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City of Villains: Issue 7 Interview

Matt "Positron" Miller talks to our Laura Genender about the upcoming publish.

By Laura Genender on February 23, 2006

Matt Miller answers our questions about the upcoming Issue #7 publish of CoV/CoH

Staff Writer Laura Genender spoke to Matt Miller of Cryptic Studios about the upcoming Issue #7 publish of City of Villains/Heroes. Issues are like expansion packs in most games, but are provided free to all subscribers. We are also carrying eight exclusive screenshots and fiction for two new factions, which you can find in the images links below.

MMORPG.com:Grandville is described as a “vertical zone” – what do you mean by this?
Matt Miler:

The height of the main structure in Grandville is awe inspiring and eclipses the size of any other structures in CoV (or CoH). The zone is about proving yourself to Lord Recluse, and as you work your way up the food chain in the Arachnos organization, you will also be working your way up the zone. You will literally progress your way up the zone and access new levels above you. By surviving the challenges set forth the higher you go in Grandville, you will find yourself under the direct scrutiny of Lord Recluse himself. One thing that players wonder is if a travel power like flight would be required in a zone like this. Don’t worry, there are elevators that can take you up and down safely if you don’t have the ability to go vertical on your own.

MMORPG.com:What kind of dynamic changes can players inspire in Recluse’s Victory?
Matt Miler:

I don’t want to give too much away at this point, but I believe that the actions of the players will have an impact on the zone unlike anything that has been done in an MMO before. This will bring a whole new element to the game’s PvP action and should be a big hit with the players.

MMORPG.com:Tell us more about Mayhem Missions! How open ended are these missions? Are you given actual tasks, or just destroy-as-much-as-possible? Can everything be destroyed? Will heroes fight back?
Matt Miler:

They are as open-ended as you want them to be, within the time constraint given. There are tasks that you can do, or you can just go around blowing up all the cars and destroying all the fire hydrants and mailboxes. Almost everything can be destroyed! And I should mention that there is always a chance that a signature hero will show up to put an end to your tyranny. These are unlike anything we have done in the past, and I hope players enjoy them as much as I do. By having “open ended” missions there are many more opportunities for players to cause havoc and be villainous.

MMORPG.com:How are custom missions going to work?
Matt Miler:

We have a far greater ability now to get custom features into missions like unique villains, or even unique maps. We used this and other mission customization tools wherever it made sense when we were designing the missions.

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MMORPG.com:How do the new base features work?
Matt Miler:

What can you store?

  • Salvage, Inspirations, and Enhancements.
What are the empowerment stations?
  • Low-end base items that can give your characters a buff in exchange for Salvage. These base items are self-powered, so even a bare-bones base will be able to install and use it.
Can you design your own banners?
  • You will be able to have your Supergroup’s logo, in the color of your choice, on a banner or other base objects (like the cool conference table).
Don’t bases already have color tinting?
  • To an extent, yes, but we are adding more options than exist currently.

MMORPG.com:What are the new costume items?
Matt Miler:

Oh there are a bunch. I really like the Tuxedo jacket, bow tie, and fancy shirt... you can finally have that secret agent look you’ve always wanted. We’ve also got some robotic legs and gloves, insectoid legs, new shoulder pads, and not one, not two, but three types of elf ears. We’ll release our complete list a little bit later.

MMORPG.com:What are the plans for raiding in Issue 7?
Matt Miler:

We hope to get the Cathedral of Pain up before Issue 7, and with that comes the cycle of base raiding and Items of Power. This will bring a whole new level of exciting PvP to the “City of” games.

MMORPG.com:Will Villains be seeing more advanced salvage items in the 40-50 zones?
Matt Miler:

Yes, there will be new Salvage that villains have not seen, and wait until you see what comes with the invention system!

MMORPG.com:Will Issue 7 allow more interaction between Heroes in Villains (say, instanced PvP)?
Matt Miler:

Pocket D, the new “Paragon Dance Party”, is a zone where Heroes and Villains can team up. We plan on putting an Arena Kiosk or two in this zone so Heroes and Villains can have private PvP battles easier. This zone is great, and our event team did an awesome job with it. It won’t be so easily forgotten like the old PDP seemed to be.

MMORPG.com:Statesman made a forum post saying that smaller supergroups have too much salvage and not enough prestige, and that Cryptic was currently working on a fix for this. Can we expect this to be implemented in I7? Just what is the fix?
Matt Miler:

This is the Empowerment stations that I explained earlier. Small supergroups should be able to afford it, won’t need an expensive generator or control room to run it, and it will consume up their Salvage and grant them buffs to help characters get through tough missions. I think that these are the exact prescription that small supergroups were asking for. They wanted their base to do something right away to help them out, and the Empowerment stations are it.

To comment on this interview click here.

More City of Villains Features:

City of Villains - Re-Review Review added on Thursday July 16
City of Villains - Starting A Life of Villainy Guide added on Monday May 18
City of Villains - Issue 7: PvP Preview Preview added on Friday June 02
City of Villains - E3 2006 Look Forward Preview added on Thursday May 11
City of Villains - Patron Powers: Black Scorpion Interview added on Thursday May 04

More Interviews:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Torchlight - Discussing the Torchlight MMO Interview added on Wednesday November 04

More Features:

General - Craig Morrison On Melee vs. Ranged Balance Dev Journal added on Monday November 09
Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Player Perspectives - Every Man's Greed Column added on Friday November 06
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