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Paragon Studios | http://www.cityofvillains.com
RPG | Genre:Super-Hero | Status:Final  | Publisher:NCSoft | Has PVP:Yes
Distribution:Retail | Retail Price:$19.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC 

City of Villains: Interview, Part One

David "Zeb" Cook answers our questions in the first part of a three part Q&A series with the villainous designer.

By Neil Thompson on October 05, 2005

City of Villains Designer David "Zeb" Cook quized in part one of three

Over the next three Wednesdays, we'll be talking to David "Zeb" Cook at Cryptic Studios about the upcoming MMORPG sequel City of Villains.

This week we also feature two exclusive screenshots.

MMORPG.com:How will people who own both games be able to get missions in the new areas? For example, are there contacts in Paragon City that are only available to people with both games?
David "Zeb" Cook:

There are several ways to have missions in the new areas. CoV players will sometimes have contacts who send them on special instanced missions in Paragon City, so they can be in hero territory but at the same time not introduce disruptive PvP play. As we introduce new content for CoH, there is always the possibility of being sent on similar missions in the Rogue Isles. This would not be a case of needing to have CoV. In addition there will also be hero and villain missions set in the PvP zones.

MMORPG.com:What ideas have you implemented to give the game an 'evil' feel? Do the Rogue Isles have hospitals run by villains, or is it a mad back alley doctor, etc.?
David "Zeb" Cook:

There are hospitals, although they are certainly less charming than those found in CoH. As an overall, we've worked to give the Rogue Isles a harsher look. The world is gritty, unpleasant and dangerous as befits a villainous stronghold. There is more action on the street -- gun battle and beatdowns -- along with interfering heroes active in the corners and back alleys. The whole world is grimier.

We've added a lot of touches on top of this. Costume changes are handled by the Facemaker at a less than savory location. There are brokers who provide you with info about interesting things going on in town. There are new types of missions including bank robberies. There are casinos and nightclubs. All in all it's not a bright shining place.

MMORPG.com:Rumor has it that you will be able to convert a Hero to a Villain, is this true? If so, will the costume and powers be the same when they change sides? If so, how have you countered any imbalance issues?
David "Zeb" Cook:

Well, let’s just say that it's an idea we've toyed with. We'll just have to see what the future brings.

MMORPG.com:Will you be able to enter other super group’s bases, even if just to look around?
David "Zeb" Cook:

Of course. One of the benefits of having a base is showing it off. If the supergroup allows it, players will be able to invite friends into their base. These are meant to be places to gather and socialize in addition to providing game functions.

MMORPG.com:The CoH's character creation system allows for some - lets say risqué - costumes. Will CoV follow this trend?
David "Zeb" Cook:

Let's just say the artists who were responsible for the CoH costume choices have been creating new costume looks especially for villains. There are a lot of new pieces that will only be available to City of Heroes players. The great thing about villains is that their costume choices tend to have even broader range -- from the monstrous to the seductive.

Thank you to David and Cryptic for making this happen.

Let them know what you think by casting your vote on their hype meter.

More City of Villains Features:

City of Villains - Re-Review Review added on Thursday July 16
City of Villains - Starting A Life of Villainy Guide added on Monday May 18
City of Villains - Issue 7: PvP Preview Preview added on Friday June 02
City of Villains - E3 2006 Look Forward Preview added on Thursday May 11
City of Villains - Patron Powers: Black Scorpion Interview added on Thursday May 04

More Interviews:

Jumpgate Evolution - New Lead Producer Interview Interview added on Wednesday December 02
Mythos - Redbana On Resurrecting Mythos Interview added on Tuesday December 01
Fallen Earth - Colin Dwan, Project Manager Interview added on Monday November 30
Darkfall - Conquer the Seas Expansion Q&A Interview added on Friday November 27
Runescape - Lead Designer Mark Ogilvie Interview added on Friday November 27

More Features:

General - 2009's Most Interesting Stories, Part One Editorial added on Friday December 04
Earthrise - Exclusive Screens From The Borderlands Media added on Friday December 04
Guild Wars 2 - Races of Tyria Internal Q&A and Video Media added on Friday December 04
Player Perspectives - Love Gone Sour: MMO Relationships Column added on Friday December 04
World of Warcraft - Glory of a Hero, Part Two Guide added on Friday December 04
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User Rating: 8.2
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