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City of Villains » Fort Cerberus (General) » I am quitting this game, for good.

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Cpt.Stubbing  2/05/08 1:14:11 AM

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EQ2, SWG, CoH, CoV, 9 Dragons, LoTRO, MXO, Planetside, GW, and many more...

Originally posted by Anofalye

 

Originally posted by Cpt.Stubbing

Im Just kidding. LOL. I know what you mean about SWG forum.

P.S.

People ACTUALLY record their gameplay and put it on Youtube?

I tryed to watch that video above but, with that game I cant even look at it Im so sick of it. Is it that the power of invulnerability isnt working or is nerfed or something?


It was nerfed multiples times.

 

 

They nerf it at I11 again.

 

With Mid Hero Designer, you see that even Fiery is a better tank then an invul.  But Fiery has good self healing, +100% damage, damage aura, self rez.  Electric also tank about much better but is has a recovery bonus, many endurance bonuses, psi resist, dark is also about as good while having interesting twists.  Now Invul give ONLY DEFENSIVE STUFF (except a meager too hit buff), and it definitely should be almost as good as rock armor...yet is is weaker then many other sets.  Heck, even sonic defenders have more resists.  (don't nerf the fenders, boost invul where it should be)

 

The game is balanced for 1 vs 1 PvP.  So a controller can hold a brute.  But by doing so, they screw the PvE completely.  Rock has a penalty too movement, thereby they are useless in PvP, so they are balanced appropriatedly for PvE.  Invul should be at about the same level for PvE, but because they move well in PvP and are dangerous there, they are nerfed to a point they are good sport for 1 vs 1 PvP, with no regards whatsoever to PvE.  Heck, when a fiery set with +100% damage tank as well, there is a big problem.  And the problem is not the fiery one...but the invul which is way too weak.  I don't care for PvP.  I care for PvE grouping.

 

 

Just to give you a FAST idea.

 

Willpower 1st power (a level 1 character has that) = Invul 1st power + Invul 4th Power + Invul 6th Power + psi resist + 20% hps....  I mean...it took me 3 of my 24 powers, some of which as advance as my 6th power on a pool, to have less than a level 1 willpower?  Willpower has a good regen, goor recovery, good acc debuff and much more...I should outank that by MUCH, I don't regen, I don't have recovery, I don't have debuff to enemy ACC...

 

And invul was 1 of the sets the most nerfed since the start of the game, and they just nerf the status resistance in I11 (althought I am not sure how, I know they did cause I am stunned now and I wasn't before, and the "unlucky comment" is BS, I play too much to not have been unlucky once in the past).  Invul should be the 2nd best tanking set in the game at the very least, even rock give a damage aura!  Atm, only an energy brute or an ice tanker is worser.  This is bad...like very bad...considering that other sets give non-defensive bonuses...heck, even rock is giving a damage aura (better then a meager too hit buff).  Invul, with it toggle only, should be very close to a rock with granite and all, it is defense, defense, defense, defense again and more defense.  Damn.  But no, let's nerf them.

 

They want us to play the new set.  So the new set is powerfull, they nerf some of the most popular old sets (that way they have a large chunks of players who want to play something other then their main).  And later they will nerf the new set (giving you much desire to play it when you don't trust the devs anymore).

OIC. Well, my advice then (and believe me, its FRIENDLY advice LOL) I think your right, don't play it. At least for a while. Im like that with EQ2. Not that it is full of bugs (I have not noticed any though Im sure they exsist) I get sick of it for a while, then i do something dumb like reload SWG on my CPU then I remember why I like EQ2. LOL. Step back and play something new for a while. Try TR or EQ2. Personally, I think all these games have nerfs in them, but there are WAY better games out there than CoH, and for someone who takes these games a serious as you do, go for a more sophisticated game. I for one would love to have a someone who knows every angle of a game in LoTRO. I think you might be much happier with another game but I warn you, THEY ALL HAVE BUGS AND NERFED ARMOR OF SOME KIND LOL. Some more than others *Cough Star Wars Cough*

So get your anger out. Its good and healthy. Then step back and play Planetside for a while until Stargate Worlds comes out and then maybe we can all feel a bit better.

