Our friends over at Age of Conan have released Gameplay Preview #8. This one focuses on Spellweaving. We offer you a mere sample of the info available in this preview, so follow the link below to get the whole story:
Magic and Spellweaving
In Age of Conan we wanted the magic to reflect the world in which the game is based. Dealing with the arcane arts and siphoning the power of ancient gods is not something to be taken lightly. Just like our melee system, our magic system will also call upon the skills of the player. The player learning to balance their lust for powerful affects with the dangers that calling upon such extraordinary magic incurs.
There will of course be a number of simple and straightforward spells that casters can call upon, as you would see in other games. These though are merely the common incantations and curses that every young acolyte is taught, mere parlour tricks compared to what is possible with the magic in Age of Conan! Whilst useful in and of themselves the basic spells are merely the prelude to the true power that can be channelled – channelled through the art of spellweaving.
Our spellweaving system calls upon the caster to effectively weave an intricate series of incantations and spells into one final spell that can be unleashed to smite their enemies or aid their allies. It could be as short as weaving two simple spells together to boost their effect through to the fine art of combining up to twenty spells into a devastating blend of mystical power.
Read it all, here.