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Age of Conan Forum » General Discussion raquo; It still blows

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78 posts found
  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1029

7/16/11 10:27:17 AM#61
Originally posted by Meridion


Originally posted by MisterSr

Wow, all the hate. This game was my top MMO before it went F2P, but you know I think it is still great. I don't get why people hate it so much when it's obviously the best thing out there right now.

Well, you know, it's still that game that brings nothing new to the table but action oriented combat (which Single player RPGs do better) and a pseudo-adultish atmosphere (which single player RPGs do better); So you're stuck with a game that tries to compete with 'dark fantasy atmosphere' but doesn't dare to go where it hurts (you can even slay innocents in BIowares water-washed titles, in AoC, you can't), action-adventury combat but fails at everything else, tactical gameplay, versatile PvE, easily accessible and fun PvP, heck, even minigames or quicktime events or ANYTHING except "charge, 1, 2, 2, 3, d, e, 1, 1, 2, next"...

I really enjoyed levels 1-60ish in AoC, although frowning upon the unimaginative, "littered" quests, the virtually non-existent crafting during leveling, the non-existent social content whatsoever... 

It was fun stabbing people in the face in beautiful environments, zerging down demons due to lack of clearly specified roles and getting the occasional epic moment when looking into the distance. But well, at the end of the day (or three weeks it was) you gotta admit the game is lacking depth in so many fields; at least as a grown up and a mmo-vet you can't help but move on.

So I have to kind of agree

M

      ya I guess the game is alot like DCOL a fun single player experience, but you can have alot more fun playing Dragon Age or The Witcher part 1 or 2 or Mass Effect part 1or 2 etc I to loved tortage and made it about lvl 27 but I felt like I was playing a different game then the Tortage experience, becase of that it led me to belileve the game was and is unfinished, instead of making a X pac they should have made the rest of the world more like Tortage.    It just blows my mind how this company could make a great playing experience like Tortage and then make the rest of the game a mess- did they just give up?

  Meridion

Novice Member

Joined: 6/22/06
Posts: 1415

None of you understand. I'm not locked in here with you. You're locked in here with me!

7/16/11 1:35:11 PM#62
Originally posted by eddieg50
Originally posted by Meridion


Originally posted by MisterSr

Wow, all the hate. This game was my top MMO before it went F2P, but you know I think it is still great. I don't get why people hate it so much when it's obviously the best thing out there right now.

Well, you know, it's still that game that brings nothing new to the table but action oriented combat (which Single player RPGs do better) and a pseudo-adultish atmosphere (which single player RPGs do better); So you're stuck with a game that tries to compete with 'dark fantasy atmosphere' but doesn't dare to go where it hurts (you can even slay innocents in BIowares water-washed titles, in AoC, you can't), action-adventury combat but fails at everything else, tactical gameplay, versatile PvE, easily accessible and fun PvP, heck, even minigames or quicktime events or ANYTHING except "charge, 1, 2, 2, 3, d, e, 1, 1, 2, next"...

I really enjoyed levels 1-60ish in AoC, although frowning upon the unimaginative, "littered" quests, the virtually non-existent crafting during leveling, the non-existent social content whatsoever... 

It was fun stabbing people in the face in beautiful environments, zerging down demons due to lack of clearly specified roles and getting the occasional epic moment when looking into the distance. But well, at the end of the day (or three weeks it was) you gotta admit the game is lacking depth in so many fields; at least as a grown up and a mmo-vet you can't help but move on.

So I have to kind of agree

M

      ya I guess the game is alot like DCOL a fun single player experience, but you can have alot more fun playing Dragon Age or The Witcher part 1 or 2 or Mass Effect part 1or 2 etc I to loved tortage and made it about lvl 27 but I felt like I was playing a different game then the Tortage experience, becase of that it led me to belileve the game was and is unfinished, instead of making a X pac they should have made the rest of the world more like Tortage.    It just blows my mind how this company could make a great playing experience like Tortage and then make the rest of the game a mess- did they just give up?

They ran out of time and funding and figured, like any clever developer, that the first impression means a lot more than good endgame, especially during the first months. 

