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Age of Conan

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Age of Conan » Game Suggestions » AOC a server built for me. yes there going to be difrent types of server.

 Thread (16 posts)
DeadDOG  10/19/05 6:54:21 AM

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Joined: 8/30/05
Posts: 100

 i would like a server with these options.

we are calling it server #4.

Full PVP:
With a type of LAW system: that will punish you for breaking it.
(The laws should be only for killing someone on your side of the war.)

Bounty hunter system: so you can take part of hunting down the LAW breakers.
(This should a good system of reward and XP for players. Never ending game content.)

Prison system: so when the bounty hunters have taken out a law breaker they have to serve some time.
(This will put sting in getting caught)

Looting: I would like to be able to take there money and some of there items.
(I can see letting someone keep there equipped weapons and maybe things in bags in there inventory, but everything else should be up for grabs)


There should be a way for a person to break the law and get a way with it.
But there needs to always be a chance that someone sees them in the act and turns them in.
The turning them in will result in there name being put on the bounty hunter boards.
Where anyone can take the mission and go out and try to kill them. (Yes they get to loot them too, get paid the bounty and receive XP.)

The killing of a criminal is more like you knocked them out. And took them to jail where they will have to serve there full time, or pay a fine and get out in say an hour.

In the jail/prison system there needs to be things for the inmates to do. Give them an island with no laws a place to level up or work on trade skills. Or just kill each other to there heart’s content. Make them stay there until they have served there time.

Even have it set up in steps.
If they did not pay there fines 3 hours and for each time there busted after that add 3 more hours.
So if its there 3rd time being busted there stuck in prison island for 12 hours. This does not have to be game time. It can be real time seeing it’s to give the lawful players a brake from the criminals, Or at least that criminal.

to see the PVP forums on the AOC website you have to sign up and be of age.
This is a short version of my post here.
http://forums.ageofconan.com/showthread.php?t=1103

if you like this sytem please say so here
if you do not understand it all please read my full post here.
http://forums.ageofconan.com/showthread.php?t=1103
if you have questions please post them in the above forums link.

www.DigitalMindz.com

DeadDOG  10/19/05 7:04:44 AM

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Joined: 8/30/05
Posts: 100

Here is a summary of dev responses on PvP issues compiled by Stiler:
 
this list and more can be found at this link.
you have to be signed up and of the right age to see the PVP forums on AOC website.
Quote:
Originally Posted by Athelan
While PvP is not allowed in the safe areas there is no reason PvE cant be allowed. Using the bounty idea posted perhaps Griefers and the like through some mechanism could run to the safety of town and still have consequences for their actions.

The payback wouldnt be by the players directly but by NPC's

So lets pretend I have a perfect system designed so that placing bounties on people isnt exploited and only true griefers and not PvPers are getting bounties.

When the griefer goes to a safe area he is still holding a flag on his character saying he is wanted. A group of armed NPCs approaches the character and states that he is wanted for crimes committed and a bounty lies on his head for X amount. If he tries to run or do anything the NPCs attack him. Maybe he can win, maybe he cant it could be based off the size of the bounty how many people come after him. Or perhaps you could bribe your way out of the bounty by paying the bounty + an additional amount. (This could get harder also as you had a bigger bounty)

So I get upset with some guy and decide to gank him, I do so when he is fighting a mob and I am way higher level so I am eligible for a bounty. The guy puts a bount on me of 50 gold and I run off to town. 3 NPCs approach me and I think I know I cant take them and that I dont want to have them keep coming after me so I try to bribe them. I spend 65 of my own gold to buy them off.

Now I have been killing a lot of people and I have built up a 5000 gold bounty. I run into town and a large group of 10 armed soldiers comes looking for me. No way I can fight them but to bribe them would be 8000 gold way more than I have. So they drag me off to jail or kill me. And maybe they loot the items the same as someone would in PvP

Of course this is a pretty complex way of dealing with it, you can just wait for the guy to leave safety and get him then too



 
Quote:
Originally Posted by Athelan
Regarding the bounty idea. It would be done by the players but incorporate NPC's because they can go after the players where you can not (In the cities) Maybe the bounties could be continent specific in the beginning so if you have a small bounty in Stygia you could flee to Cimmeria to avoid it but if you become more notorious so would your bounties and they would find you wherever you are.