 
Anofalye  2/05/08 1:19:28 AM

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Advanced Member

Joined: 11/19/03
Posts: 7379

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 

Yeah, this is what I am doing.

 

But I only like PvE-grouping and PvE-soloing...and MMO are kinda suckling for Powerplayers who enjoys these 2 aspects only.  LotRO features raiding, this is a game killer, I can't even start the game.

 

Guess I will have to wait for a real MMO and play offlines games until such times comes.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

jeolman  2/05/08 1:33:58 AM

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Joined: 11/11/05
Posts: 20

 

Originally posted by Anofalye

 

Originally posted by Cpt.Stubbing

Im Just kidding. LOL. I know what you mean about SWG forum.

P.S.

People ACTUALLY record their gameplay and put it on Youtube?

I tryed to watch that video above but, with that game I cant even look at it Im so sick of it. Is it that the power of invulnerability isnt working or is nerfed or something?


It was nerfed multiples times.

 

 

They nerf it at I11 again.

 

With Mid Hero Designer, you see that even Fiery is a better tank then an invul.  But Fiery has good self healing, +100% damage, damage aura, self rez.  Electric also tank about much better but is has a recovery bonus, many endurance bonuses, psi resist, dark is also about as good while having interesting twists.  Now Invul give ONLY DEFENSIVE STUFF (except a meager too hit buff), and it definitely should be almost as good as rock armor...yet is is weaker then many other sets.  Heck, even sonic defenders have more resists.  (don't nerf the fenders, boost invul where it should be)

 

The game is balanced for 1 vs 1 PvP.  So a controller can hold a brute.  But by doing so, they screw the PvE completely.  Rock has a penalty too movement, thereby they are useless in PvP, so they are balanced appropriatedly for PvE.  Invul should be at about the same level for PvE, but because they move well in PvP and are dangerous there, they are nerfed to a point they are good sport for 1 vs 1 PvP, with no regards whatsoever to PvE.  Heck, when a fiery set with +100% damage tank as well, there is a big problem.  And the problem is not the fiery one...but the invul which is way too weak.  I don't care for PvP.  I care for PvE grouping.

 

 

Just to give you a FAST idea.

 

Willpower 1st power (a level 1 character has that) = Invul 1st power + Invul 4th Power + Invul 6th Power + psi resist + 20% hps....  I mean...it took me 3 of my 24 powers, some of which as advance as my 6th power on a pool, to have less than a level 1 willpower?  Willpower has a good regen, goor recovery, good acc debuff and much more...I should outank that by MUCH, I don't regen, I don't have recovery, I don't have debuff to enemy ACC...

 

And invul was 1 of the sets the most nerfed since the start of the game, and they just nerf the status resistance in I11 (althought I am not sure how, I know they did cause I am stunned now and I wasn't before, and the "unlucky comment" is BS, I play too much to not have been unlucky once in the past).  Invul should be the 2nd best tanking set in the game at the very least, even rock give a damage aura!  Atm, only an energy brute or an ice tanker is worser.  This is bad...like very bad...considering that other sets give non-defensive bonuses...heck, even rock is giving a damage aura (better then a meager too hit buff).  Invul, with it toggle only, should be very close to a rock with granite and all, it is defense, defense, defense, defense again and more defense.  Damn.  But no, let's nerf them.

 

They want us to play the new set.  So the new set is powerfull, they nerf some of the most popular old sets (that way they have a large chunks of players who want to play something other then their main).  And later they will nerf the new set (giving you much desire to play it when you don't trust the devs anymore).


How many times do you have to be told that invul has not been nerfed.  you keep claiming it has, but it has not.