So they shove it out the door and promise they will deliver the missing content later. The game hits, gets mediocre feedback from the community, some people play it, many leave after they've run across the later, not so finished, stages of the game. Meanwhile, developers are drawn from the project because the "game is out the door now", revenue is okish, so the suits figure that it'd be best to run it how it is and allow some small crew to work on improvements, chronically underfunded and short of manpower ((only smashhits or games that are not only retaining but winning customers during their first 24 months actually get staff added, like EVE during 2005-2009)). As they're determined to keep the game and their job they promise heaven on earth and often work hard to get out the door what is possible, but well, it's just not enough with the minimal backup they get... (which is also the fault of the consumers, who expect a team to implement whole fully playable factions to be delivered after launch just because the devs say so, like in STO or WAR, although everyone with a pea-sized brain will grasp that it is practically impossible to do for a maintenance crew, unless you're blizzard or some other industry giant)...

Additionally, IF they release new aspects/races/lands, they decide to announce new content in form of an expansion then, because that is a huge lure for players to get back on the train or draw new players (just look at WAR, the game was broken and drowning and mythic announced 'land of the dead', and not the (still now) missing capitals, or the missing classes)

Drowning parts of the game are kept in there to rot, kept half-way over water with additions and small fixes (like huge money drains or second, third economies [tokens, medals, badged to turn in, you name it])

once the new content hits the shelves players realize it introduces lots and lots of grind, for arguably valuable items/powers/upgrades, but very hard to reach. Because the developers know that they NEED people to work on something and they know they cannot provide content with the small team they have... fixing minor bugs or gameplay issues that came up after launch are long on ice and not even mentioned anymore in podcasts, announcements, etc...

What you get after 1 or 2 expansions, even if the expansions are kinda worthwhile, is usually strong starter experiences, often with revamped new player experiences, extremely lacking mid-game, deserted vanilla endgame content and a halfway decent but hard to get into expansion content.

Some examples are LotRO, EQ2 or Vanguard... with Age of Conan right there with broken crafting from day one but three tiers of endgame raids.

M

  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1029

7/16/11 1:41:44 PM#63
Originally posted by Meridion
Originally posted by eddieg50
Originally posted by Meridion


Originally posted by MisterSr

Wow, all the hate. This game was my top MMO before it went F2P, but you know I think it is still great. I don't get why people hate it so much when it's obviously the best thing out there right now.

Well, you know, it's still that game that brings nothing new to the table but action oriented combat (which Single player RPGs do better) and a pseudo-adultish atmosphere (which single player RPGs do better); So you're stuck with a game that tries to compete with 'dark fantasy atmosphere' but doesn't dare to go where it hurts (you can even slay innocents in BIowares water-washed titles, in AoC, you can't), action-adventury combat but fails at everything else, tactical gameplay, versatile PvE, easily accessible and fun PvP, heck, even minigames or quicktime events or ANYTHING except "charge, 1, 2, 2, 3, d, e, 1, 1, 2, next"...

I really enjoyed levels 1-60ish in AoC, although frowning upon the unimaginative, "littered" quests, the virtually non-existent crafting during leveling, the non-existent social content whatsoever... 

It was fun stabbing people in the face in beautiful environments, zerging down demons due to lack of clearly specified roles and getting the occasional epic moment when looking into the distance. But well, at the end of the day (or three weeks it was) you gotta admit the game is lacking depth in so many fields; at least as a grown up and a mmo-vet you can't help but move on.

So I have to kind of agree

M

      ya I guess the game is alot like DCOL a fun single player experience, but you can have alot more fun playing Dragon Age or The Witcher part 1 or 2 or Mass Effect part 1or 2 etc I to loved tortage and made it about lvl 27 but I felt like I was playing a different game then the Tortage experience, becase of that it led me to belileve the game was and is unfinished, instead of making a X pac they should have made the rest of the world more like Tortage.    It just blows my mind how this company could make a great playing experience like Tortage and then make the rest of the game a mess- did they just give up?

They ran out of time and funding and figured, like any clever developer, that the first impression means a lot more than good endgame, especially during the first months. 

