mez heavy class like a Controller or Dominator a one sided battle. It's just that most end level villains have some sort of mez in their attacks or may be a heavy mez class like the carnies, which may have 4-5 Lt's that can mez you, and he is taking the aggro from the group what else would he expect?

Even in a comic or Cartoon, [insert godly villain here] may not be held by a single hero but if enough of them focus their powers on him they could bind him (Mez) Doesn't seem like too hard of a concept to understand... but he doesn't seem to get it...

 
Anofalye  5/09/08 6:32:52 AM

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Joined: 11/19/03
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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 

Originally posted by YagyuJubei

 


No it isn't any kind of bug,  Mez powers stack, usually mezzes are around mag 3 with a 50 mez protection being around 10-11...  He's just mad because somehow he managed to get through the game without being Mez'd.. And now that he is he thinks the world is coming to an end... Or something

 

The power grants Mez resistance which means you can take a few mezzes.. What he wants is a power that prevents mez altogether. Which would make PvP against a mez heavy class like a Controller or Dominator a one sided battle. It's just that most end level villains have some sort of mez in their attacks or may be a heavy mez class like the carnies, which may have 4-5 Lt's that can mez you, and he is taking the aggro from the group what else would he expect?

Even in a comic or Cartoon, [insert godly villain here] may not be held by a single hero but if enough of them focus their powers on him they could bind him (Mez) Doesn't seem like too hard of a concept to understand... but he doesn't seem to get it...

 

You put words I never spoke in my mouth.

 

I want to never be mez by minions/lieutnants/bosses.  Not the same.  Again, PvP obviously screw PvE, as you main argument is solely about PvP!  Which is completely and totally irrelevant for a player as me.  I don't care if there is 1 or 50 lieutnants, they are not supposed to mez a dark batman, a dark superman, a dark powered tanking villain.

- "Yes, these things have already been said but; I will repeat them until you understand!" - Voltaire (Free translation)

YagyuJubei  5/10/08 12:25:45 AM

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Originally posted by Anofalye

You put words I never spoke in my mouth.

I want to never be mez by minions/lieutnants/bosses.  

 

Err.. Ok.. Sure sounds like you never want to be mezzed to me.

 Again, PvP obviously screw PvE, as you main argument is solely about PvP!  Which is completely and totally irrelevant for a player as me.

Err...... Ok... Only one sentence in my entire post was about PvP... Doesn't see how that makes the entire thing about PvP.

I don't care if there is 1 or 50 lieutnants, they are not supposed to mez a dark batman, a dark superman, a dark powered tanking villain.

50 Thug > Batman... 50 Super powered thugs > Superman...  50  Mezzing Lieutenants > You...

It sounds as though you'd prefer to play on "easy mode" with few challenges. Even on my hero tank defenders tend to pop Clear mind on me for mez protection when going into a Mob of Carnies... Without it they'd hold me... And it's always been that way. Just because you've had the grace of god not to be mezzed before doesn't mean it suddenly broke and somehow amazingly you're the only person in CoH who notices it... If it bothers you that much Roll A Blood widow... And you'll get 2 mez protection powers which almost guarantees you no mezzes.. Or a Wolf spider and you can get mez protection from lvl 1

 
Amarsir  5/10/08 3:39:55 PM

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It sounds as though you'd prefer to play on "easy mode" with few challenges.
It's not that he wants "easy mode," he just has an unrealistic expectation for what a character should be able to handle solo. In order to get enough enemies to stun a brute, he would have to be playing on a large, if not full, team. (And with the difficulty slider up.)

Yet he discounts their contribution to keeping him un-mezzed.

It's a fairly common response among non-casual players (who tend to be rather competant). Especialy those who have seen some of the extremes of what can be accomplished.

Nevertheless, it's incorrect. You shouldn't be able to get multi-person success on multi-person challenges from single-person contribution.

-----
Old City of Heroes player thinking of coming back? Use this code:

3NJB-VC86-S22L-NFQW-4Q8W

before you reactivate to add 15 days free.

damian7  5/10/08 3:59:27 PM

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Posts: 2452

WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

Originally posted by Anofalye

 

Originally posted by boognish75

could this be some type of bug? Have you tried reporting this and getting a reply? And are there others whom have this same problem?

 

Nah it is not a bug.  The way the game work, the stun status is a stacking effect (mag 2+ mag 2 + mag 2 + mag 2 + mag 3 would beat a stun resist of 11, which is what most brutes have...so 5 minions/lieutnants perfectly timed could stun any brute, the mag effect usually last on the target between 1-10 seconds for stacking purpose).  Eventually, if you stack enought of the weakest stun, you would stun anything.  Which, IMO, isn't acceptable.  A level 50 brute shouldn't be stunned by lowly attacks, no matter how many of these.  Especially in a game which is supposedly group-oriented.

 

See, casuals players and soloers won't see this at all.  But the ultra-endgame oriented players will see this, I am not even sure the devs themselves understand the issue.  The lack of understanding of some devs, if not all of them, still doesn't justify this design orientation.  It affect only 1% of the players, it is still a design mistake, shafting 1% or 100% of your players is a mistake regardless.

so, a level 50 brute shouldn't be able to have mez's stacked against him by lvl 50-53 npc LTs; but players should be able to stack mez's against AV/Hero-class NPCs in order to mez them...

you're talking about stacking weak stuns, not stuns made by weak enemies, but stuns with low magnitudes.  this is something that goes thru the entire game, you stacking stuns on enemies and enemies stacking stuns on you (or whatever kind of mez, and i'm talking npc-only for the enemies).

your argument is still, basically, flawed.  claiming to be in the uber of the uber top 1% of all players to ever play 'city of' does not make your argument any less flawed.

 

firstly - brutes are NOT tanks.  brutes are NOT tanks.  and brutes are NOT tanks.

if anyone should be complaining about needing more mez protection as they fill the tank role, it should be the class that was made as the tank counterpart -- mastermind.

 

i don't know why this thread won't die, i honestly don't.

i may not be one of the top 3 players in the 'city of' history, but i do have a number of level 50s and what you're arguing in this post, makes no sense at all.

 
KaltesHerz  6/14/08 7:06:47 AM

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Posts: 197

Originally posted by Anofalye

 


 

 

 

 

ROFL about alpha strike!  I never see 1 MM take the alpha strike in over a hundred of RSF.  I took it quite often and seldom died unless my group is wiped/wiping (after a few minutes of fight).  I see many other brutes take it, I even see a few stalkers take it.  But I never see a MM take it.  Oh, and guess what...I wasn't stunned there!  I would have expected to be stunned there if anywhere (not asking for it), but against normal mobs?  WTF!  This is lame.

 

 

 

Uhh, on my MM I can take the alpha, plus beta, re-bubble my team, pass off an inspiration to a needy team mate and already be on to the next spawn.  MMs can be good tanks if you know how to play them.  Hell you don't even need to know how to play them as long as you know how to use BG mode.

game info
Economics---http://www.mmorpg.com/discussion2.cfm/post/2055749/thread/183664#2055749
PvP---http://www.mmorpg.com/discussion2.cfm/post/2055387/thread/183645#2055387

Brezjnev  6/14/08 5:12:28 PM