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Funcom | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
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Age of Conan: Unchained Videos: Player Cities Video (5:02)

During a recent live presentation, Age of Conan's Gaute Godager and Erling Ellingsen told the gathered fans and media about player crated cities in the soon-to-be-released game.

During a recent live presentation, Age of Conan's Gaute Godager and Erling Ellingsen told the gathered fans and media about player crated cities in the soon-to-be-released game.
Duration: 5:02
Views: 10,293  15 comments
Game: Age of Conan: Unchained
View More Age of Conan: Unchained Videos...
paulscott writes: Looks nice, probably the closest thing to a 'world' we'll ever see in a AAA MMO. Mon May 19 2008 9:15AM Report
m3ta writes: what a bad accent... ewww. Mon May 19 2008 12:53PM Report
Cablespider writes: This is an exciting aspect of the game that I am really looking forward to! Mon May 19 2008 1:04PM Report
mindw0rk writes: Looks cool Mon May 19 2008 1:12PM Report
masterjedi writes: I wounder If people make buildings different colors too match guild colors? Mon May 19 2008 2:06PM Report
GPrestige writes: lol ya its that gaute guy with the bad accent. cant stand him, wish they picked someone better to describe the game. I notice he always takes over in Q%A interviews, and you can tell others get pissed lol Mon May 19 2008 3:20PM Report
rashhero writes: Are cities instanced? Mon May 19 2008 5:30PM Report
FomarThain writes: That looks cool. Its not overly important game play wise but I like the little nod to RTSs with the buildings coming out of the ground like that. Also you can tell that Gaute Godager guy is really pumped about his game. Good stuff. :) Mon May 19 2008 6:09PM Report
Donutman40 writes: I hope people can have different shades of colors, but I don't want completely pink buildings. I just want there to be a little variety to player cities. Mon May 19 2008 6:27PM Report
Thaliost writes: Doesnt really feel/look like a city. More like a camp or an utilities site. Shame :( Mon May 19 2008 6:49PM Report
Mequellios writes: Very awsome! The cities are larger than I expected. Tue May 20 2008 2:33AM Report
stormwaltz writes: Have they explained what happens when a city is "defeated" in PvP? When they did city sieges in Shadowbane, defeated guilds lost their city, and were more likely to quit than continue the Sisyphean process of rebuilding it so it can be knocked down again. Tue May 20 2008 11:42AM Report
Clord writes: Awesome feature and many tough that you can't attack guild city. Lol. Wed May 21 2008 6:39AM Report
Flummoxed writes: This is THE Key game feature imo, the one that has the most potential for awesome-ness. And they'll continue to expand what you can do in/to/with this ability to build a 'real' city. Mon May 26 2008 11:19AM Report
Wizardry writes: I like the fact that the city is actually usefull and not just a bunch of static buildings.To be honest i didn't expect this,i figured some cheap added in sim idea but hey i was wrong. There is a nick pick i haveand that is....How do they accomplish REALISTIC lighting effects in user creations?I noticed the buildings lighting up everytime they got close to one.I take it the buildings will just be slf lit and not be effected by natural lighting and shadows? Mon May 26 2008 5:45PM Report
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