So they shove it out the door and promise they will deliver the missing content later. The game hits, gets mediocre feedback from the community, some people play it, many leave after they've run across the later, not so finished, stages of the game. Meanwhile, developers are drawn from the project because the "game is out the door now", revenue is okish, so the suits figure that it'd be best to run it how it is and allow some small crew to work on improvements, chronically underfunded and short of manpower ((only smashhits or games that are not only retaining but winning customers during their first 24 months actually get staff added, like EVE during 2005-2009)). As they're determined to keep the game and their job they promise heaven on earth and often work hard to get out the door what is possible, but well, it's just not enough with the minimal backup they get... (which is also the fault of the consumers, which expect a team to implement whole fully playable factions to be delivered after launch just because the devs say so, like in STO or WAR, although everyone with a pea-sized brain will grasp that it is practically impossible to realize, unless you're blizzard or some other industry giant)...

Usually they decide to announce new content then, because that is a huge lure for players to get back on the train or draw new players. 

Drowning parts of the game are kept in there to rot, kept half-way over water with additions and small fixes (like huge money drains or second, third economies [tokens, medals, badged to turn in, you name it])

once the new content hits the shelves players realize it introduces lots and lots of grind, for arguable valuable items/powers/upgrades, but very hard to reach. Because the developers know that they NEED people to work on something and they know they cannot provide content with the small team they have... fixing minor bugs or gameplay issues that came up after launch are long on ice and not even mentioned anymore in podcasts, announcements, etc...

What you get after 1 or 2 expansions, even if the expansions are kinda worthwhile, is usually strong starter experiences, often with revamped new player experiences, extremely lacking mid-game, deserted vanilla endgame content and a halfway decent but hard to get into expansion content.

Some examples are LotRO, EQ2 or Vanguard... with Age of Conan right there with broken crafting from day one but three tiers of endgame raids.

M

    Yea I was very surprised at how bad the crafting was, might have just as well left it out

  Kabaal

Hard Core Member

Joined: 8/02/05
Posts: 2416

Haggis Humper

7/16/11 1:59:58 PM#64
Originally posted by eddieg50
Originally posted by Meridion
Originally posted by eddieg50
Originally posted by Meridion


Originally posted by MisterSr

Wow, all the hate. This game was my top MMO before it went F2P, but you know I think it is still great. I don't get why people hate it so much when it's obviously the best thing out there right now.

Well, you know, it's still that game that brings nothing new to the table but action oriented combat (which Single player RPGs do better) and a pseudo-adultish atmosphere (which single player RPGs do better); So you're stuck with a game that tries to compete with 'dark fantasy atmosphere' but doesn't dare to go where it hurts (you can even slay innocents in BIowares water-washed titles, in AoC, you can't), action-adventury combat but fails at everything else, tactical gameplay, versatile PvE, easily accessible and fun PvP, heck, even minigames or quicktime events or ANYTHING except "charge, 1, 2, 2, 3, d, e, 1, 1, 2, next"...

I really enjoyed levels 1-60ish in AoC, although frowning upon the unimaginative, "littered" quests, the virtually non-existent crafting during leveling, the non-existent social content whatsoever... 

It was fun stabbing people in the face in beautiful environments, zerging down demons due to lack of clearly specified roles and getting the occasional epic moment when looking into the distance. But well, at the end of the day (or three weeks it was) you gotta admit the game is lacking depth in so many fields; at least as a grown up and a mmo-vet you can't help but move on.

So I have to kind of agree

M

      ya I guess the game is alot like DCOL a fun single player experience, but you can have alot more fun playing Dragon Age or The Witcher part 1 or 2 or Mass Effect part 1or 2 etc I to loved tortage and made it about lvl 27 but I felt like I was playing a different game then the Tortage experience, becase of that it led me to belileve the game was and is unfinished, instead of making a X pac they should have made the rest of the world more like Tortage.    It just blows my mind how this company could make a great playing experience like Tortage and then make the rest of the game a mess- did they just give up?

They ran out of time and funding and figured, like any clever developer, that the first impression means a lot more than good endgame, especially during the first months. 

