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Age of Conan

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Age of Conan » General Discussion » @ fellow heralds: Take a look at the PvP Armor

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//\\//\\oo  8/31/08 12:15:25 AM

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"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

I have (well.. had rather since I'm no longer subscribed) an 80 Herald on Cimmeria with around 3kish PvP kills and I had known my class well enough to be able to kill most classes 1v1 (even polearm guardians if I gotten the jump), so I think I can judge this armor fairly...

http://img241.imageshack.us/img241/926/hoxpvpgearlvl80mu6.jpg

Does anybody else notice what's wrong? I mean.. it's not like most of our damage is physical, right? Oh wait, that's right, it IS!

Pillar of infernal flame, fire lance and  hell strikes (although not so much a PvP combo) are all physical damage dependent combos with fire lance being the most fire(melee) dependent one, so why the hell would they modify the smaller portion of our damage?

Another curiosity is the + mana regen, as if that had ever been an issue given that we already have a surfeit of it..

... Yet ANOTHER curiosity is the casting concentration: Heralds don't even need more than 1 point in it, unless they plan on changing it, although during active combat Heralds usually only cast HFB and the 1.5 second Avatar of Xotli/DE and Phoenix Cloak.

I guess the best thing about the herald's PvP armor is that it's at least not a dress.

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

Deto123  8/31/08 12:17:16 AM

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Lol, FC at it s finest.

 
Enigma  8/31/08 12:32:09 AM

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i honestly think they dont know what they are doing.

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Urrelles  8/31/08 4:28:06 AM

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What's up with the plus Holy, Ice, Dark damage?  That is damage right?  HoX only uses slashing and fire damage.  Well, this its the reason why some level 70 characters are stil running around in their lvl 40 dungeon armor.

 
Lichthammer  8/31/08 7:08:44 AM

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Wild guess: Those are immunities, not damage. I reckon PvP-specific immunities, since they read slightly different than the other immunities,  and are quite high.


While I'd prefer more physical damage on it (yes, I play a level 80 HoX too), we've all seen what happens when you give players a mound of +melee damage - Funcom apparently wants to reduce that, particularly in PvP, and I can't say I disagree. Spells don't benefit from +damage half as effectively as melee attacks, so they're free to put lots of +magical damage on it without throwing things off-balance.
Mana regen is odd - I never have mana issues - but at least there's stamina regen too. And we can convert mana to stamina, anyway.


The extra casting concentration on those pieces is what I find to be the strangest stat thrown in the mix. Looking past the fact that we hardly cast anything longer than the demon form transformation spell in PvP either way, the entire skill is still going to be useless until they actually fix casting concentration so that you need more than 1 point for the full benefit.

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octa  8/31/08 10:37:02 AM

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I'm surprised they didn't give you a bonus to daggers :) (considering the destiny quest reward).

 
//\\//\\oo  8/31/08 10:57:04 AM

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"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

Misunderstood.

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

Moretrinkets  8/31/08 11:10:10 AM

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Originally posted by Enigma

i honestly think they dont know what they are doing.

 

I don't know if they ever played the HoX class past Tortage.

 
FC-Famine  8/31/08 1:07:36 PM

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Originally posted by //\\//\\oo

I have (well.. had rather since I'm no longer subscribed) an 80 Herald on Cimmeria with around 3kish PvP kills and I had known my class well enough to be able to kill most classes 1v1 (even polearm guardians if I gotten the jump), so I think I can judge this armor fairly...

http://img241.imageshack.us/img241/926/hoxpvpgearlvl80mu6.jpg

Does anybody else notice what's wrong? I mean.. it's not like most of our damage is physical, right? Oh wait, that's right, it IS!

Pillar of infernal flame, fire lance and  hell strikes (although not so much a PvP combo) are all physical damage dependent combos with fire lance being the most fire(melee) dependent one, so why the hell would they modify the smaller portion of our damage?

Another curiosity is the + mana regen, as if that had ever been an issue given that we already have a surfeit of it..

... Yet ANOTHER curiosity is the casting concentration: Heralds don't even need more than 1 point in it, unless they plan on changing it, although during active combat Heralds usually only cast HFB and the 1.5 second Avatar of Xotli/DE and Phoenix Cloak.

I guess the best thing about the herald's PvP armor is that it's at least not a dress.

 

 

Heya,

I'm still at DragonCon in Atlanta this week until Tuesday but I wanted to toss a quick update on this topic because it is something that I saw mentioned recently from the other HoX players.

The stats are not totally finalized and after speaking with the class designers they did mention that these have already been reported to be reviewed with the bonuses and values. I couldn't squeeze any other more "final stats" out of the guys yet but they said they will be reviewing over it in more detail.

I hope this helps a little bit in at least knowing we did receive the same feedback and that we are going over it with the developers to ensure they do look into it. Feel free to toss any additional input on the subject at that.

 

Glen ''Famine/Soulwish'' Swan
US Community Manager - Age of Conan

www.funcom.com
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www.anarchy-online.com

//\\//\\oo  8/31/08 2:20:20 PM

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"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

Originally posted by FC-Famine

Heya,

I'm still at DragonCon in Atlanta this week until Tuesday but I wanted to toss a quick update on this topic because it is something that I saw mentioned recently from the other HoX players.

The stats are not totally finalized and after speaking with the class designers they did mention that these have already been reported to be reviewed with the bonuses and values. I couldn't squeeze any other more "final stats" out of the guys yet but they said they will be reviewing over it in more detail.

I hope this helps a little bit in at least knowing we did receive the same feedback and that we are going over it with the developers to ensure they do look into it. Feel free to toss any additional input on the subject at that.

 

 

  Thank you for the response. Another interesting item is the defense stat: Defense right now has absolutely no applications in PvP, unless they are implementing it as a separate PvP stat in the future. Are they just including it on the armor to make it more well-rounded for solo and PvE use, or is it going to become a part of PvP?

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

copperclad  8/31/08 3:05:42 PM

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You will see, they will have all the armor/stats smoothed out after they are put in beta. then when this game gets out of beta and launches it will all work out. have a little faith in Funcom ppl, geeeez.

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Lichthammer  8/31/08 6:08:36 PM

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Originally posted by //\\//\\oo
Originally posted by Lichthammer

Wild guess: Those are immunities, not damage. I reckon PvP-specific immunities, since they read slightly different than the other immunities,  and are quite high.

  Damage modifiers are immunities? I can't remember the term damage modifier ever meaning mitigation, since exultation and other talents/spells that increase damage modifiers directly increase damage by a %. Damage absorption is what you're probably thinking of, since phoenix cloak affects it and that decreases % damage taken.

 

 

 In case it was unclear, I was responding to the post above mine (didn't quote it since it was just above), which mentions the stats like "+2.7% Fire/Cold/Holy/Unholy" on some of the gear pieces. I assume those are immunities - PvP immunities specifically since they do not read like the normal immunities.

+Damage modifiers remain of course just +damage modifiers. I don't anyone's disputed that.

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indiramourn  8/31/08 7:00:13 PM

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MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

Originally posted by FC-Famine

 The stats are not totally finalized and after speaking with the class designers they did mention that these have already been reported to be reviewed with the bonuses and values. I couldn't squeeze any other more "final stats" out of the guys yet but they said they will be reviewing over it in more detail.


 

Translation:  You are all paying to play a beta suckers!  ;)