I was thinking that if you could not bribe the bounty hunters what should happen? Them just killing you might not be a severe enough punishment. Maybe we could take people to a dungeon where they have to do "hard labor" for a certain amount of time. (This way they cant just go afk while in the dungeon waiting off the time for their release)



 
Quote:
Originally Posted by Athelan
At this time I do not want players to be able to collect the bounties because it opens a world of exploits.

The purpose of the bounty system is to remove the safety of safe areas of the game for those who are found to be guilty of crimes against society.

What people are saying and I tend to agree with Fafyrd is a completely open FFA system would make too much of the world defined by the players. I can see how that could be true and in order to grasp REH world would require a ton of rules for factions and guards and assassins etc.



 
Quote:
Originally Posted by Athelan
The bounty system I propose is not a Pvp Bounty. That can be worked out by the players no reason for us to code it. The bounty system I am working on is one that allows griefed people to put bounties on the griefer and remove the safe areas of the game for the griefer until they pay for their crimes.



 
Quote:
Stiler Hmm, what constutues "griefing" then?

What if someone is setting up an ambush on a road, not just to kill someone/grief them, but to rob them or such. Should they be punished if the person that just happens to come by is a lower lv?

I think that when someone does indeed kill a lower lv , that it isn't neccessarily a "grifer" but rather depends on the reason/occasion.

Perhaps a bounty system would be useful not just for the considered "griefers" but for pkers across the board, that pk someone for no reason.


Athelan If I am a bandit and I am camping a road waiting to ambush someone. Do I attack the two farmers with their broken wagon and lean looking oxen or wait for someone who might actually have better things to loot?

Im not advocating that you cant attack the farmer, but if you do there can be consequences that you have to decide if you are willing to pay. You might have an illustrious farmer killing career until you get caught and go to prison


Stiler Yea, but to a bandit, any gold is good gold , it makes sense imo that as a bandit, you'd get punished for doing that sort of activity regardless if someone is less wealthy (heh, you'd probally end up getting punished more if you rob someone that has a lot of power/wealth in the community)


Athelan But generally the rich would take it out on you themselves while the weak have to rely on the government.


Stiler Well, I was thinking more alike say, a rich political figure, etc, someone who if you rob from they will use their power to seek out all the help from the government, etc that they can to catch you, more so then if you just robbed some bum farmer that hardly pays any taxes.


Athelan Sure but as discussed in other threads what will make a player a rich political figure? Their standing in the player community more so than a standing in NPC society. Thus justice will come from how many friends and allies the person has more so than the integrated bounty system.

Stealing from fat rich merchants might get you chased but it would not be deemed as despicable as someone who preyed on the weak. Along the same lines as a assassin who only killed able bodied men versus someone so uncouth as to murder women or children. Although assassins tend to have a greater code of honor than bandits



 
Quote:
Originally Posted by Athelan
You don't grief NPC's you only grief players.

The government analogy was one of an embodiment of universal power in the game world. Not one specific to lore or the worlds way of governing in particular areas.

The bounty system is to protect weak and overmatched players and while allowing freedom discourage PvP behavior that would be deemed griefing, it is not a socio political experiment meant to mimic the geographical nuances of government in Hyboria.

Regarding Cimmeria, while this is true Howard never wrote about Cimmeria and most the books have not really delved into the clan structure. Now it's true from the Blood of the Wolves books about Kern that they pretty much say that if you are not from my clan then I don't really care much. But in our game-world I highly doubt we would be segregating the Cimmerian area into a bunch of small clans, and thus ignoring grief behavior in one area while the griefer runs to another.

Make up a cryptic organization, a secret society, one funded by powerful nobles, one that the ruling people of the world turn a blind eye too. They know that what this organization does could be considered against the law but its also for the greater good. This is the organization that takes the bounties and brings the fugitives to the justice of the prisons.