So they shove it out the door and promise they will deliver the missing content later. The game hits, gets mediocre feedback from the community, some people play it, many leave after they've run across the later, not so finished, stages of the game. Meanwhile, developers are drawn from the project because the "game is out the door now", revenue is okish, so the suits figure that it'd be best to run it how it is and allow some small crew to work on improvements, chronically underfunded and short of manpower ((only smashhits or games that are not only retaining but winning customers during their first 24 months actually get staff added, like EVE during 2005-2009)). As they're determined to keep the game and their job they promise heaven on earth and often work hard to get out the door what is possible, but well, it's just not enough with the minimal backup they get... (which is also the fault of the consumers, which expect a team to implement whole fully playable factions to be delivered after launch just because the devs say so, like in STO or WAR, although everyone with a pea-sized brain will grasp that it is practically impossible to realize, unless you're blizzard or some other industry giant)...

Usually they decide to announce new content then, because that is a huge lure for players to get back on the train or draw new players. 

Drowning parts of the game are kept in there to rot, kept half-way over water with additions and small fixes (like huge money drains or second, third economies [tokens, medals, badged to turn in, you name it])

once the new content hits the shelves players realize it introduces lots and lots of grind, for arguable valuable items/powers/upgrades, but very hard to reach. Because the developers know that they NEED people to work on something and they know they cannot provide content with the small team they have... fixing minor bugs or gameplay issues that came up after launch are long on ice and not even mentioned anymore in podcasts, announcements, etc...

What you get after 1 or 2 expansions, even if the expansions are kinda worthwhile, is usually strong starter experiences, often with revamped new player experiences, extremely lacking mid-game, deserted vanilla endgame content and a halfway decent but hard to get into expansion content.

Some examples are LotRO, EQ2 or Vanguard... with Age of Conan right there with broken crafting from day one but three tiers of endgame raids.

M

There are 4 tiers of end game raids and you need to get yourself into the pvp aspect. Games like this were designed for people to work together, not stand around lamenting how the PvE aspect is too easy yet too afraid to dip a toe in PvP where it is ever changing. Heaven forbid your foe may do something unexpected.

 

The game has many faults but some of the tripe that's being said in this thread is /chuck worthy.

Always keep your words soft and sweet, just in case you have to eat them.

  Meridion

Novice Member

Joined: 6/22/06
Posts: 1415

None of you understand. I'm not locked in here with you. You're locked in here with me!

7/16/11 2:15:07 PM#65
Originally posted by Kabaal
 

There are 4 tiers of end game raids and you need to get yourself into the pvp aspect. Games like this were designed for people to work together, not stand around lamenting how the PvE aspect is too easy yet too afraid to dip a toe in PvP where it is ever changing. Heaven forbid your foe may do something unexpected.

 

The game has many faults but some of the tripe that's being said in this thread is /chuck worthy.

Well, actually, not... as simple as that. 

"games like this" are actually designed for self sustained play in almost all situations. The people ganking me on the PvP server were mostly alone, occasionally assisted or resisted by some random guy. Even in PvE this game is a lot less team-dependend than most other games I know. In fact you could solo pretty much all non-dungeon content up to level 6X, and the dungeons were very forgiving concerning the group lineup, hybrid zerg FTW.

Early EQ/EQ2 was team dependent, early WoW was team dependent.

The problem is the PvP may be fun and rewarding at max level or in the sieges (which still seem to crash, at least this is what I hear), the open PvP with no relevant level/flagging/zone restriction is a gankers eldorado. The lacking thought of the developers allow gankers to kill everyone, no matter where, no matter how and when. You can die at a spawnspot right outside town from a single lightning bolt that does 15 times your overall health, and the guy can just keep standing there bouncing you back to spawn...

And as much as you'd probably like me to be a carebear-whiny-noob, I've played lots and lots of team-oriented PvP centric games, from WAR to years of EVE online. And AoC is one of the worst

M

  jonesing22

Novice Member

Joined: 9/01/10
Posts: 372

7/16/11 2:21:33 PM#66

Lol, you say it blows......in comparison to what?

  Candomble

Apprentice Member

Joined: 7/15/11
Posts: 117

7/16/11 2:53:30 PM#67

Meridion in every single MMO I played on PVP servers I was ganked the same way you describe it. Hated it, but thats a general problem, not AoC exclusive.

 

I ask once more to all the critics, please post the titles (MMOs) you are playing.

  gordiflu

Apprentice Member

Joined: 1/22/07
Posts: 447

7/16/11 4:58:47 PM#68
Originally posted by Candomble
Originally posted by gordiflu
Originally posted by MisterSr

Wow, all the hate. This game was my top MMO before it went F2P, but you know I think it is still great. I don't get why people hate it so much when it's obviously the best thing out there right now.