 

you need to go back and reaad all of the patch notes for the past year and find one that says invul has been nerfed, you cant do it because it has not.  give it a rest already.

the simple fact is, you had more mag stacked on you than your protection provided, it happens sometimes. But it doesn't mean that it was nerfed.  but rather than going back and finding out what went wrong, you just want to cry about it and try to get everyone to give you an atta-boy. well sorry to burst your bubble yet again. you are wrong

your claims hold no water, and you need to stop spreading mis-information.

 
Cpt.Stubbing  2/05/08 3:36:47 AM

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Novice Member

Joined: 5/06/06
Posts: 249

EQ2, SWG, CoH, CoV, 9 Dragons, LoTRO, MXO, Planetside, GW, and many more...

Originally posted by Anofalye

 

Yeah, this is what I am doing.

 

But I only like PvE-grouping and PvE-soloing...and MMO are kinda suckling for Powerplayers who enjoys these 2 aspects only.  LotRO features raiding, this is a game killer, I can't even start the game.

 

Guess I will have to wait for a real MMO and play offlines games until such times comes.

Well then try EQ2, PvE is its best aspect I think. DDO is all about PvE Grouping. These are of course ONLY games I have played.

OOOOO Since you like CoH you might like its wanna-be red-headed step-halfbrother, the Matrix Online.

I guess Star Trek Online is dead and we all have to deal with that pain.

Lots of other games out there, ya just have to find one you like. I hate to say it but you might give the SOE station pass a try, play all there games. I think most are pretty cheap by now.

 
Anofalye  2/05/08 9:30:56 AM

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Advanced Member

Joined: 11/19/03
Posts: 7379

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

 

Originally posted by Cpt.Stubbing

 

Well then try EQ2, PvE is its best aspect I think. DDO is all about PvE Grouping. These are of course ONLY games I have played.

 

OOOOO Since you like CoH you might like its wanna-be red-headed step-halfbrother, the Matrix Online.

I guess Star Trek Online is dead and we all have to deal with that pain.

Lots of other games out there, ya just have to find one you like. I hate to say it but you might give the SOE station pass a try, play all there games. I think most are pretty cheap by now.

 

DDO is a fast-action-reflex game, I can't follow up.

 

EQ2 will force me to raid as well, not acceptable.  I want to GROUP and miss nothing a grouper could use.

 

About Invul, the set resolves around AUTO powers...it should have some of the strongest auto-powers in the game.  But the fact is, 2 of these give about 11% total, and the 3rd give less then 17%....Fiery aura has only 1 auto power, it give 30% resist, rock armor give 15%, Willpower with 1 auto power give over 45% resist, other sets are around 17% resist.  If a set is full of auto-powers, then it should have the BEST auto-powers, not the worst...especially the highest tiers.

 

Also, fiery is at the resist cap vs fire.  Electric is at the resist cap vs energy.  Rock has the best overall resist (about 4 times better then an invul in most resists) and is almost at toxic resist cap (invul has nothing vs toxic).  Invul, doesn't have outstanding resist like a rock, and it isn't close to any resist cap.  Most definitely should be at resist cap somewhere and have outstanding resist vs all, just like a rock­.  The set give no offensive bonus except a meager too hit buff (weaker then a damage aura, which rock does).  Invul should AT LEAST be at the resist cap vs lethal and and upgrade of 20% (about 15% in the auto, 5% in unyielding) in each other resist except maybe smashing (or reverse lethal/smashing; the extra buff vs lethal could be in temporary invul)...you would still only have half the resist of a stoner, but you would also have 1 resist at the cap.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

Cpt.Stubbing  2/05/08 6:30:30 PM

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Novice Member

Joined: 5/06/06
Posts: 249

EQ2, SWG, CoH, CoV, 9 Dragons, LoTRO, MXO, Planetside, GW, and many more...

Originally posted by Anofalye

 

Originally posted by Cpt.Stubbing

 

Well then try EQ2, PvE is its best aspect I think. DDO is all about PvE Grouping. These are of course ONLY games I have played.

 

OOOOO Since you like CoH you might like its wanna-be red-headed step-halfbrother, the Matrix Online.

I guess Star Trek Online is dead and we all have to deal with that pain.

