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Rhoklaw
Apprentice Member
Joined: 1/12/04
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Played AoC from launch and knew first hand about all the bugs, broken quests, broken cities, broken crafting, broken PvP and broken skills. Got past the first few months and decided Funcom wasn't handling the amount of issues fast enough to keep me subbed. Pretty much the same thing happened with Anarchy Online when Funcom released that game. Granted AoC is now F2P, but seriously, after 3 years, you still have people getting stuck in terrain, poorly designed item stat revamp, crappy crafting system and one of the hungriest memory hogs in MMO history. I've only been playing for about a week now since coming back and I've got this stupid bug that minimizes AoC and moves my Windows Taskbar to the top of my desktop. When you have to implemented something like AoCsystemtweaker.exe to manage how a persons memory is being used, somethings wrong with your coding, not the players lack of RAM. Sorry Funcom, your still 0 for 2 on completing an MMO. Good luck with Secret World!
P.S. Lets not forget, that you used coding from Anarchy Online in some of AoC's mechanics, funny stuff, but I don't think we need resistances to SMG's in AoC. |
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7/19/11 10:05:58 AM#2
i understand your criticism for for a sub based game, but this game is free to play now....... as in you dont have to pay anything to play it. ......as in you are looking into the mouth of a gift horse. |
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7/19/11 10:44:57 PM#3
AO, for all that it had some bugs up until the last day I played kept me playing (and paying a sub) longer than any other MMO. By several years. I doubt very much that AoC is going to grab and hold my attention like AO did, no matter how much I may be enjoying it right now, but the combat system is really starting to grow on me, even though trying to pvp against people with a couple years of practice is a humbling experience. Landing combos in pvp, moving during combat, trying to figure out what my opponent is going to try to land next, and trying to remember to also watch out for that Demo popping out from around a corner and setting me on fire is pretty entertaining, even if it does usually result in my fiery death.
Let's hope Funcom releases the Secret World in the kind of pristine condition Rift released in, but with Funcom's unique spin on things. I'd rather deal with an eternal bug here and there than yawn my way through another linear pve themepark grind, but let's face it, few players have that kind of tolerance, and I want TSW to be jam-packed from day one and stay that way, because anti-social as I am, an empty MMO world is no fun, and an unfunded empty MMO world is doomed.
I suppose it's too much to hope that TSW's community will be older, more mature, more intelligent, and in general less likely to make me homicidal (in game only, of course!) than everything else I've played for the past several years. And I suppose that's not really in Funcom's control, anyway. |
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