I played the game and I did not even last the first month. Best thing out there? Sure, when it comes to put ppl to sleep. This was the most boring MMO I ever came across. Trust me on several ocasions I literally fell asleep on my keyboard, just like that. Obviously? What's so obvious? The only obvious thing for me is this game beeing the most monotonous boring tedious dull game ever created. I mean it.

 

What game(s) are you playing?

Bad try. We are talking AOC here, not the games I play.

AOC is boring. Very boring. Extremelly boring. The most boring MMO I ve ever played.

Viva el eterno mediodia del sodio de alta presion

  gordiflu

Apprentice Member

Joined: 1/22/07
Posts: 447

7/16/11 4:59:46 PM#69
Originally posted by jonesing22

Lol, you say it blows......in comparison to what?

It does intrinsecally. No comparison needed.

Viva el eterno mediodia del sodio de alta presion

  Candomble

Apprentice Member

Joined: 7/15/11
Posts: 117

7/16/11 5:56:46 PM#70
Originally posted by gordiflu
Originally posted by Candomble
Originally posted by gordiflu
Originally posted by MisterSr

Wow, all the hate. This game was my top MMO before it went F2P, but you know I think it is still great. I don't get why people hate it so much when it's obviously the best thing out there right now.

I played the game and I did not even last the first month. Best thing out there? Sure, when it comes to put ppl to sleep. This was the most boring MMO I ever came across. Trust me on several ocasions I literally fell asleep on my keyboard, just like that. Obviously? What's so obvious? The only obvious thing for me is this game beeing the most monotonous boring tedious dull game ever created. I mean it.

 

What game(s) are you playing?

Bad try. We are talking AOC here, not the games I play.

AOC is boring. Very boring. Extremelly boring. The most boring MMO I ve ever played.

We are talking AoC and you say its the most boring MMO you ever played so it would be nice to know what are your other experiences... You were the first to compare, not me. Are you affraid of anything?!  Guess not, but I can't understand that denial.

  gordiflu

Apprentice Member

Joined: 1/22/07
Posts: 447

7/16/11 7:53:00 PM#71
Originally posted by Candomble
Originally posted by gordiflu
Originally posted by Candomble
Originally posted by gordiflu
Originally posted by MisterSr

Wow, all the hate. This game was my top MMO before it went F2P, but you know I think it is still great. I don't get why people hate it so much when it's obviously the best thing out there right now.

I played the game and I did not even last the first month. Best thing out there? Sure, when it comes to put ppl to sleep. This was the most boring MMO I ever came across. Trust me on several ocasions I literally fell asleep on my keyboard, just like that. Obviously? What's so obvious? The only obvious thing for me is this game beeing the most monotonous boring tedious dull game ever created. I mean it.

 

What game(s) are you playing?

Bad try. We are talking AOC here, not the games I play.

AOC is boring. Very boring. Extremelly boring. The most boring MMO I ve ever played.

We are talking AoC and you say its the most boring MMO you ever played so it would be nice to know what are your other experiences... You were the first to compare, not me. Are you affraid of anything?!  Guess not, but I can't understand that denial.

You got a point.

Other experiences are a few old Diku Muds, then SWG, EQ, VG, Ryzom, WoW, Lotro, CO, Allods, Rift, Perpetuum, if we are talking strictly MMOs. I just do not want the discussion to get derailed talking about other MMOs when we are talking about AOC, which is why I suspect you were asking about other games.

Having answered that, I ll make clear I am not willing to talk about those other games.

When I am saying AOC is boring I am not talking in relative terms but in absolute terms. It's boring becouse the world is tiny, yet infested with mobs to make up for it, movement is slow, combat is superslow, quests are linear, crafting useless, economy dead. It's boring per se, not compared to anything. It's intrinsecally boring, not related to anything.

Viva el eterno mediodia del sodio de alta presion

  Candomble

Apprentice Member

Joined: 7/15/11
Posts: 117

7/17/11 2:50:08 AM#72

Got it Gordiflu and I am not going to talk about other games.

AoC has its own limitations, like other games have, and in the end what matters is what the player values the most. I have more fun with AoC than what I had with the majority of the titles you mentioned, but all of this is very personnal. 