Lots of other games out there, ya just have to find one you like. I hate to say it but you might give the SOE station pass a try, play all there games. I think most are pretty cheap by now.

 

DDO is a fast-action-reflex game, I can't follow up.

 

EQ2 will force me to raid as well, not acceptable.  I want to GROUP and miss nothing a grouper could use.

 

About Invul, the set resolves around AUTO powers...it should have some of the strongest auto-powers in the game.  But the fact is, 2 of these give about 11% total, and the 3rd give less then 17%....Fiery aura has only 1 auto power, it give 30% resist, rock armor give 15%, Willpower with 1 auto power give over 45% resist, other sets are around 17% resist.  If a set is full of auto-powers, then it should have the BEST auto-powers, not the worst...especially the highest tiers.

 

Also, fiery is at the resist cap vs fire.  Electric is at the resist cap vs energy.  Rock has the best overall resist (about 4 times better then an invul in most resists) and is almost at toxic resist cap (invul has nothing vs toxic).  Invul, doesn't have outstanding resist like a rock, and it isn't close to any resist cap.  Most definitely should be at resist cap somewhere and have outstanding resist vs all, just like a rock­.  The set give no offensive bonus except a meager too hit buff (weaker then a damage aura, which rock does).  Invul should AT LEAST be at the resist cap vs lethal and and upgrade of 20% (about 15% in the auto, 5% in unyielding) in each other resist except maybe smashing (or reverse lethal/smashing; the extra buff vs lethal could be in temporary invul)...you would still only have half the resist of a stoner, but you would also have 1 resist at the cap.

About EQ2, I play it its the one that holds my attention best. IT WILL NOT FORCE YOU TO RAID. You CAN if you so choose but you can do plenty of other quests without EVER raiding, and you are not missing anything. THATS what I like about it. The FEW times I get the itch to raid, I can. Im advocating it because it is such a good game. I really think you would like it. What I hate about EQ2 is the fact that its a fantasy MMO which Im sick of. They could take EQ2 and put a star trek or Dune skin over it I would be happy beyond belief. It seems to me that it has the least bugs, but I don't pay AS CLOSE attention as you do. Im just saying if your gonna buy a new game, that one is well established and well done. MUCH MUCH better than CoH anyway lol.

 
Lumynous  2/05/08 11:40:45 PM

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Originally posted by Anofalye
They nerf it at I11 again.

This is incorrect. You are either uninformed or intentionally being untruthful.

 
Lughsan  2/15/08 3:55:20 AM

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Originally posted by Anofalye

Since this is a rant...let review all my angriness(fury) building, and about which points:

- Tanker does more basic damage then Brutes. I don't care how good Fury is, if you have 2 secondaries, this is lame. Divide Fury efficiency by 2 and made us start at half way if you want, or whatever, but we have to be damage dealer, naturally, this is our primary. Needing 25% fury just to get at a normal level for a primary is infuriating.

- Sonic defenders have more resists then an INVULNERABLE Brute...now...I don't ask for a nerf on the defender, but maybe, oh just maybe, a Brute should have more resists then a defender, especially a set which is solelely defensive like Invulnerability. (temporary invul give them 30...so 45%, and adds their AoE toggle for 23%, and they beat the invul brute).

- Willpower tier 1 auto power = 3 powers from the invul brute (tier 1, tier 4 and tier 6) + some psi resist + some hps...I know you want peoples to play NEW stuff, but that is no excuse to do this type of stuff.

- Purples sets force you into either going without purples...or to change how your character is developped, on it most basic points. Forcing playing is NEVER a good option.

- Electric/Electric brute mix badly, DB/Willpower mix relatively badly...why are these devs adding new powers that don't mix well? Of course players will want to play the 2 new sets.

- The buffing system is extremely painful. My complain here is minor, as I always knew that before starting so I can only blame myself for playing buffers, but still...it is not fun in anyway. You didn't bring me a ninja-change, but bad design remains bad design...at least, it wasn't imposed on me.

- IH isn't a toggle anymore.