It doesnt really matter how you label it or work it in.



 
Quote:
Originally Posted by Athelan
Just to clarify, the bounty system is meant as NPC enforcement not for players to collect off other players. So while you could be on a bounty board they will get you



 
Quote:
Originally Posted by Athelan
It is not decided just like it is not fully decided how will we implement pvp. The bounty system is an idea of mine to keep griefers from being protected by the games systems. PKing stands for player killing, a pker is not necessarily a griefer and really PKer and PvPer are the same thing unless you are only dueling and not killing anyone in PvP.

On an interesting note however Stiler your desires for rogue game play and stealing could actually be considered more grief than killing someone (depending on the loot rules)

I do not want to design a system that encourages random grief killing or one that encourages people to never engage in spontaneus PvP


 
Quote:
Originally Posted by Athelan
The bounty system is more of a two part deal.

The bounty system which tracks the criminals and the prison system that punishes them. I should ask the trap guys about a stocks that we could put particularly bad griefers in the stocks in town so people could walk by and laugh at them.

www.DigitalMindz.com

KittyHawk  11/06/05 3:39:36 PM

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Joined: 11/06/05
Posts: 5

that will be the server for me, without a doubt
 
Database82  5/10/06 4:38:15 AM

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Novice Member

Joined: 9/11/05
Posts: 127

To see the right and not to do it is cowardice. - Confucius

Not my cup of tea but sounds alright, just don't like being able to be fully looted except my equipped stuff cause if i got some weapon i can't use yet and i get killed by a greedy player then they can loot something i earned but  couldn't use and they kinda cheated to get it, i wouldn't have that problem because i travel with friends but other players might. Bounty system sounds secksi tho

Current MMO: L2 (Free Server), CoH, CoV
MMO Watch: Fallen Earth, Warhammer Online, Warhammer 40k Online, Age Of Conan, Huxley
Played: Planetside, SWG, EQ, EQ2, L2, WoW, RFO, KAL, MxO, Voyage, RO
First MMO: Everquest (Tunare Server, Ronin/Tide Guild)

ganjhitsu  6/01/06 10:44:22 PM

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All work and no play, makes Jack a dull boy.

i'd play on that server.
 
Greeser  6/23/06 5:05:50 AM

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Posts: 12

I really like the whole bounty hunter idea, thats yet to be perfected and something i thouhgt would be fun since i started playing rps :) good ideas man
 
Aelfinn  7/16/06 10:01:49 AM

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Hard Core Member

Joined: 4/17/06
Posts: 3015

Pseudonyms: Darkintent, Heronblade

To the OP: One problem with "(The laws should be only for killing someone on your side of the war.)" There are no sides, this is not WOW, where you have the Alliance VS the Horde. The only allegiances one have are the ones players create themselves, if you ever played Shadowbane you know what I am talking about.

Not playing MMOs, and hating every minute of it.

waike  7/20/06 5:22:11 PM

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" If a woman ever gave me crap, I''d say, HEY woman, you go do my laundry." Eric Cartman

SOMEONES BEEN ON WWW.CONAN.CH
 
Xalban  7/23/06 6:15:03 AM

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Joined: 4/19/06
Posts: 72

I'd have to agree with most of this one. I think a bounty system would be great even though they have not worked so well up to this point. I'd like it if they added their bounty ideas as even if it's broken, it all helps future development to making a bounty system that actually works.

Full looting I support aswell in a way. It worked in UO and players learned not to carry around everything they owned from fear of losing it. You carry what you need and bank the rest. Items didn't take weeks to obtain and it was common to have spare sets of equipment ready incase you lost your current one. It would be easy to mess up though so I'm not in full support of it though would be cool to see it introduced again.

albanana Xfire Miniprofile
karat76  9/03/06 12:14:10 PM

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Advanced Member

Joined: 8/22/06
Posts: 156

Greatest threat to society is letting casualties of puberty reproduce.

I'm not in favor of full looting. Myabe some of your cash and one unequipped item.
 
CrizeXXX  11/04/06 10:32:31 AM