  MisterSr

Advanced Member

Joined: 6/16/07
Posts: 898

Nothing surprises me these days, luckily I am getting into the industry to create my own surprises.

7/19/11 10:03:12 PM#73
Originally posted by Calerxes
Originally posted by Professor78

I have to say that I do see Karmath's point about people complaning about a games bad performance setting wise.

It is clearly made to run on a high end pc, and if you don't have one, why even bother. It would be like buying a Ferrari and not being able to drive - "oh this cars shit because I can't drive" - see my point?

The only problem I had with the game is the lack of population. I have returned a couple of times, if it was thriving with players I would probably return again. It looks feels and sounds great, how a MMO should. But maybe too far ahead of time spec wise - giving it a limited audience.

 

Thats why they give you the ability to adjust the settings so you can fine tune it to run smoothly, and it is not just me that has problems but many others and thats probably the biggest reason why you found a lack of population. For a while I had the classic crashing while zoning problem that is fixed now. I can run Aion 2.5 fully maxed out with no problems other than when I enter a crowded city but thats just a bit of lag for 30 secs and then its good to go. Its has got better with AOC but its far from perfect. 

Okay, just because you praised the game in the beginning doesn't mean you were right. And Aion is not a graphically demanding game, I don't care how good people think it's graphics are. I can play Aion full graphics on my laptop... that really doesn't say much. Age of Conan's engine is clunky and a memory hog, I will give you that, but it's that way because the games graphics were highly advanced for their time, this being the first MMO to really boast robust textures and high grass pollination counts. Before that we had the limited flat textures of LoTRo, Warhammer, etc. Aion does not have very good textures besides on the character models. I'm just going to say AoC plays perfectly well on my computer with max graphics DX10, and when it runs it is a great MMO in my opinion.

  Madimorga

Apprentice Member

Joined: 5/26/10
Posts: 1579

7/19/11 10:31:49 PM#74

I really like Deathwish so far.  So much more interesting than wandering around half-asleep doing quests and collecting rewards.  A blue item I wanted to sell dropped for me earlier, and it took me a half hour to reach town, creeping along and avoiding players and those pesky mobs who always pop me out of stealth.  I know that nothing belongs to me if it isn't in my bank or bound to me, and that adds to the fun.

 

I might be a little too polite for this server, though.  I leave people who haven't been attacking me alone, so I'm the one who gets jumped.  My KDR is awful.  But I know it would be better if I'd spent my time attacking people lower level than me, at half health, with three mobs on them.  So I'll let it stay awful.  I also haven't run into zergers determined to completely lock an area down yet.  If I do, I'll roll and play a pve character until they go away.

 

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  UNH0LYEV1L

Advanced Member

Joined: 8/09/09
Posts: 213

7/20/11 8:26:20 AM#75
Its interesting that people haven't liked it upon return. I will admit at the time of launch I hated it because I had a beast computer and the client gave me so many technical problems the biggest of which was having sound on caused massive graphical lag. Now I returned and it runs flawlessly. The graphics are breath taking on the highest settings and the combat is kind of refreshing. I'n not going to lie the learning curve of playing a melee charecter in this game is unbelievably steep. There is a lot of skill involved to execute combos correctly, stay in range, dodge attacks, etc. So I think this turns people off because the game itself is pretty difficult. Especially in PvP where a lot of the population has had time to master such skills necessary to play this game. I like the fact that its harder though. I always considered myself good at mmo's and its cool to have to learn some new tips and tricks to be good. The lack of voice acting past tortage is dissapointing and I wish funcom would add it in even though it would likely be difficult. I am having a lot more fun now and its currently my game of choice so we shall see how it goes.

Ashmaker - Ranger
< Prophets >
Age of Conan

Sweety - Sorceress
< No Heroes >
SWTOR

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 681

Disco Will Never Die

7/20/11 3:15:29 PM#76
Originally posted by MisterSr
Originally posted by Calerxes
Originally posted by Professor78

I have to say that I do see Karmath's point about people complaning about a games bad performance setting wise.

It is clearly made to run on a high end pc, and if you don't have one, why even bother. It would be like buying a Ferrari and not being able to drive - "oh this cars shit because I can't drive" - see my point?

