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As the crowds flock to games such as WAR, AOC's release date is pushed back yet again, making the number of times delayed a possible 6-7. Pre-cu Fanbois, |
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1/21/08 2:11:44 AM#2
I'll take a delay over a bad launch anyday. This is good news, it will give them time to fix some of the problems the game is having. |
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1/21/08 2:12:04 AM#3
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1/21/08 2:16:33 AM#4
It won't be vaporware, but as far as Vanguard 2.0, that remains to be seen. As a developer/programmer, programs *always* take longer than you expect/plan for. And, of course, typically the schedules are made by people who AREN'T coders. "It should only take 5 weeks to do this whole thing!" etc.... that's like saying "It should only have taken Michealangelo 3 weeks to paint that ceiling!" hehe (it took him 4 years or so). Besides coding issues, hardware issues (changing specs over such a long period of time), and personnel issues, you have wonderful issues such as gameplay design problems. A good example of this is what happened to "Hell" in AoC. They nixed it because it wasn't fun. It SOUNDED like a great thing, but alas, it was a great idea that didn't work. Concept != reality :). So many great ideas have to be discarded because they simple don't work. And game design is rife with those kinds of things. |
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1/21/08 2:20:35 AM#5
------------------------------------------------------------------------ /played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing /playing: Aion NA CB |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
1/21/08 2:26:25 AM#6
6th push back ... Do you really think 1 month pushback, will be enough if they didnt manage to fix it 1 year long pushback ?
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1/21/08 2:32:23 AM#7
I'm sure FunCom will do whatever they can to avoid that happening again. |
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
1/21/08 2:34:17 AM#8
Heh, guess I'll have to swallow my earlier words. ^_^
But hey, 6th or 7th pushback? Wow, I sure have missed something. Anyway, I'm not really happy about the pushback (because damn, I wanna plaaaaaaaaaay), but I'm trying to hope that it's for the good of the game. Polish and all that. ;) |
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1/21/08 2:44:37 AM#9
Originally posted by puma713 Saddly that is exactly how I feel. --------------------------------------------------------- |
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1/21/08 2:44:55 AM#10
My feeling is they're having major setbacks - possibly from a lackluster closed beta, or from overwhelmed programmers trying to keep up with a deadline. First removing 2 classes and the possibility of removing features from launch (prestige classes) and soon after, an 8 week delay. I can't imagine 8 weeks is going to make a huge different in how polished/finished the game is, we can expect to see AoC around Fall, I think. |
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1/21/08 2:53:08 AM#11
Originally posted by Selencia
It all depends on the real current state of the game. If most of the serious problems are fixed, you can fix 1000 small issues in the time it takes to fix/code one big issue. Sounds like they chopped out a few "big" things and pushed the date back so they can start work on all the little details they've had to neglect (and were giving them bad press in the leaks). I know in my bug reporting/fixing of my programs (business apps), I can take care of lots of little things in no time, while some bug reports (or feature requests from my support staff or customers) make me want to commit suicide. So Funcom severed some dying limbs, and now has some extra time to polish and heal the wounds so they won't leave huge scars on Conan's body ;). |
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1/21/08 2:54:33 AM#12
You may be right, Selencia. Well hopefully they can finish up adding content into the game and fixing all the bugs. I head that Mid to Late game stuff wasn't really that well developed (past level 20 pretty much). I think the game engine is coming along nicely as well as other parts of the game (sound, etc.) but there is not enough content in the game. Those beta-testing NDA violators were right, a lot of stuff isn't even in the game yet!
Maybe FC should hire more developers |
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1/21/08 3:05:10 AM#13
Originally posted by dannis Too many cooks spoil the soup. You can pile on artists fairly easily, but programmers are harder to add and keep up returns. I managed a group of four (including myself) for a while and I couldn't have found a use for a 5th on the projects we had. If we had wanted to start a completely DIFFERENT project, I could have used them (and we did have multiple projects lined up). There was just "no room" in the code for any more programmers. I'd be in the core guts of the code (which means others couldn't be), and one guy would be doing the maintenance screens (easy job, given to the noobs usually), another guy would be working on slightly more difficult screens (my 2nd in command) and the poor 4th guy (the real noob) would get the extremely unfun task of working on the reports (laying reports out is a BISH in the software we had to write). A 5th programmer just wouldn't have fit inside that. Too often in big projects, you get one guy who finishes his task, and he can't move on till programmer B is done with his, and programmer B can't move on till programmer C finishes HIS.... it gets ugly. |
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1/21/08 3:09:00 AM#14
I like Funcom but they simply want to push too much out at one time and they can't fix anything on time either. It's like that old saying, you can't shove 10lbs of potatoes in a 5lb bag. I'm glad they didn't just go ahead with the release because they would have been disasterous. Though there is so many times you can keep waiting and waiting until you eventually just don't care anymore if this comes out or not. If they are having issues now just getting this to release I wonder what it is going to be like when the have issues during gameplay and how long it is going to take them to fix those too. It also makes me wonder how much they are going to charge for this game and monthly fees. The longer they keep pushing back the more money it takes to fix, the more they gonna charge people to make up the difference. |
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1/21/08 3:54:55 AM#15
Ermm...still coming out before WAR. And based on what I've seen of WAR gameplay I can't imagine many people flocking to it...just saying. |
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1/21/08 5:46:42 AM#16
Last time the stocks dropped 30% when they announced the push back. I am no way a a AoC fan, but I didn't imagine they would be stupid enough to push yet another time. Well, they did. Result, a 15-20% drop in stockvalue. There is at least two options; Either Funcom has no internal control whatsoever but have integrity enough to take the hit Or their game sucks so bad, they are stalling so that enough people buy the collector edition to reduce the losses. It's bad either way --- |
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Jackcolt
Apprentice Member
Joined: 2/14/06
Bullets - my only weakness! How did you know? |
1/21/08 5:55:39 AM#17
Originally posted by Xris375 Or they are making sure they get a succesful launch.
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1/21/08 6:06:18 AM#18
Pity you can't play with hype, otherwise we would be having a blast. About time to stop with these stupid uber-concrete etas, they do nothing good for us. |
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Deathstrike2
Apprentice Member
Joined: 2/04/06
"We must accept finite disappointment, but never lose infinite hope." - Martin Luther King, Jr. |
1/21/08 6:15:54 AM#19
Originally posted by Dremac heh, I'll take that bet. I'm looking forward to AoC, but I am very skeptical of this new release date. Even though I plan on playing, I'm glad I decided to wait on getting the pre-order too. I can't imagine having so much faith in a game that I pre-order it a half year or more before it's ready for release, especially if it's the $90 CE edition. Caution for the win!
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1/21/08 2:20:35 PM#20
Originally posted by Jackcolt
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