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Zerogenum
Novice Member
Joined: 9/03/06
Free men are not equal, and equal men are not free. |
Because this is the age of conan! not the age of national security!
Come on seriously when your friend whoops you at Street Fighter a lot, is he\she griefing you? THis is after all an age where "No man, woman, beast you can trust. This steel this you can trust" Its got every reason to be this way ;D! Zerogenum - MixMatched BH Carbineer Template of the Gods, Kettemoor PRE CU SWG. |
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9/07/06 10:23:54 AM#2
So this wasnt one idea? Only a personal opinion?
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9/07/06 12:27:17 PM#3
You're not invested in the story and character of a Streetfighter character. It isn't an RPG. You haven't devoted time and effort to travelling, levelling etc. Streetfighter is a limited, short duration, explicitly pvp game. The comparison is laughable.
Postmortem Studios |
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Zerogenum
Novice Member
Joined: 9/03/06
Free men are not equal, and equal men are not free. |
I don't know. I like risky PvP makes it worth it.
Zerogenum - MixMatched BH Carbineer Template of the Gods, Kettemoor PRE CU SWG. |
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9/08/06 8:52:36 PM#5
I like equal risk PvP... generally just called multiplayer and not found in most MMOs. All things being equal, i love the competion... but in a game that is level and gear based, where fights are very seldom evenly matched, I'd just prefer to skip it. The fact that you cant attack me unprovoked in some areas of the game world does not mean you can't PvP all you want. There is room for both types of player in the game.... most people that throw around the word carebear just want to remove my option to play the way I want... although it generally does not affect their ability to play the way they want. If you have played DAoC, you will know that they have open battlegrounds in that game... where you can gank unaffiliated noobs all day if you want to... but they also have areas for me to play in, where I can go about my business without worrying about you slitting my throat as I talk to a quest giver. |
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9/13/06 11:46:17 AM#6
Maybe a perma-death server for you! As has already been said in street fighter you don't invest time and effort in your character. On a similar note, I play pvp and love it. But I'm from that rare old school pvp group, where the idea of ganking some low level just trying to quest, doesn't appeal to me. As with corpse camping etc, if I kill you I'll take what I can and leave you alone. I remember when pvp was full of respect - from the early days of AO. Now you tend to get alot of players pvping just for kills and grief and this gives genuine old skool pvp'ers a bad name. I really hope AoC get it right, and from what I have read it seems they will. |
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3/20/07 2:49:25 PM#7
Everything about this game seems so good, shame its not coming out for another 7 months but still looks so good and im almost certain its worth the wait, I would like them to improve there main site tho, dosnt seem to be anything special, that maybe just a temp site whilst they create the game
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3/20/07 2:52:07 PM#8
If you grief people over and over , down the road, npc guards will see you in town and then kill you. You will then have some of your inventory be lootable by others. You stop griefing others.
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3/20/07 9:15:55 PM#9
Good god, if you don't want to lose any of your hard earned equipment or "play-time" when you die simply don't play. Why should every good game that comes out have to cater to people who can't handle a few setbacks. Open PvP here we come. |
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4/11/07 10:32:31 PM#10
Originally posted by siftified i dont mind the pvp anyone but like in shadowbane you will have the people who are max level and gank the low level 20 characters that dont stand a chance one hit and they are dead then they are looted and cant even afford to fix their armor which you just broke. yes that is fun for the guys who are able to max but how about the poor saps who are trying to reach the end game. basically all ganking does is force people into guilds i think pvp is good buy when you are 20+ levels ahead what is the point? |
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4/11/07 11:45:30 PM#11
The only loot you get from a player will be blood money.
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5/19/07 8:35:27 PM#12
additionally, i hope Funcom will eventually introduce some area's quests or situations when u can openly PvPor even add some "treasure hunt" where people chase someone to achieve a special PvP lootable item (this would sort of keep the best of the best in PvP marked:), but i doubt in a free for all open PvP. it stops new pople comming into the game for reasons mentioned above.
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5/19/07 8:45:13 PM#13
Originally posted by Zerogenum Yes so people like you can go round greifing at will, this like all other MMORPGS is entertainment, and that doesn't just mean for the minority of schoolyard bullies like you that get their kicks by spoiling everyone elses fun. Want open PvP? go play shadowbane (if its still going) or Daoc on one of their PvP servers. If Funcom want to severly restrict their cash flow they will follow your suggestion, if on the other hand they actually want to make money then PvP will have rules and losses will be minimal. |
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6/06/07 12:10:44 PM#14
Originally posted by EattenOk, fix it so anyone more than 5 levels below you has to consent to be attacked. Same level and higher is just open season for you to try. |
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6/24/07 3:03:54 AM#15
I like that idea. The problem of getting attacked and killed by a player you never even had a chance of defeating is an important one to address. There needs to be some means of protection of lower level players from excessively higher ones. It is only a game as long as there is that chance of winning. |
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6/24/07 3:11:05 AM#16
why do people want pvp looting so bad you cant go get the item yourself?
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6/24/07 3:28:54 AM#17
Originally posted by Eatten
The same idea should apply to open pvp. If you murder a random person and take their stuff then you are now wanted. Any place with a guard will get you arrested, thrown in jail, and the item you stole or cash value of it taken away and returned to the original owner. I personally would love to have open pvp with item looting. Just make it so that the risk is worth the reward. Player A works to complete a quest and get a nice item. Player B murders Player A in cold blood and loots said item. Player A reports Player B to the nearest guard and has a warrant put out for his arrest. Player B can no longer go into cities with guards for a set period of time. Player C checks wanted poster and goes in search of Player B. Player C finds Player B and engages him/her in combat. Player C kills Player B and removes the stolen item + a few of Player B's items. Player C returns the stolen item to a guard and it is mailed to Player A. Player C may receive a reward, although I would prefer to see the reward as the items taken from Player B. If Player B had been able to avoid being caught/killed for a set period of time his warrant would go away. Say two or three PLAYED days. Timer doesn't go down when logged off. That'd be my ideal game setting right there. Sure you can murder someone and take their stuff; just dont expect it to be easy. |
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6/24/07 6:35:40 AM#18
i love all the same comments about how you guys want open loot because it adds risks and makes it more real....and i always say im down with open loot but if we dont want any carebears then lets make it permadeath as well.....that should add alittle more risk and make it alot more real for you guys......and now you guys say its not worth risking what you work months to get but some people it takes months to finally get into a big raid group to get that item that you just took off them
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6/24/07 6:43:03 AM#19
Originally posted by Zerogenum
More times than not a free for all system gets exploited to hell and back by griefers and gankers. I dont mind, FFA is fun most of the time. Its just the select few that end up ruining the whole experience. |
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6/28/07 1:09:47 PM#20
Ffa pvp makes you cautious and you must be always allerted because u will not be prepered and thats make it more interesting and will help pvpiers to become better and better without loosing thrilling emotion of unwaited attack ,also it makes it less boring. Looting will also add some more pation to players that they dont want to loose an item also they must learn to cooperate (for siege battles and guild versus guild) and not run where ever anyone like without afraid of loosing something, for example if you didnt had premaid in wow you had a very bad experience of no cooperation and still some free honnor without doing anything to help others .So with looting ,chicken players or afk players will have an extra motive . |
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