- Willpower regen more then a regen, except for the duration of IH which isn't even activate half the time.

- STOP NERFING PLAYERS. We play to advance, to progress, to become better...I dunno which part of that is hard to understand. Remove the levels if you want to switch everything upside down. If you put levels, then you never, never, never nerf a player.





Dear sir,

<Mod edit> Electric Electric is just fine. Willpower/ Dual blades mesh just fine.
Fury is also fine if you had half a clue you would never ever worry about it and praise its name.

Purple recipes do NOT force you to play a different way. You can continue to play the same ole way you always have.
Tankers do NOT do more damage than brutes out the gate the damage is = and fury makes brute do more.

<Mod edit>

 
jeolman  2/15/08 11:30:07 AM

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Joined: 11/11/05
Posts: 20


Originally posted by Lughsan



Originally posted by Anofalye

Since this is a rant...let review all my angriness(fury) building, and about which points:

- Tanker does more basic damage then Brutes. I don't care how good Fury is, if you have 2 secondaries, this is lame. Divide Fury efficiency by 2 and made us start at half way if you want, or whatever, but we have to be damage dealer, naturally, this is our primary. Needing 25% fury just to get at a normal level for a primary is infuriating.

- Sonic defenders have more resists then an INVULNERABLE Brute...now...I don't ask for a nerf on the defender, but maybe, oh just maybe, a Brute should have more resists then a defender, especially a set which is solelely defensive like Invulnerability. (temporary invul give them 30...so 45%, and adds their AoE toggle for 23%, and they beat the invul brute).

- Willpower tier 1 auto power = 3 powers from the invul brute (tier 1, tier 4 and tier 6) + some psi resist + some hps...I know you want peoples to play NEW stuff, but that is no excuse to do this type of stuff.

- Purples sets force you into either going without purples...or to change how your character is developped, on it most basic points. Forcing playing is NEVER a good option.

- Electric/Electric brute mix badly, DB/Willpower mix relatively badly...why are these devs adding new powers that don't mix well? Of course players will want to play the 2 new sets.

- The buffing system is extremely painful. My complain here is minor, as I always knew that before starting so I can only blame myself for playing buffers, but still...it is not fun in anyway. You didn't bring me a ninja-change, but bad design remains bad design...at least, it wasn't imposed on me.

- IH isn't a toggle anymore.

- Willpower regen more then a regen, except for the duration of IH which isn't even activate half the time.

- STOP NERFING PLAYERS. We play to advance, to progress, to become better...I dunno which part of that is hard to understand. Remove the levels if you want to switch everything upside down. If you put levels, then you never, never, never nerf a player.





Dear sir,


<Mod edit>Electric Electric is just fine. Willpower/ Dual blades mesh just fine.
Fury is also fine if you had half a clue you would never ever worry about it and praise its name.

Purple recipes do NOT force you to play a different way. You can continue to play the same ole way you always have.
Tankers do NOT do more damage than brutes out the gate the damage is = and fury makes brute do more.

<Mod edit>


you are incorrect about tanker damage, it is higher than brutes out the gate. Tankers have a higher base damage modifier than brutes, so you do have to build up a little fury before the damage is equal. But I do agree with everything els you said

 
Anofalye  2/16/08 5:48:42 PM

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Posts: 7379

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

Electric/Electric...let's be honest here for 1 moment.  Electric Melee is 1 of the weakest damage output yet it help a LOT to control your enemies.  Electric armor is 1 of the most offensive secondary and 1 of the weakest tanking choice...which leave you doing weaks attack better and rellying on your attacks to tank(if they are immuned to KB, you are toasted).  The tallest of the dwarves is still a dwarf.  Electric Melee is fine for someone who plan on tanking a lot, but with a secondary that isn't thinked to make you tank long...this is very hard and painful.  Build Up from electric melee could power up your shields for 60 seconds...or Lightning Field could power up your attacks...think about a little bonus either to make you a good damage dealer...or a good tanking brute.

 

Dual Blade/Willpower...Dual Blade is balanced, damage-wise, for a