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Age of Conan: Unchained News - Gameplay Preview #1: Ranged Combat

Posted by Jon Wood on Mar 10, 2006  | 5 comments in our forums

The good people over at Age of Conan have released the first of their gameplay previews. This one takes a look at the plans for reanged combat in the game.

For more Age of Conan, click here.

Today we take the first look at how ranged combat will play out in Age of Conan. Want to discover the archer in you? Then this is the feature for you!

Ranged combat will operate from a number of different 'stances', each different stance will offer the player a chance to use a different style of ranged attack, from a 'snipe' type shot to blanketing an area with as many arrows as they can fire.

Most of the ranged combat stances see the action shift into a kind of first person view. The camera zooms into an over the shoulder or first person view and displays a targeting crosshairs. Here you aim with your weapon, and fire towards advancing opponents much like you might find in a FPS game (but not quite as fast-paced). This serves to try and bring the player "there", into the action, and into the world.

The crosshairs changes colour to indicate whether the target is in range or not to give a clear indication of whether you have a good chance to hit your target. This introduces a great combination between actual player skill (targeting and choosing your targets) and the more traditional RPG skill systems. The different classes will have varied skills with ranged weapons so stats, and how you have chosen to advance your skills, will still bear heavily on your chance to hit, and how much damage you might do (and how quickly you can do it!) whilst still needing the player to have their wits about them and actively have their foes targeted!

[ expand press release ]

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