The only problem I had with the game is the lack of population. I have returned a couple of times, if it was thriving with players I would probably return again. It looks feels and sounds great, how a MMO should. But maybe too far ahead of time spec wise - giving it a limited audience.

 

Thats why they give you the ability to adjust the settings so you can fine tune it to run smoothly, and it is not just me that has problems but many others and thats probably the biggest reason why you found a lack of population. For a while I had the classic crashing while zoning problem that is fixed now. I can run Aion 2.5 fully maxed out with no problems other than when I enter a crowded city but thats just a bit of lag for 30 secs and then its good to go. Its has got better with AOC but its far from perfect. 

Okay, just because you praised the game in the beginning doesn't mean you were right. And Aion is not a graphically demanding game, I don't care how good people think it's graphics are. I can play Aion full graphics on my laptop... that really doesn't say much. Age of Conan's engine is clunky and a memory hog, I will give you that, but it's that way because the games graphics were highly advanced for their time, this being the first MMO to really boast robust textures and high grass pollination counts. Before that we had the limited flat textures of LoTRo, Warhammer, etc. Aion does not have very good textures besides on the character models. I'm just going to say AoC plays perfectly well on my computer with max graphics DX10, and when it runs it is a great MMO in my opinion.

 

I really wasn't trying to be right I was just agreeing with the OP for the most part and expressing my experience which have been good and bad. My experiences were dismissed as uniformed claptrap when they were my experiences which is all I can express really. The problem lies in the fact that if you have some bad experiences with a game and you express them many a poster will feel the need to just dismiss you out of hand without any understanding that is what you've experienced and thus label you a hater, being critical is not hating its just being critical, its as simple as that. 

I have sorted most of the problems I've had on return and the game runs much better for me but not perfectly, I'm enjoying being back in Hyborea as the atmosphere is up there with the best MMO's and now with the RotGS xpac there are things to do at lvl80 for a non raiding, non PvP player like me, which is something to look forward to. Its a shame about crafting but I've chatted in game and a few people feel that its still worth persuing for weapons, food and potions so I might give it a go. AOC is a game that has improved immensely from release in regards to content and I hope the f2p model works out for Funcom as the game will only get better I'm sure if the funding is there. It just needs to fill out the mid game, lvl's 40-80 to make alts a pleasure and not a chore and maybe revamp the crafting system to get the economy going and give people some fluff non comabt things to do, IMO of course.

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

7/20/11 3:55:12 PM#77
Originally posted by Calerxes
Originally posted by MisterSr
Originally posted by Calerxes
Originally posted by Professor78

 

I have sorted most of the problems I've had on return and the game runs much better for me but not perfectly, I'm enjoying being back in Hyborea as the atmosphere is up there with the best MMO's and now with the RotGS xpac there are things to do at lvl80 for a non raiding, non PvP player like me, which is something to look forward to. Its a shame about crafting but I've chatted in game and a few people feel that its still worth persuing for weapons, food and potions so I might give it a go. AOC is a game that has improved immensely from release in regards to content and I hope the f2p model works out for Funcom as the game will only get better I'm sure if the funding is there. It just needs to fill out the mid game, lvl's 40-80 to make alts a pleasure and not a chore and maybe revamp the crafting system to get the economy going and give people some fluff non comabt things to do, IMO of course.

First, I have been really enjoying pvping since I returned to AoC. Second, the crafting in AoC is just painfully bad. I wish you luck with crafting, but I have enjoyed the game a lot more since I decided just to avoid crafting in AoC. 

  LuckyDucky

Advanced Member

Joined: 7/24/05
Posts: 213

7/22/11 10:17:43 AM#78

"First, I have been really enjoying pvping since I returned to AoC. Second, the crafting in AoC is just painfully bad. I wish you luck with crafting, but I have enjoyed the game a lot more since I decided just to avoid crafting in AoC. "

At this point with the cash shop in the game wouldn't a seriously productive crafting system that produced powerful, desireable items be at odds with that? Who would bother with the cash shop and spend real money if comparable crafted items could be had in the Trader ?  This is why I don't see a viable crafting system being put into this game, it would take money out of Funcom's pocket.

 

"The Pen Is Mightier Than The Demo"

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